using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class SpectrumVFXBind1 : MonoBehaviour { [SerializeField] private VisualEffect targetVfx = null; private static readonly string spectrumValue = "Spectrum Value 1"; public void OnEnergyChanged(float energy) { targetVfx.SetFloat(spectrumValue, energy); } }