using System; using UnityEngine; using UnityEngine.Playables; namespace cylvester { public class CylMidiTransitionController : MonoBehaviour { private enum CylCommand { OneBarLoopButton = 94, FourBarLoopButton = 86, NextSelectedScene = 18, CurrentSelectedScene = 17, InstantTrigger = 2, } [SerializeField] private PlayableDirector playableDirector; [SerializeField, Range(1, 16)] private int channel = 1; [SerializeField] private StateManager stateManager; [SerializeField] private float instaTransitionSpeed = 10; private const int OneBarTrigger = 96; private const int FourBarTrigger = OneBarTrigger * 4; private const float TransitionLength = 16; private ScheduledAction scheduledAction_; private int currentTick_; private float restTime_ = 1f; private int currentSelectedScene_ ; private int nextSelectedScene_; private void Start() { scheduledAction_ = new ScheduledAction(() => { stateManager.SelectedState = currentSelectedScene_; playableDirector.playableGraph.GetRootPlayable(0).SetSpeed(instaTransitionSpeed); }); } public void OnSyncReceived(MidiSync midiSync, int counter) { currentTick_ = counter; } public void OnMidiMessageReceived(MidiMessage mes) { if (mes.Status - 176 != channel - 1) return; var command = (CylCommand)mes.Data1; switch (command) { case CylCommand.NextSelectedScene: { nextSelectedScene_ = mes.Data2; break; } case CylCommand.InstantTrigger: { scheduledAction_.Ready(); break; } case CylCommand.CurrentSelectedScene: { currentSelectedScene_ = mes.Data2; scheduledAction_.Go(); break; } case CylCommand.FourBarLoopButton: { if (nextSelectedScene_ > currentSelectedScene_) { UpdateRestTime(FourBarTrigger - currentTick_ % FourBarTrigger); UpdateTimelinePlaybackSpeed(1f); stateManager.SelectedState = nextSelectedScene_; } else { UpdateRestTime(FourBarTrigger - currentTick_ % FourBarTrigger); UpdateTimelinePlaybackSpeed(-1f); stateManager.SelectedState = nextSelectedScene_ + 2; } break; } case CylCommand.OneBarLoopButton: { UpdateRestTime(OneBarTrigger - currentTick_ % OneBarTrigger); UpdateTimelinePlaybackSpeed(1f); stateManager.SelectedState = nextSelectedScene_; break; } default: throw new Exception("Unexpected CYL command"); } } private void UpdateRestTime(int restTicks) { restTime_ = restTicks / 24.0f / stateManager.CurrentState.Bpm * 60f; } private void UpdateTimelinePlaybackSpeed(float speed) { var timelinePlaybackSpeed = TransitionLength / Mathf.Clamp(restTime_, 0.001f, TransitionLength); playableDirector.playableGraph.GetRootPlayable(0).SetSpeed(timelinePlaybackSpeed * speed); //set playbackspeed of Timeline } } }