using UnityEngine; using VideoInput; namespace Visualizer { class PointCloudBehaviour : MonoBehaviour { [SerializeField] private KinectManagerBehaviour kinectManagerBehaviour; [SerializeField] private GameObject debugPanel; private Renderer renderer_; void Start() { renderer_ = debugPanel.GetComponent(); renderer_.material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; } void Update() { } } }