using UnityEngine;
using System.Collections;
using com.rfilkov.kinect;
namespace com.rfilkov.components
{
///
/// Background depth image is component that displays the depth camera image on RawImage texture, usually the scene background.
///
public class BackgroundDepthImage : MonoBehaviour
{
[Tooltip("Depth sensor index - 0 is the 1st one, 1 - the 2nd one, etc.")]
public int sensorIndex = 0;
[Tooltip("RawImage used to display the depth image.")]
public UnityEngine.UI.RawImage backgroundImage;
[Tooltip("Camera used to display the background image. Set it, if you'd like to allow background image to resize, to match the depth image's aspect ratio.")]
public Camera backgroundCamera;
void Start()
{
if (backgroundImage == null)
{
backgroundImage = GetComponent();
}
}
void Update()
{
KinectManager kinectManager = KinectManager.Instance;
if (kinectManager && kinectManager.IsInitialized())
{
if (backgroundImage && (backgroundImage.texture == null))
{
// set texture and scale
backgroundImage.texture = kinectManager.GetDepthImageTex(sensorIndex);
backgroundImage.rectTransform.localScale = kinectManager.GetDepthImageScale(sensorIndex);
backgroundImage.color = Color.white;
if (backgroundCamera != null)
{
// adjust image's size and position to match the stream aspect ratio
int depthImageWidth = kinectManager.GetDepthImageWidth(sensorIndex);
int depthImageHeight = kinectManager.GetDepthImageHeight(sensorIndex);
float cameraWidth = backgroundCamera.pixelRect.width;
float cameraHeight = backgroundCamera.pixelRect.height;
RectTransform rectImage = backgroundImage.rectTransform;
float rectWidth = (rectImage.anchorMin.x != rectImage.anchorMax.x) ? cameraWidth * (rectImage.anchorMax.x - rectImage.anchorMin.x) : rectImage.sizeDelta.x;
float rectHeight = (rectImage.anchorMin.y != rectImage.anchorMax.y) ? cameraHeight * (rectImage.anchorMax.y - rectImage.anchorMin.y) : rectImage.sizeDelta.y;
if (rectWidth > rectHeight)
rectWidth = rectHeight * depthImageWidth / depthImageHeight;
else
rectHeight = rectWidth * depthImageHeight / depthImageWidth;
Vector2 pivotOffset = (rectImage.pivot - new Vector2(0.5f, 0.5f)) * 2f;
Vector2 imageScale = (Vector2)kinectManager.GetDepthImageScale(sensorIndex);
Vector2 anchorPos = rectImage.anchoredPosition + pivotOffset * imageScale * new Vector2(rectWidth, rectHeight);
if (rectImage.anchorMin.x != rectImage.anchorMax.x)
{
rectWidth = -(cameraWidth - rectWidth);
}
if (rectImage.anchorMin.y != rectImage.anchorMax.y)
{
rectHeight = -(cameraHeight - rectHeight);
}
rectImage.sizeDelta = new Vector2(rectWidth, rectHeight);
rectImage.anchoredPosition = anchorPos;
}
}
}
}
}
}