using UnityEngine; using UnityEngine.Experimental.VFX; namespace cylvester { public class VFXValueBinder : MonoBehaviour { [SerializeField] private VisualEffect targetVFX_ = null; [SerializeField] private string valueName_ = "Value_1"; public void OnEnergyChanged(float value) { targetVFX_.SetFloat(valueName_, value * .1f); } } }