using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace cylvester { [System.Serializable] public class PitchEvent : UnityEvent { } public class PdPitchBind : MonoBehaviour { [SerializeField] private PdBackend pdbackend; [SerializeField, Range(1, 16)] private int channel = 1; [SerializeField] private LevelEvent pitchChanged; private float pitch_; void Update() { var pitch = pdbackend.PitchArray.Data[channel - 1]; if (pitch_ != pitch) { pitch_ = pitch; pitchChanged.Invoke(pitch_); } } } }