using UnityEditor; using UnityEngine; namespace cylvester { [CustomEditor(typeof(MidiSequencer))] public class MidiSequencerEditor : Editor { private SerializedProperty timeProperty_; private SerializedProperty sequenceProperty_; private SerializedProperty callbackProperty_; private readonly string[] options_ = new string[] {"3", "4", "5", "6"}; private void OnEnable() { timeProperty_ = serializedObject.FindProperty("time"); sequenceProperty_ = serializedObject.FindProperty("sequence"); callbackProperty_ = serializedObject.FindProperty("triggered"); } public override void OnInspectorGUI() { serializedObject.Update (); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Time:", GUILayout.Width(120)); timeProperty_.intValue = EditorGUILayout.Popup(timeProperty_.intValue - 3, options_) + 3; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Trigger on:", GUILayout.Width(120)); for (var i = 0; i < 4 * timeProperty_.intValue; ++i) { sequenceProperty_.GetArrayElementAtIndex(i).boolValue = EditorGUILayout.Toggle(sequenceProperty_.GetArrayElementAtIndex(i).boolValue, GUILayout.Width(10)); } EditorGUILayout.EndHorizontal(); EditorGUILayout.PropertyField(callbackProperty_); serializedObject.ApplyModifiedProperties (); } } }