using UnityEngine; using UnityEngine.Events; namespace cylvester { public class MidiSyncedLoop : MonoBehaviour { [SerializeField, Range(1, 100)] private int loopLengthInBeat = 1; [SerializeField] private UnityEvent loopStarted; public void OnSyncReceived(MidiSync midiSync, int counter) { var loopLengthTicks = loopLengthInBeat * 24; if(counter % loopLengthTicks == 0) loopStarted.Invoke(); } } }