using UnityEngine; namespace cylvester { public class ConstructionColumnBehaviour : MonoBehaviour { private int frameCount_; private void Start() { transform.position = new Vector3(Random.Range(-5.0f, 5.0f), 0f, Random.Range(-5.0f, 5.0f)); } private void Update() { frameCount_++; if(frameCount_ == 60) Destroy(this.gameObject); } } }