using UnityEngine; using UnityEngine.Experimental.VFX; public class SmokeBind : MonoBehaviour { [SerializeField] private VisualEffect smokeEffect = null; private static readonly string SmokeAnimSpeed = "smokeAnimSpeed"; public void OnEnergyChanged(float energy) { smokeEffect.SetFloat(SmokeAnimSpeed, energy * 0.1f + 8f); } }