using UnityEngine; namespace cylvester { interface IRectangularSelection { void Start(Vector2 mousePosition); Rect Update(Vector2 mousePosition, ref Rect paintSpace); } public class RectangularSelection : IRectangularSelection { private readonly Rect paintSpace_; private Rect selectedArea_; private readonly int textureWidth_; private readonly int textureHeight_; public RectangularSelection(int textureWidth, int textureHeight) { textureWidth_ = textureWidth; textureHeight_ = textureHeight; } public void Start(Vector2 mousePosition) { selectedArea_.x = mousePosition.x; selectedArea_.y = mousePosition.y; } public Rect Update(Vector2 mousePosition, ref Rect paintSpace) { selectedArea_.width = mousePosition.x - selectedArea_.x; selectedArea_.height = mousePosition.y - selectedArea_.y; var xPos = (selectedArea_.x - paintSpace.x) / paintSpace.width; var yPos = (selectedArea_.y - paintSpace.y) / paintSpace.height; var width = selectedArea_.width / paintSpace.width; var height = selectedArea_.height / paintSpace.height; var selectionRect = new Rect { x = xPos * textureWidth_, y = yPos * textureHeight_, width = width * textureWidth_, height = height * textureHeight_ }; return selectionRect; } } }