using UnityEngine; using UnityEngine.Experimental.VFX; public class LookupTextureVFXBinder : MonoBehaviour { [SerializeField] private LookupTexture lookupTexture; [SerializeField] private VisualEffect visualEffect; public void Update() { visualEffect.SetTexture("_LookupTexture", lookupTexture.Texture); visualEffect.SetInt("_LookupTextureIndex", lookupTexture.Index); visualEffect.SetInt("_LookupTextureLength", lookupTexture.Index); } }