using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.VFX; public class SpectrumVFXBind2 : MonoBehaviour { [SerializeField] private VisualEffect targetVfx = null; private static readonly string spectrumValue = "Spectrum Value 2"; public void OnEnergyChanged(float energy) { targetVfx.SetFloat(spectrumValue, energy); } }