using UnityEngine;
using System.Collections;
using com.rfilkov.kinect;
namespace com.rfilkov.components
{
///
/// Avatar scaler is the component that scales avatar's body, according to the user's body and bone sizes.
///
[RequireComponent(typeof(Animator))]
public class AvatarScaler : MonoBehaviour
{
[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
public int playerIndex = 0;
[Tooltip("Whether the avatar is facing the player or not.")]
public bool mirroredAvatar = false;
[Tooltip("Minimum distance to the user.")]
public float minUserDistance = 1.0f;
[Tooltip("Body scale factor (incl. arms and legs) that may be used for fine tuning of model-scale.")]
[Range(0.0f, 2.0f)]
public float bodyScaleFactor = 1f;
[Tooltip("Body width scale factor that may be used for fine tuning of model-width scale.")]
[Range(0.0f, 2.0f)]
public float bodyWidthFactor = 0f;
[Tooltip("Additional scale factor for arms that may be used for fine tuning of model arm-scale.")]
[Range(0.0f, 2.0f)]
public float armScaleFactor = 0f;
[Tooltip("Additional scale factor for legs that may be used for fine tuning of model leg-scale.")]
[Range(0.0f, 2.0f)]
public float legScaleFactor = 0f;
[Tooltip("Whether the scale is updated continuously or just after the calibration pose.")]
public bool continuousScaling = true;
[Tooltip("Scale smoothing factor used in case of continuous scaling.")]
public float smoothFactor = 5f;
[Tooltip("Camera used to overlay the model over the background.")]
public Camera foregroundCamera;
[Tooltip("Plane used to render the color camera background.")]
private Transform backgroundPlane = null;
[Tooltip("Index of the depth sensor that generates the color camera background. 0 is the 1st one, 1 - the 2nd one, etc.")]
private int sensorIndex = 0;
// [Tooltip("Whether to put the clothing model hip and shoulder joints where the user joints are.")]
// public bool fixModelHipsAndShoulders = false;
[Tooltip("UI-Text to display the avatar-scaler debug messages.")]
public UnityEngine.UI.Text debugText;
// used by category selector
[System.NonSerialized]
public ulong currentUserId = 0;
// used by category selector
[System.NonSerialized]
public bool scalerInited = false;
// class references
private KinectManager kinectManager = null;
private AvatarController avtController = null;
// model transforms for scaling
private Transform bodyScaleTransform;
//private Transform bodyHipsTransform;
private Transform leftShoulderScaleTransform;
private Transform leftElbowScaleTransform;
private Transform rightShoulderScaleTransform;
private Transform rightElbowScaleTransform;
private Transform leftHipScaleTransform;
private Transform leftKneeScaleTransform;
private Transform rightHipScaleTransform;
private Transform rightKneeScaleTransform;
private Vector3 modelBodyScale = Vector3.one;
private Vector3 modelLeftShoulderScale = Vector3.one;
private Vector3 modelLeftElbowScale = Vector3.one;
private Vector3 modelRightShoulderScale = Vector3.one;
private Vector3 modelRightElbowScale = Vector3.one;
private Vector3 modelLeftHipScale = Vector3.one;
private Vector3 modelLeftKneeScale = Vector3.one;
private Vector3 modelRightHipScale = Vector3.one;
private Vector3 modelRightKneeScale = Vector3.one;
// model bone sizes and original scales
private float modelBodyHeight = 0f;
private float modelBodyWidth = 0f;
private float modelLeftUpperArmLength = 0f;
private float modelLeftLowerArmLength = 0f;
private float modelRightUpperArmLength = 0f;
private float modelRightLowerArmLength = 0f;
private float modelLeftUpperLegLength = 0f;
private float modelLeftLowerLegLength = 0f;
private float modelRightUpperLegLength = 0f;
private float modelRightLowerLegLength = 0f;
// user bone sizes
private float userBodyHeight = 0f;
private float userBodyWidth = 0f;
private float leftUpperArmLength = 0f;
private float leftLowerArmLength = 0f;
private float rightUpperArmLength = 0f;
private float rightLowerArmLength = 0f;
private float leftUpperLegLength = 0f;
private float leftLowerLegLength = 0f;
private float rightUpperLegLength = 0f;
private float rightLowerLegLength = 0f;
// user bone scale factors
private float fScaleBodyHeight = 0f;
private float fScaleBodyWidth = 0f;
private float fScaleLeftUpperArm = 0f;
private float fScaleLeftLowerArm = 0f;
private float fScaleRightUpperArm = 0f;
private float fScaleRightLowerArm = 0f;
private float fScaleLeftUpperLeg = 0f;
private float fScaleLeftLowerLeg = 0f;
private float fScaleRightUpperLeg = 0f;
private float fScaleRightLowerLeg = 0f;
// background plane rectangle
private Rect planeRect = new Rect();
private bool planeRectSet = false;
public void Start()
{
// get references to other components
kinectManager = KinectManager.Instance;
avtController = gameObject.GetComponent();
// get model transforms
Animator animatorComponent = GetComponent();
AvatarController avatarController = GetComponent();
// use the root transform for body scale
bodyScaleTransform = transform;
if (animatorComponent && animatorComponent.GetBoneTransform(HumanBodyBones.Hips))
{
//bodyHipsTransform = animatorComponent.GetBoneTransform (HumanBodyBones.Hips);
leftShoulderScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.LeftUpperArm);
leftElbowScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.LeftLowerArm);
rightShoulderScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.RightUpperArm);
rightElbowScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.RightLowerArm);
leftHipScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
leftKneeScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
rightHipScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.RightUpperLeg);
rightKneeScaleTransform = animatorComponent.GetBoneTransform(HumanBodyBones.RightLowerLeg);
}
else if (avatarController)
{
//bodyHipsTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.SpineBase, false));
leftShoulderScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.ShoulderLeft, false));
leftElbowScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.ElbowLeft, false));
rightShoulderScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.ShoulderRight, false));
rightElbowScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.ElbowRight, false));
leftHipScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.HipLeft, false));
leftKneeScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.KneeLeft, false));
rightHipScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.HipRight, false));
rightKneeScaleTransform = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.KneeRight, false));
}
else
{
// needed transforms could not be found
return;
}
// get model bone scales
modelBodyScale = bodyScaleTransform ? bodyScaleTransform.localScale : Vector3.one;
modelLeftShoulderScale = leftShoulderScaleTransform ? leftShoulderScaleTransform.localScale : Vector3.one;
modelLeftElbowScale = leftElbowScaleTransform ? leftElbowScaleTransform.localScale : Vector3.one;
modelRightShoulderScale = rightShoulderScaleTransform ? rightShoulderScaleTransform.localScale : Vector3.one;
modelRightElbowScale = rightElbowScaleTransform ? rightElbowScaleTransform.localScale : Vector3.one;
modelLeftHipScale = leftHipScaleTransform ? leftHipScaleTransform.localScale : Vector3.one;
modelLeftKneeScale = leftKneeScaleTransform ? leftKneeScaleTransform.localScale : Vector3.one;
modelRightHipScale = rightHipScaleTransform ? rightHipScaleTransform.localScale : Vector3.one;
modelRightKneeScale = rightKneeScaleTransform ? rightKneeScaleTransform.localScale : Vector3.one;
if (animatorComponent && animatorComponent.GetBoneTransform(HumanBodyBones.Hips))
{
GetModelBodyHeight(animatorComponent, ref modelBodyHeight, ref modelBodyWidth);
//Debug.Log (string.Format("MW: {0:F3}, MH: {1:F3}", modelBodyWidth, modelBodyHeight));
GetModelBoneLength(animatorComponent, HumanBodyBones.LeftUpperArm, HumanBodyBones.LeftLowerArm, ref modelLeftUpperArmLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.LeftLowerArm, HumanBodyBones.LeftHand, ref modelLeftLowerArmLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.RightUpperArm, HumanBodyBones.RightLowerArm, ref modelRightUpperArmLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.RightLowerArm, HumanBodyBones.RightHand, ref modelRightLowerArmLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.LeftUpperLeg, HumanBodyBones.LeftLowerLeg, ref modelLeftUpperLegLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.LeftLowerLeg, HumanBodyBones.LeftFoot, ref modelLeftLowerLegLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.RightUpperLeg, HumanBodyBones.RightLowerLeg, ref modelRightUpperLegLength);
GetModelBoneLength(animatorComponent, HumanBodyBones.RightLowerLeg, HumanBodyBones.RightFoot, ref modelRightLowerLegLength);
scalerInited = true;
}
else if (avatarController)
{
GetModelBodyHeight(avatarController, ref modelBodyHeight, ref modelBodyWidth);
//Debug.Log (string.Format("MW: {0:F3}, MH: {1:F3}", modelBodyWidth, modelBodyHeight));
GetModelBoneLength(avatarController, KinectInterop.JointType.ShoulderLeft, KinectInterop.JointType.ElbowLeft, ref modelLeftUpperArmLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.ElbowLeft, KinectInterop.JointType.WristLeft, ref modelLeftLowerArmLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.ShoulderRight, KinectInterop.JointType.ElbowRight, ref modelRightUpperArmLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.ElbowRight, KinectInterop.JointType.WristRight, ref modelRightLowerArmLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.HipLeft, KinectInterop.JointType.KneeLeft, ref modelLeftUpperLegLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.KneeLeft, KinectInterop.JointType.AnkleLeft, ref modelLeftLowerLegLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.HipRight, KinectInterop.JointType.KneeRight, ref modelRightUpperLegLength);
GetModelBoneLength(avatarController, KinectInterop.JointType.KneeRight, KinectInterop.JointType.AnkleRight, ref modelRightLowerLegLength);
scalerInited = true;
}
}
public void Update()
{
if (scalerInited && kinectManager && kinectManager.IsInitialized())
{
// get the plane rectangle to be used for object overlay
if (backgroundPlane && !planeRectSet)
{
planeRectSet = true;
planeRect.width = 10f * Mathf.Abs(backgroundPlane.localScale.x);
planeRect.height = 10f * Mathf.Abs(backgroundPlane.localScale.z);
planeRect.x = backgroundPlane.position.x - planeRect.width / 2f;
planeRect.y = backgroundPlane.position.y - planeRect.height / 2f;
}
ulong userId = kinectManager.GetUserIdByIndex(playerIndex);
// check user distance and hand positions
if (userId != 0 && minUserDistance > 0f)
{
Vector3 userPos = kinectManager.GetUserPosition(userId);
bool lHandTracked = kinectManager.IsJointTracked(userId, (int)KinectInterop.JointType.WristLeft);
Vector3 lHandPos = lHandTracked ? kinectManager.GetJointPosition(userId, (int)KinectInterop.JointType.WristLeft) : Vector3.zero;
bool rHandTracked = kinectManager.IsJointTracked(userId, (int)KinectInterop.JointType.WristRight);
Vector3 rHandPos = rHandTracked ? kinectManager.GetJointPosition(userId, (int)KinectInterop.JointType.WristRight) : Vector3.zero;
if (userPos.z < minUserDistance ||
!lHandTracked || (lHandPos.z - userPos.z) <= -0.3f ||
!rHandTracked || (rHandPos.z - userPos.z) <= -0.3f)
{
// don't scale the model
userId = 0;
//Debug.Log ("Avatar scaling skipped.");
}
}
if (userId != currentUserId)
{
currentUserId = userId;
if (userId != 0)
{
GetUserBodySize(true, true, true);
ScaleAvatar(0f, true);
}
}
}
if (currentUserId != 0 && continuousScaling)
{
GetUserBodySize(true, true, true);
ScaleAvatar(smoothFactor, false);
}
}
// gets the the actual sizes of the user bones
public void GetUserBodySize(bool bBody, bool bArms, bool bLegs)
{
//KinectManager kinectManager = KinectManager.Instance;
if (kinectManager == null)
return;
if (bBody)
{
GetUserBodyHeight(kinectManager, bodyScaleFactor, bodyWidthFactor, ref userBodyHeight, ref userBodyWidth);
}
if (bArms)
{
GetUserBoneLength(kinectManager, KinectInterop.JointType.ShoulderLeft, KinectInterop.JointType.ElbowLeft, armScaleFactor, ref leftUpperArmLength);
GetUserBoneLength(kinectManager, KinectInterop.JointType.ElbowLeft, KinectInterop.JointType.WristLeft, armScaleFactor, ref leftLowerArmLength);
GetUserBoneLength(kinectManager, KinectInterop.JointType.ShoulderRight, KinectInterop.JointType.ElbowRight, armScaleFactor, ref rightUpperArmLength);
GetUserBoneLength(kinectManager, KinectInterop.JointType.ElbowRight, KinectInterop.JointType.WristRight, armScaleFactor, ref rightLowerArmLength);
EqualizeBoneLength(ref leftUpperArmLength, ref rightUpperArmLength);
EqualizeBoneLength(ref leftLowerArmLength, ref rightLowerArmLength);
}
if (bLegs)
{
GetUserBoneLength(kinectManager, KinectInterop.JointType.HipLeft, KinectInterop.JointType.KneeLeft, legScaleFactor, ref leftUpperLegLength);
GetUserBoneLength(kinectManager, KinectInterop.JointType.KneeLeft, KinectInterop.JointType.AnkleLeft, legScaleFactor, ref leftLowerLegLength);
GetUserBoneLength(kinectManager, KinectInterop.JointType.HipRight, KinectInterop.JointType.KneeRight, legScaleFactor, ref rightUpperLegLength);
GetUserBoneLength(kinectManager, KinectInterop.JointType.KneeRight, KinectInterop.JointType.AnkleRight, legScaleFactor, ref rightLowerLegLength);
EqualizeBoneLength(ref leftUpperLegLength, ref rightUpperLegLength);
EqualizeBoneLength(ref leftLowerLegLength, ref rightLowerLegLength);
}
}
// scales the avatar as needed
public void ScaleAvatar(float fSmooth, bool bInitialScale)
{
// scale body
if (bodyScaleFactor > 0f)
{
SetupBodyScale(bodyScaleTransform, modelBodyScale, modelBodyHeight, modelBodyWidth, userBodyHeight, userBodyWidth,
fSmooth, ref fScaleBodyHeight, ref fScaleBodyWidth);
if (avtController)
{
// recalibrate avatar position due to transform scale change
avtController.offsetCalibrated = false;
// set AC smooth-factor to 0 to prevent flickering (r618-issue)
if (avtController.smoothFactor != 0f)
{
avtController.smoothFactor = 0f;
}
}
}
// scale arms
if (/**bInitialScale &&*/ armScaleFactor > 0f)
{
float fLeftUpperArmLength = !mirroredAvatar ? leftUpperArmLength : rightUpperArmLength;
SetupBoneScale(leftShoulderScaleTransform, modelLeftShoulderScale, modelLeftUpperArmLength,
fLeftUpperArmLength, fScaleBodyHeight, fSmooth, ref fScaleLeftUpperArm);
float fLeftLowerArmLength = !mirroredAvatar ? leftLowerArmLength : rightLowerArmLength;
SetupBoneScale(leftElbowScaleTransform, modelLeftElbowScale, modelLeftLowerArmLength,
fLeftLowerArmLength, fScaleLeftUpperArm, fSmooth, ref fScaleLeftLowerArm);
float fRightUpperArmLength = !mirroredAvatar ? rightUpperArmLength : leftUpperArmLength;
SetupBoneScale(rightShoulderScaleTransform, modelRightShoulderScale, modelRightUpperArmLength,
fRightUpperArmLength, fScaleBodyHeight, fSmooth, ref fScaleRightUpperArm);
float fRightLowerArmLength = !mirroredAvatar ? rightLowerArmLength : leftLowerArmLength;
SetupBoneScale(rightElbowScaleTransform, modelRightElbowScale, modelLeftLowerArmLength,
fRightLowerArmLength, fScaleRightUpperArm, fSmooth, ref fScaleRightLowerArm);
}
// scale legs
if (/**bInitialScale &&*/ legScaleFactor > 0)
{
float fLeftUpperLegLength = !mirroredAvatar ? leftUpperLegLength : rightUpperLegLength;
SetupBoneScale(leftHipScaleTransform, modelLeftHipScale, modelLeftUpperLegLength,
fLeftUpperLegLength, fScaleBodyHeight, fSmooth, ref fScaleLeftUpperLeg);
float fLeftLowerLegLength = !mirroredAvatar ? leftLowerLegLength : rightLowerLegLength;
SetupBoneScale(leftKneeScaleTransform, modelLeftKneeScale, modelLeftLowerLegLength,
fLeftLowerLegLength, fScaleLeftUpperLeg, fSmooth, ref fScaleLeftLowerLeg);
float fRightUpperLegLength = !mirroredAvatar ? rightUpperLegLength : leftUpperLegLength;
SetupBoneScale(rightHipScaleTransform, modelRightHipScale, modelRightUpperLegLength,
fRightUpperLegLength, fScaleBodyHeight, fSmooth, ref fScaleRightUpperLeg);
float fRightLowerLegLength = !mirroredAvatar ? rightLowerLegLength : leftLowerLegLength;
SetupBoneScale(rightKneeScaleTransform, modelRightKneeScale, modelRightLowerLegLength,
fRightLowerLegLength, fScaleRightUpperLeg, fSmooth, ref fScaleRightLowerLeg);
}
if (debugText != null)
{
string sDebug = string.Format("BW: {0:F2}/{1:F3}, BH: {2:F2}/{3:F3}\nLUA: {4:F3}, LLA: {5:F3}; RUA: {6:F3}, RLA: {7:F3}\nLUL: {8:F3}, LLL: {9:F3}; RUL: {10:F3}, RLL: {11:F3}",
userBodyWidth, fScaleBodyWidth, userBodyHeight, fScaleBodyHeight,
fScaleLeftUpperArm, fScaleLeftLowerArm,
fScaleRightUpperArm, fScaleRightLowerArm,
fScaleLeftUpperLeg, fScaleLeftLowerLeg,
fScaleRightUpperLeg, fScaleRightLowerLeg);
debugText.text = sDebug;
}
}
private bool GetModelBodyHeight(Animator animatorComponent, ref float height, ref float width)
{
height = 0f;
if (animatorComponent)
{
//Transform hipCenter = animatorComponent.GetBoneTransform(HumanBodyBones.Hips);
Transform leftUpperArm = animatorComponent.GetBoneTransform(HumanBodyBones.LeftUpperArm);
Transform rightUpperArm = animatorComponent.GetBoneTransform(HumanBodyBones.RightUpperArm);
Transform leftUpperLeg = animatorComponent.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
Transform rightUpperLeg = animatorComponent.GetBoneTransform(HumanBodyBones.RightUpperLeg);
if (leftUpperArm && rightUpperArm && leftUpperLeg && rightUpperLeg)
{
Vector3 posShoulderCenter = (leftUpperArm.position + rightUpperArm.position) / 2f;
Vector3 posHipCenter = (leftUpperLeg.position + rightUpperLeg.position) / 2f; // hipCenter.position
//height = (posShoulderCenter.y - posHipCenter.y);
height = (posShoulderCenter - posHipCenter).magnitude;
width = (rightUpperArm.position - leftUpperArm.position).magnitude;
return true;
}
}
return false;
}
private bool GetModelBodyHeight(AvatarController avatarController, ref float height, ref float width)
{
height = 0f;
if (avatarController)
{
Transform leftUpperArm = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.ShoulderLeft, false));
Transform rightUpperArm = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.ShoulderRight, false));
Transform leftUpperLeg = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.HipLeft, false));
Transform rightUpperLeg = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(KinectInterop.JointType.HipRight, false));
if (leftUpperArm && rightUpperArm && leftUpperLeg && rightUpperLeg)
{
Vector3 posShoulderCenter = (leftUpperArm.position + rightUpperArm.position) / 2f;
Vector3 posHipCenter = (leftUpperLeg.position + rightUpperLeg.position) / 2f; // hipCenter.position
//height = (posShoulderCenter.y - posHipCenter.y);
height = (posShoulderCenter - posHipCenter).magnitude;
width = (rightUpperArm.position - leftUpperArm.position).magnitude;
return true;
}
}
return false;
}
private bool GetModelBoneLength(Animator animatorComponent, HumanBodyBones baseJoint, HumanBodyBones endJoint, ref float length)
{
length = 0f;
if (animatorComponent)
{
Transform joint1 = animatorComponent.GetBoneTransform(baseJoint);
Transform joint2 = animatorComponent.GetBoneTransform(endJoint);
if (joint1 && joint2)
{
length = (joint2.position - joint1.position).magnitude;
return true;
}
}
return false;
}
private bool GetModelBoneLength(AvatarController avatarController, KinectInterop.JointType baseJoint, KinectInterop.JointType endJoint, ref float length)
{
length = 0f;
if (avatarController)
{
Transform joint1 = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(baseJoint, false));
Transform joint2 = avatarController.GetBoneTransform(avatarController.GetBoneIndexByJoint(endJoint, false));
if (joint1 && joint2)
{
length = (joint2.position - joint1.position).magnitude;
return true;
}
}
return false;
}
private bool GetUserBodyHeight(KinectManager manager, float scaleFactor, float widthFactor, ref float height, ref float width)
{
height = 0f;
width = 0f;
Vector3 posHipLeft = GetJointPosition(manager, (int)KinectInterop.JointType.HipLeft);
Vector3 posHipRight = GetJointPosition(manager, (int)KinectInterop.JointType.HipRight);
Vector3 posShoulderLeft = GetJointPosition(manager, (int)KinectInterop.JointType.ShoulderLeft);
Vector3 posShoulderRight = GetJointPosition(manager, (int)KinectInterop.JointType.ShoulderRight);
if (posHipLeft != Vector3.zero && posHipRight != Vector3.zero &&
posShoulderLeft != Vector3.zero && posShoulderRight != Vector3.zero)
{
Vector3 posHipCenter = (posHipLeft + posHipRight) / 2f;
Vector3 posShoulderCenter = (posShoulderLeft + posShoulderRight) / 2f;
//height = (posShoulderCenter.y - posHipCenter.y) * scaleFactor;
height = (posShoulderCenter - posHipCenter).magnitude * scaleFactor;
width = (posShoulderRight - posShoulderLeft).magnitude * widthFactor;
return true;
}
return false;
}
private bool GetUserBoneLength(KinectManager manager, KinectInterop.JointType baseJoint, KinectInterop.JointType endJoint, float scaleFactor, ref float length)
{
length = 0f;
Vector3 vPos1 = GetJointPosition(manager, (int)baseJoint);
Vector3 vPos2 = GetJointPosition(manager, (int)endJoint);
if (vPos1 != Vector3.zero && vPos2 != Vector3.zero)
{
length = (vPos2 - vPos1).magnitude * scaleFactor;
return true;
}
return false;
}
private void EqualizeBoneLength(ref float boneLen1, ref float boneLen2)
{
if (boneLen1 < boneLen2)
{
boneLen1 = boneLen2;
}
else
{
boneLen2 = boneLen1;
}
}
private bool SetupBodyScale(Transform scaleTrans, Vector3 modelBodyScale, float modelHeight, float modelWidth, float userHeight, float userWidth,
float fSmooth, ref float heightScale, ref float widthScale)
{
if (modelHeight > 0f && userHeight > 0f)
{
heightScale = userHeight / modelHeight;
}
if (modelWidth > 0f && userWidth > 0f)
{
widthScale = userWidth / modelWidth;
}
else
{
widthScale = heightScale;
}
if (scaleTrans && heightScale > 0f && widthScale > 0f)
{
float depthScale = heightScale; // (heightScale + widthScale) / 2f;
Vector3 newLocalScale = new Vector3(modelBodyScale.x * widthScale, modelBodyScale.y * heightScale, modelBodyScale.z * depthScale);
if (fSmooth != 0f)
scaleTrans.localScale = Vector3.Lerp(scaleTrans.localScale, newLocalScale, fSmooth * Time.deltaTime);
else
scaleTrans.localScale = newLocalScale;
return true;
}
return false;
}
private bool SetupBoneScale(Transform scaleTrans, Vector3 modelBoneScale, float modelBoneLen, float userBoneLen, float parentScale, float fSmooth, ref float boneScale)
{
if (modelBoneLen > 0f && userBoneLen > 0f)
{
boneScale = userBoneLen / modelBoneLen;
}
float localScale = boneScale;
if (boneScale > 0f && parentScale > 0f)
{
localScale = boneScale / parentScale;
}
if (scaleTrans && localScale > 0f)
{
if (fSmooth != 0f)
scaleTrans.localScale = Vector3.Lerp(scaleTrans.localScale, modelBoneScale * localScale, fSmooth * Time.deltaTime);
else
scaleTrans.localScale = modelBoneScale * localScale;
return true;
}
return false;
}
public bool FixJointsBeforeScale()
{
Animator animatorComponent = GetComponent();
KinectManager manager = KinectManager.Instance;
if (animatorComponent && modelBodyHeight > 0f && userBodyHeight > 0f)
{
Transform hipCenter = animatorComponent.GetBoneTransform(HumanBodyBones.Hips);
if ((hipCenter.localScale - Vector3.one).magnitude > 0.01f)
return false;
Transform leftUpperLeg = animatorComponent.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
Transform rightUpperLeg = animatorComponent.GetBoneTransform(HumanBodyBones.RightUpperLeg);
Transform leftUpperArm = animatorComponent.GetBoneTransform(HumanBodyBones.LeftUpperArm);
Transform rightUpperArm = animatorComponent.GetBoneTransform(HumanBodyBones.RightUpperArm);
if (leftUpperArm && rightUpperArm && leftUpperLeg && rightUpperLeg)
{
Vector3 posHipCenter = GetJointPosition(manager, (int)KinectInterop.JointType.Pelvis);
Vector3 posHipLeft = GetJointPosition(manager, (int)KinectInterop.JointType.HipLeft);
Vector3 posHipRight = GetJointPosition(manager, (int)KinectInterop.JointType.HipRight);
Vector3 posShoulderLeft = GetJointPosition(manager, (int)KinectInterop.JointType.ShoulderLeft);
Vector3 posShoulderRight = GetJointPosition(manager, (int)KinectInterop.JointType.ShoulderRight);
if (posHipCenter != Vector3.zero && posHipLeft != Vector3.zero && posHipRight != Vector3.zero &&
posShoulderLeft != Vector3.zero && posShoulderRight != Vector3.zero)
{
SetupUnscaledJoint(hipCenter, leftUpperLeg, posHipCenter, (!mirroredAvatar ? posHipLeft : posHipRight), modelBodyHeight, userBodyHeight);
SetupUnscaledJoint(hipCenter, rightUpperLeg, posHipCenter, (!mirroredAvatar ? posHipRight : posHipLeft), modelBodyHeight, userBodyHeight);
SetupUnscaledJoint(hipCenter, leftUpperArm, posHipCenter, (!mirroredAvatar ? posShoulderLeft : posShoulderRight), modelBodyHeight, userBodyHeight);
SetupUnscaledJoint(hipCenter, rightUpperArm, posHipCenter, (!mirroredAvatar ? posShoulderRight : posShoulderLeft), modelBodyHeight, userBodyHeight);
// recalculate model joints
Start();
return true;
}
}
}
return false;
}
// gets the joint position in space
private Vector3 GetJointPosition(KinectManager manager, int joint)
{
Vector3 vPosJoint = Vector3.zero;
if (manager.IsJointTracked(currentUserId, joint))
{
if (backgroundPlane && planeRectSet)
{
// get the plane overlay position
vPosJoint = manager.GetJointPosColorOverlay(currentUserId, joint, sensorIndex, planeRect);
vPosJoint.z = backgroundPlane.position.z;
}
else if (foregroundCamera)
{
// get the background rectangle (use the portrait background, if available)
Rect backgroundRect = foregroundCamera.pixelRect;
PortraitBackground portraitBack = PortraitBackground.Instance;
if (portraitBack && portraitBack.enabled)
{
backgroundRect = portraitBack.GetBackgroundRect();
}
// get the color overlay position
vPosJoint = manager.GetJointPosColorOverlay(currentUserId, joint, sensorIndex, foregroundCamera, backgroundRect);
}
// else
if (vPosJoint == Vector3.zero)
{
vPosJoint = manager.GetJointPosition(currentUserId, joint);
}
}
return vPosJoint;
}
// sets the joint position before scaling
private bool SetupUnscaledJoint(Transform hipCenter, Transform joint, Vector3 posHipCenter, Vector3 posJoint, float modelBoneLen, float userBoneLen)
{
float boneScale = 0f;
if (modelBoneLen > 0f && userBoneLen > 0f)
{
boneScale = userBoneLen / modelBoneLen;
//boneScale = 1f;
}
if (boneScale > 0f)
{
Vector3 posDiff = (posJoint - posHipCenter) / boneScale;
if (foregroundCamera == null && backgroundPlane == null)
posDiff.z = 0f; // ignore difference in z (non-overlay mode)
Vector3 posJointNew = hipCenter.position + posDiff;
joint.position = posJointNew;
return true;
}
return false;
}
}
}