using UnityEngine; using UnityEngine.Experimental.VFX; namespace cylvester { public class RightHandFire : MonoBehaviour { [SerializeField] private VisualEffect visualEffect; private Vector3 previousPosition_; private float previousCallback_; public void OnJointDataReceived(Windows.Kinect.Joint joint) { var newPosition = new Vector3(joint.Position.X * 10f, joint.Position.Y * 10f, joint.Position.Z * 10f); var delta = newPosition - previousPosition_; var vector = delta/(Time.time - previousCallback_); previousCallback_ = Time.time; previousPosition_ = newPosition; visualEffect.SetVector3("EmissionVector", vector); visualEffect.SetVector3("SourcePosition", newPosition); } } }