skeleton implemented
This commit is contained in:
parent
1e58aeeb4a
commit
fc8999d26c
23 changed files with 473 additions and 694 deletions
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@ -14,6 +14,7 @@
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<e p="PdBackendEditor.cs" t="Include" />
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<e p="PdSpectrumBindEditor.cs" t="Include" />
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<e p="RectangularSelection.cs" t="Include" />
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<e p="SequencerEditor.cs" t="Include" />
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<e p="SpectrumGeneratorEditMode.cs" t="Include" />
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<e p="StateManagerEditor.cs" t="Include" />
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<e p="UnitTest" t="Include">
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@ -34,6 +35,11 @@
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<e p="RMSAnalyzer.cs" t="Include" />
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</e>
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</e>
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<e p="KinectSkeleton" t="Include">
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<e p="script" t="Include">
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<e p="Skeleton.cs" t="Include" />
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</e>
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</e>
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<e p="LevelThreshold" t="Include">
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<e p="script" t="Include">
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<e p="ConstructionColumnBehaviour.cs" t="Include" />
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@ -43,12 +49,16 @@
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<e p="MIDI" t="Include">
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<e p="script" t="Include">
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<e p="CubeSync.cs" t="Include" />
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<e p="MidiSyncCounter.cs" t="Include" />
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<e p="Mover.cs" t="Include" />
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<e p="PositionBind.cs" t="Include" />
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<e p="RandomPosition.cs" t="Include" />
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</e>
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</e>
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<e p="PdBackend" t="Include">
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<e p="script" t="Include">
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<e p="BoomBall.cs" t="Include" />
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<e p="MoveBall.cs" t="Include" />
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</e>
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</e>
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<e p="PostProcessing" t="Include">
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@ -83,15 +93,18 @@
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<e p="PdConnection" t="Include">
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<e p="DspController.cs" t="Include" />
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<e p="ISpectrumGenerator.cs" t="Include" />
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<e p="MidiClockCounter.cs" t="Include" />
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<e p="MidiLogger.cs" t="Include" />
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<e p="MidiParser.cs" t="Include" />
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<e p="MidiSequencer.cs" t="Include" />
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<e p="MidiSyncedLoop.cs" t="Include" />
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<e p="PdArray.cs" t="Include" />
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<e p="PdArrayContainer.cs" t="Include" />
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<e p="PdArraySelector.cs" t="Include" />
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<e p="PdBackend.cs" t="Include" />
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<e p="PdConstant.cs" t="Include" />
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<e p="PdLevelBind.cs" t="Include" />
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<e p="PdNoiseBind.cs" t="Include" />
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<e p="PdPitchBind.cs" t="Include" />
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<e p="PdProcess.cs" t="Include" />
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<e p="PdReceiver.cs" t="Include" />
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<e p="PdSender.cs" t="Include" />
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@ -111,21 +124,11 @@
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<e p="VersionToggleBehaviour.cs" t="Include" />
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</e>
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<e p="VideoInput" t="Include">
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<e p="ComponentFactory.cs" t="Include" />
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<e p="Editor" t="Include">
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<e p="UnitTest" t="Include">
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<e p="ComponentFactoryTestCase.cs" t="Include" />
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<e p="KinectSensorTestCase.cs" t="Include" />
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</e>
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</e>
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<e p="InfraredCamera.cs" t="Include" />
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<e p="KinectManagerBehaviour.cs" t="Include" />
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<e p="KinectSensor.cs" t="Include" />
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</e>
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<e p="Visualizer" t="Include">
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<e p="CombMesh.cs" t="Include" />
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<e p="IRPanelBehaviour.cs" t="Include" />
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<e p="PointCloudBehaviour.cs" t="Include" />
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<e p="SpectrumVisualizer.cs" t="Include" />
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<e p="WaterfallVisualizer.cs" t="Include" />
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<e p="WaveformVisualizerBehaviour.cs" t="Include" />
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@ -171,291 +174,6 @@
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<e p="MultiSourceManager.cs" t="Include" />
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</e>
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</e>
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<e p="SteamVR" t="Include">
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<e p="Editor" t="Include">
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<e p="SteamVR_AutoEnableVR.cs" t="Include" />
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<e p="SteamVR_Editor.asmdef" t="Include" />
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<e p="SteamVR_Editor.cs" t="Include" />
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<e p="SteamVR_Preferences.cs" t="Include" />
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<e p="SteamVR_RenderModelEditor.cs" t="Include" />
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<e p="SteamVR_SkyboxEditor.cs" t="Include" />
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<e p="SteamVR_UnitySettingsWindow.cs" t="Include" />
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<e p="SteamVR_Update.cs" t="Include" />
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<e p="SteamVR_UpdateModeEditor.cs" t="Include" />
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</e>
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<e p="Extras" t="Include">
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<e p="SteamVR_ForceSteamVRMode.cs" t="Include" />
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<e p="SteamVR_GazeTracker.cs" t="Include" />
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<e p="SteamVR_LaserPointer.cs" t="Include" />
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<e p="SteamVR_TestThrow.cs" t="Include" />
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<e p="SteamVR_TestTrackedCamera.cs" t="Include" />
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</e>
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<e p="Input" t="Include">
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<e p="BehaviourUnityEvents" t="Include">
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<e p="SteamVR_Behaviour_BooleanEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose_TrackingChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_PoseEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_SingleEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_SkeletonEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector2Event.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector3Event.cs" t="Include" />
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</e>
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<e p="Editor" t="Include">
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<e p="SteamVR_CopyExampleInputFiles.cs" t="Include" />
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<e p="SteamVR_Input_Action_Boolean_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_GenericPropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_In_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Out_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Pose_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Single_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Skeleton_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Vector2_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Vector3_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Vibration_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_ActionManifest_Manager.cs" t="Include" />
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<e p="SteamVR_Input_ActionSetPropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Editor.asmdef" t="Include" />
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<e p="SteamVR_Input_EditorWindow.cs" t="Include" />
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<e p="SteamVR_Input_Generator.cs" t="Include" />
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<e p="SteamVR_Input_LiveWindow.cs" t="Include" />
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<e p="SteamVR_Input_PostProcessBuild.cs" t="Include" />
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<e p="SteamVR_Skeleton_PoserEditor.cs" t="Include" />
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</e>
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<e p="SteamVR_Action.cs" t="Include" />
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<e p="SteamVR_Action_Boolean.cs" t="Include" />
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<e p="SteamVR_Action_In.cs" t="Include" />
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<e p="SteamVR_Action_Out.cs" t="Include" />
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<e p="SteamVR_Action_Pose.cs" t="Include" />
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<e p="SteamVR_Action_Single.cs" t="Include" />
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<e p="SteamVR_Action_Skeleton.cs" t="Include" />
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<e p="SteamVR_Action_Vector2.cs" t="Include" />
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<e p="SteamVR_Action_Vector3.cs" t="Include" />
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<e p="SteamVR_Action_Vibration.cs" t="Include" />
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<e p="SteamVR_ActionDirections.cs" t="Include" />
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<e p="SteamVR_ActionSet.cs" t="Include" />
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<e p="SteamVR_ActionSet_Manager.cs" t="Include" />
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<e p="SteamVR_ActivateActionSetOnLoad.cs" t="Include" />
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<e p="SteamVR_Behaviour_Boolean.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose.cs" t="Include" />
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<e p="SteamVR_Behaviour_Single.cs" t="Include" />
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<e p="SteamVR_Behaviour_Skeleton.cs" t="Include" />
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<e p="SteamVR_Behaviour_SkeletonCustom.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector2.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector3.cs" t="Include" />
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<e p="SteamVR_DefaultAction.cs" t="Include" />
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<e p="SteamVR_DefaultActionSet.cs" t="Include" />
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<e p="SteamVR_Input.cs" t="Include" />
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<e p="SteamVR_Input_ActionFile.cs" t="Include" />
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<e p="SteamVR_Input_ActionScopes.cs" t="Include" />
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<e p="SteamVR_Input_ActionSetUsages.cs" t="Include" />
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<e p="SteamVR_Input_BindingFile.cs" t="Include" />
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<e p="SteamVR_Input_Generator_Names.cs" t="Include" />
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<e p="SteamVR_Input_References.cs" t="Include" />
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<e p="SteamVR_Input_Source.cs" t="Include" />
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<e p="SteamVR_Input_Sources.cs" t="Include" />
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<e p="SteamVR_Skeleton_Pose.cs" t="Include" />
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<e p="SteamVR_Skeleton_Poser.cs" t="Include" />
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<e p="SteamVR_UpdateModes.cs" t="Include" />
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</e>
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<e p="InteractionSystem" t="Include">
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<e p="Core" t="Include">
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<e p="Scripts" t="Include">
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<e p="BodyCollider.cs" t="Include" />
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<e p="CircularDrive.cs" t="Include" />
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<e p="ComplexThrowable.cs" t="Include" />
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<e p="ControllerHoverHighlight.cs" t="Include" />
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<e p="CustomEvents.cs" t="Include" />
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<e p="DebugUI.cs" t="Include" />
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<e p="DestroyOnDetachedFromHand.cs" t="Include" />
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<e p="DestroyOnParticleSystemDeath.cs" t="Include" />
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<e p="DestroyOnTriggerEnter.cs" t="Include" />
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<e p="DistanceHaptics.cs" t="Include" />
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<e p="DontDestroyOnLoad.cs" t="Include" />
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<e p="EnumFlags.cs" t="Include" />
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<e p="Equippable.cs" t="Include" />
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<e p="FallbackCameraController.cs" t="Include" />
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<e p="GrabTypes.cs" t="Include" />
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<e p="Hand.cs" t="Include" />
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<e p="HandCollider.cs" t="Include" />
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<e p="HandPhysics.cs" t="Include" />
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<e p="HapticRack.cs" t="Include" />
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<e p="HideOnHandFocusLost.cs" t="Include" />
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<e p="HoverButton.cs" t="Include" />
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<e p="IgnoreHovering.cs" t="Include" />
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<e p="InputModule.cs" t="Include" />
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<e p="Interactable.cs" t="Include" />
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<e p="InteractableDebug.cs" t="Include" />
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<e p="InteractableHoverEvents.cs" t="Include" />
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<e p="ItemPackage.cs" t="Include" />
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<e p="ItemPackageReference.cs" t="Include" />
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<e p="ItemPackageSpawner.cs" t="Include" />
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<e p="LinearAnimation.cs" t="Include" />
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<e p="LinearAnimator.cs" t="Include" />
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<e p="LinearAudioPitch.cs" t="Include" />
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<e p="LinearBlendshape.cs" t="Include" />
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<e p="LinearDisplacement.cs" t="Include" />
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<e p="LinearDrive.cs" t="Include" />
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<e p="LinearMapping.cs" t="Include" />
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<e p="ModalThrowable.cs" t="Include" />
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<e p="Player.cs" t="Include" />
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<e p="PlaySound.cs" t="Include" />
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<e p="RenderModel.cs" t="Include" />
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<e p="SeeThru.cs" t="Include" />
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<e p="SleepOnAwake.cs" t="Include" />
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<e p="SoundDeparent.cs" t="Include" />
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<e p="SoundPlayOneshot.cs" t="Include" />
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<e p="SpawnAndAttachAfterControllerIsTracking.cs" t="Include" />
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<e p="SpawnAndAttachToHand.cs" t="Include" />
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<e p="Throwable.cs" t="Include" />
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<e p="UIElement.cs" t="Include" />
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<e p="Unparent.cs" t="Include" />
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<e p="Util.cs" t="Include" />
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<e p="VelocityEstimator.cs" t="Include" />
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</e>
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<e p="Shaders" t="Include">
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<e p="SeeThru.shader" t="Include" />
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<e p="Silhouette.shader" t="Include" />
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</e>
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</e>
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<e p="Hints" t="Include">
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<e p="Scripts" t="Include">
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<e p="ControllerButtonHints.cs" t="Include" />
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</e>
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<e p="Shaders" t="Include">
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<e p="ControllerButtonHints.shader" t="Include" />
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</e>
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</e>
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<e p="Longbow" t="Include">
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<e p="Scripts" t="Include">
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<e p="ArcheryTarget.cs" t="Include" />
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<e p="Arrow.cs" t="Include" />
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<e p="ArrowHand.cs" t="Include" />
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<e p="ArrowheadRotation.cs" t="Include" />
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<e p="Balloon.cs" t="Include" />
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<e p="BalloonColliders.cs" t="Include" />
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<e p="BalloonHapticBump.cs" t="Include" />
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<e p="BalloonSpawner.cs" t="Include" />
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<e p="ExplosionWobble.cs" t="Include" />
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<e p="FireSource.cs" t="Include" />
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<e p="Longbow.cs" t="Include" />
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<e p="SoundBowClick.cs" t="Include" />
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</e>
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</e>
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<e p="Samples" t="Include">
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<e p="BuggyBuddy" t="Include">
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<e p="Audio" t="Include">
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<e p="AmbientSound.cs" t="Include" />
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</e>
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<e p="BuggyBuddy.cs" t="Include" />
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<e p="BuggyController.cs" t="Include" />
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<e p="LockToPoint.cs" t="Include" />
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<e p="Materials" t="Include">
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<e p="LightCone.shader" t="Include" />
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</e>
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<e p="trackCam.cs" t="Include" />
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<e p="trackObj.cs" t="Include" />
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<e p="WheelDust.cs" t="Include" />
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</e>
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<e p="Grenade" t="Include">
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<e p="Grenade.cs" t="Include" />
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</e>
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<e p="JoeJeff" t="Include">
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<e p="JoeJeff.cs" t="Include" />
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<e p="JoeJeffController.cs" t="Include" />
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<e p="JoeJeffGestures.cs" t="Include" />
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<e p="ProceduralHats.cs" t="Include" />
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</e>
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<e p="Scripts" t="Include">
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<e p="ButtonEffect.cs" t="Include" />
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<e p="ButtonExample.cs" t="Include" />
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<e p="ControllerHintsExample.cs" t="Include" />
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<e p="CustomSkeletonHelper.cs" t="Include" />
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<e p="FloppyHand.cs" t="Include" />
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<e p="FlowerPlanted.cs" t="Include" />
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<e p="InteractableExample.cs" t="Include" />
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<e p="Planting.cs" t="Include" />
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<e p="RenderModelChangerUI.cs" t="Include" />
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<e p="SkeletonUIOptions.cs" t="Include" />
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<e p="TargetHitEffect.cs" t="Include" />
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<e p="TargetMeasurement.cs" t="Include" />
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</e>
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<e p="Squishy" t="Include">
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<e p="SquishyDeform.shader" t="Include" />
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<e p="SquishyToy.cs" t="Include" />
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</e>
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</e>
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<e p="SnapTurn" t="Include">
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<e p="SnapTurn.cs" t="Include" />
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</e>
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<e p="Teleport" t="Include">
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<e p="Scripts" t="Include">
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<e p="AllowTeleportWhileAttachedToHand.cs" t="Include" />
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<e p="ChaperoneInfo.cs" t="Include" />
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<e p="IgnoreTeleportTrace.cs" t="Include" />
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<e p="Teleport.cs" t="Include" />
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<e p="TeleportArc.cs" t="Include" />
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<e p="TeleportArea.cs" t="Include" />
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<e p="TeleportMarkerBase.cs" t="Include" />
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<e p="TeleportPoint.cs" t="Include" />
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</e>
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<e p="Shaders" t="Include">
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<e p="HighlighGlobal.shader" t="Include" />
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<e p="Highlight.shader" t="Include" />
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</e>
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</e>
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</e>
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<e p="link.xml" t="Include" />
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<e p="Plugins" t="Include">
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<e p="openvr_api.cs" t="Include" />
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</e>
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<e p="ReadMe.txt" t="Include" />
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<e p="Resources" t="Include">
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<e p="SteamVR_AlphaOut.shader" t="Include" />
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<e p="SteamVR_ClearAll.shader" t="Include" />
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<e p="SteamVR_ColorOut.shader" t="Include" />
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<e p="SteamVR_Fade.shader" t="Include" />
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<e p="SteamVR_SphericalProjection.shader" t="Include" />
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</e>
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<e p="Scripts" t="Include">
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<e p="SteamVR.cs" t="Include" />
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<e p="SteamVR_Behaviour.cs" t="Include" />
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<e p="SteamVR_Camera.cs" t="Include" />
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<e p="SteamVR_CameraFlip.cs" t="Include" />
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<e p="SteamVR_CameraMask.cs" t="Include" />
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<e p="SteamVR_Ears.cs" t="Include" />
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<e p="SteamVR_EnumEqualityComparer.cs" t="Include" />
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<e p="SteamVR_Events.cs" t="Include" />
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<e p="SteamVR_ExternalCamera.cs" t="Include" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/BodyFrameReader.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/IRPanelBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiSyncedLoop.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/DisableOnStart.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/InfraredSourceManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/script/Skeleton.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/TimbreID/script/IdToText.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSender.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiParser.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/TrackingState.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/Spectrogram.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdLevelBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdNoiseBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArray.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/941CEA63-F4BD-416D-BDF8-16377660D449/37/bbbbd7e4/SerializedProperty.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSpectrumBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/941CEA63-F4BD-416D-BDF8-16377660D449/b3/a8d7d743/EditorGUILayout.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/4CD14385-55E6-4C0E-AEDA-2393D3C9CF4A/12/9ecf7704/UnityEvent`1.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/StateManagement/StateManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Data/PropertyChangedEventArgs.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/PositionBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/VisualEffectGraph.unity" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrameReader.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/SmokeBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Editor/KinectCopyPluginDataHelper.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/FlareBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrame.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/CubeSync.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/AppBuilder.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Prefabs/Specttrum.prefab" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdProcess.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiLogger.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/KinectSensor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/VisualEffectGraph.unity" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/AppBuilder.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/SpectrumGeneratorEditMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/SmokeBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/CreatePlane.cs.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/FlareBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorEditMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/BodySourceView.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_RectangularSelection.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/InfraredSourceManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdPitchBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiClockCounter.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/InfraredCamera.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/DisableOnStart.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/ComponentFactory.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/KinectSensor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectSensor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/KinectSensorTestCase.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/ComponentFactoryTestCase.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiLogger.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/IRPanelBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/PointCloudBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/Waterfall/waterfall.unity" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrameReader.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiSequencer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrame.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/script/MoveBall.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/CubeSync.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
</component>
|
||||
<component name="IdeDocumentHistory">
|
||||
<option name="CHANGED_PATHS">
|
||||
<list>
|
||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/BallMapping.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/EditorToggle.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/PdBackend/PdBackend.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/ToogleResponder.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/ParameterResponder.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/Parameter.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_ParameterResponder.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArray.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBindEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBind.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/PdConsole.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/TogglePresenter.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/UdpSender.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/FFTArrays.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" />
|
||||
|
@ -205,7 +151,6 @@
|
|||
<option value="$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdProcess.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratpr.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/script/BoomBall.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGenerator.cs" />
|
||||
|
@ -215,7 +160,6 @@
|
|||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSpectrumBind.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/Visualizer.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/MathUtility.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/FFTRippleBehaviour.cs" />
|
||||
|
@ -230,12 +174,27 @@
|
|||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/RingArrayBuffer.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/createplane.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/SequencerEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Editor/StateManagerEditor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/InfraredCamera.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/ComponentFactory.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/KinectSensorTestCase.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/ComponentFactoryTestCase.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectSensor.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/IRPanelBehaviour.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skelton.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" />
|
||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/script/Skeleton.cs" />
|
||||
</list>
|
||||
</option>
|
||||
</component>
|
||||
|
@ -314,6 +273,7 @@
|
|||
<workItem from="1571216505468" duration="820000" />
|
||||
<workItem from="1572195974043" duration="667000" />
|
||||
<workItem from="1572298619890" duration="330000" />
|
||||
<workItem from="1572535803542" duration="2972000" />
|
||||
</task>
|
||||
<task id="LOCAL-00001" summary="add Kinect Manager">
|
||||
<created>1562485186899</created>
|
||||
|
@ -453,8 +413,26 @@
|
|||
<properties exception="System.Threading.ThreadAbortException" displayValue="System.Threading.ThreadAbortException" />
|
||||
<option name="timeStamp" value="1" />
|
||||
</breakpoint>
|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||
<url>file://$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs</url>
|
||||
<line>10</line>
|
||||
<properties documentPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs" initialLine="10">
|
||||
<startOffsets>
|
||||
<option value="232" />
|
||||
</startOffsets>
|
||||
<endOffsets>
|
||||
<option value="255" />
|
||||
</endOffsets>
|
||||
</properties>
|
||||
<option name="timeStamp" value="13" />
|
||||
</line-breakpoint>
|
||||
</breakpoints>
|
||||
</breakpoint-manager>
|
||||
<reveal-manager>
|
||||
<revealed-members>
|
||||
<RevealItemInfo typeName="Windows.Kinect.InfraredFrameArrivedEventArgs" fieldName="nativePtr" />
|
||||
</revealed-members>
|
||||
</reveal-manager>
|
||||
<watches-manager>
|
||||
<configuration name="UNITY_DEBUG_RUN_CONFIGURATION">
|
||||
<watch expression="array[190000..199999]" />
|
||||
|
|
|
@ -58,7 +58,7 @@
|
|||
<ItemGroup>
|
||||
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\KinectSkelton\script\Skelton.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\script\Skeleton.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
|
||||
|
@ -100,10 +100,7 @@
|
|||
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
|
||||
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
|
||||
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
|
||||
<Compile Include="Assets\Scripts\VideoInput\KinectFacade.cs" />
|
||||
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\VideoInput\SkeletonTracker.cs" />
|
||||
<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
|
||||
<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
|
||||
|
|
|
@ -8,7 +8,7 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
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@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Windows.Kinect;
|
||||
using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public class Skeleton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject spherePrefab;
|
||||
|
||||
private GameObject[] balls_;
|
||||
private void Start()
|
||||
{
|
||||
balls_ = new GameObject[25];
|
||||
for (var i = 0; i < 25; ++i)
|
||||
{
|
||||
balls_[i] = Instantiate(spherePrefab, gameObject.transform, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnSkeletonFrameReceived(Body[] bodies)
|
||||
{
|
||||
if (bodies.Length == 0)
|
||||
return;
|
||||
|
||||
var body = bodies[0];
|
||||
|
||||
var i = 0;
|
||||
foreach(var pair in body.Joints)
|
||||
{
|
||||
var joint = pair.Value;
|
||||
if(joint.TrackingState == TrackingState.NotTracked)
|
||||
balls_[i].SetActive(false);
|
||||
else
|
||||
{
|
||||
balls_[i].SetActive(true);
|
||||
balls_[i].transform.position = new Vector3(joint.Position.X, joint.Position.Y, 0f);
|
||||
}
|
||||
i++;
|
||||
}
|
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}
|
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}
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}
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MonoImporter:
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|
@ -1,18 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Skelton : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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|
@ -1,10 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Windows.Kinect;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
namespace UnityEditor
|
||||
{
|
||||
public class KinectFacade
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 65a1be18ffcd5b44ea6787f744154d3b
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externalObjects: {}
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serializedVersion: 2
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userData:
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@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Windows.Kinect;
|
||||
using UnityEngine;
|
||||
|
@ -8,7 +7,7 @@ using UnityEngine.Events;
|
|||
namespace cylvester
|
||||
{
|
||||
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
||||
[Serializable] public class UnitySkeletonEvent : UnityEvent<IList<Body>>{ }
|
||||
[Serializable] public class UnitySkeletonEvent : UnityEvent<Body[]>{ }
|
||||
|
||||
public class KinectManagerBehaviour : MonoBehaviour
|
||||
{
|
||||
|
@ -16,14 +15,15 @@ namespace cylvester
|
|||
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
||||
|
||||
[SerializeField] private bool skeleton;
|
||||
[SerializeField] public UnitySkeletonEvent skeletonDataReveived;
|
||||
|
||||
private Texture2D InfraredTexture { get; set;}
|
||||
[SerializeField] public UnitySkeletonEvent skeletonDataReceived;
|
||||
|
||||
private KinectSensor sensor_;
|
||||
private InfraredFrameReader infraredFrameReader_;
|
||||
private BodyFrameReader bodyFrameReader_;
|
||||
|
||||
private ushort [] irData_;
|
||||
private Texture2D infraredTexture_;
|
||||
private Body[] bodies_;
|
||||
|
||||
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
|
||||
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
||||
|
@ -46,14 +46,14 @@ namespace cylvester
|
|||
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
||||
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
||||
irData_ = new ushort[frameDesc.LengthInPixels];
|
||||
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||
infraredTexture_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||
|
||||
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
||||
{
|
||||
if(!infrared)
|
||||
return;
|
||||
|
||||
using (var infraredFrame = infraredFrameReader_.AcquireLatestFrame())
|
||||
using (var infraredFrame = eventArgs.FrameReference.AcquireFrame())
|
||||
{
|
||||
if (infraredFrame == null) return;
|
||||
infraredFrame.CopyFrameDataToArray(irData_);
|
||||
|
@ -62,20 +62,21 @@ namespace cylvester
|
|||
{
|
||||
fixed (ushort* irDataPtr = irData_)
|
||||
{
|
||||
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||
infraredTexture_.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||
}
|
||||
}
|
||||
|
||||
InfraredTexture.Apply();
|
||||
infraredTexture_.Apply();
|
||||
}
|
||||
infraredFrameReceived.Invoke(InfraredTexture);
|
||||
infraredFrameReceived.Invoke(infraredTexture_);
|
||||
|
||||
};
|
||||
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
||||
}
|
||||
|
||||
private void InitSkeletonTracking()
|
||||
{
|
||||
|
||||
bodies_ = new Body[1];
|
||||
|
||||
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
||||
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
||||
|
@ -85,7 +86,9 @@ namespace cylvester
|
|||
|
||||
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
||||
{
|
||||
|
||||
Array.Resize(ref bodies_, bodyFrame.BodyCount);
|
||||
bodyFrame.GetAndRefreshBodyData(bodies_);
|
||||
skeletonDataReceived.Invoke(bodies_);
|
||||
}
|
||||
};
|
||||
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
namespace cylvester
|
||||
{
|
||||
public class SkeltonTracker
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -76,10 +76,7 @@ namespace cylvester
|
|||
indices[index++] = offset + 1 + onset;
|
||||
indices[index++] = 1 + onset;
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue