using UnityEngine; using UnityEngine.Experimental.VFX; namespace cylvester { public class SpectrogramVFXBind : MonoBehaviour { [SerializeField] private Spectrogram spectrogram; [SerializeField] private VisualEffect visualEffect; public void Update() { visualEffect.SetTexture("Spectrogram", spectrogram.Texture); visualEffect.SetInt("Spectrogram_Index", spectrogram.Index); } } }