using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.VFX; public class PitchVFXBind : MonoBehaviour { [SerializeField] private VisualEffect targetVfx = null; private static readonly string pitchValue = "Pitch Value"; public void OnEnergyChanged(float energy) { targetVfx.SetFloat(pitchValue, energy); } }