using UnityEngine; using UnityEngine.Experimental.VFX; namespace cylvester { public class KinectPointCloud : MonoBehaviour { [SerializeField] private VisualEffect visualEffect; public void OnDepthImageReceived(Texture texture) { visualEffect.SetTexture("DepthImage", texture); } public void OnMovementImageReceived(Texture texture) { visualEffect.SetTexture("MovementImage", texture); } } }