using UnityEngine; using VideoInput; namespace Visualizer { class IRPanelBehaviour : MonoBehaviour { [SerializeField] private KinectManagerBehaviour kinectManagerBehaviour = null; [SerializeField] private GameObject panel = null; private Renderer renderer_; private static readonly int BaseColorMap = Shader.PropertyToID("_BaseColorMap"); void Start() { renderer_ = panel.GetComponent(); } void Update() { renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data); } } }