%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &5716323884785025108 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 5716323884785025096} - component: {fileID: 5716323884785025099} - component: {fileID: 5716323884785025098} - component: {fileID: 5716323884785025109} m_Layer: 0 m_Name: Screen m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &5716323884785025096 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884785025108} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: -0.01, z: 30} m_LocalScale: {x: 10.2, y: 10.01, z: 0} m_Children: [] m_Father: {fileID: 5716323884856216345} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &5716323884785025099 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884785025108} m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &5716323884785025098 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884785025108} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 62a17748f573b1b4d85cd24a66370118, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!64 &5716323884785025109 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884785025108} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 3 m_Convex: 0 m_CookingOptions: 14 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &5716323884856216344 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 5716323884856216345} - component: {fileID: 5716323884856216351} - component: {fileID: 5716323884856216350} m_Layer: 0 m_Name: FeedbackCamera m_TagString: MainCamera m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 0 --- !u!4 &5716323884856216345 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884856216344} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 5716323884785025096} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!20 &5716323884856216351 Camera: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884856216344} m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 1 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 m_SensorSize: {x: 10, y: 10} m_LensShift: {x: 0, y: 0} m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 y: 0 width: 1 height: 1 near clip plane: 0.3 far clip plane: 1000 field of view: 60 orthographic: 1 orthographic size: 5 m_Depth: 1 m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 m_RenderingPath: -1 m_TargetTexture: {fileID: 8400000, guid: 501424e72d819de448e7164b238fb606, type: 2} m_TargetDisplay: 0 m_TargetEye: 3 m_HDR: 0 m_AllowMSAA: 0 m_AllowDynamicResolution: 0 m_ForceIntoRT: 0 m_OcclusionCulling: 1 m_StereoConvergence: 10 m_StereoSeparation: 0.022 --- !u!114 &5716323884856216350 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5716323884856216344} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3} m_Name: m_EditorClassIdentifier: clearColorMode: 0 backgroundColorHDR: {r: 1, g: 1, b: 1, a: 0} clearDepth: 1 volumeLayerMask: serializedVersion: 2 m_Bits: 1 volumeAnchorOverride: {fileID: 0} antialiasing: 0 SMAAQuality: 2 dithering: 0 stopNaNs: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 m_Aperture: 5.1 m_BladeCount: 5 m_Curvature: {x: 2, y: 11} m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 invertFaceCulling: 0 probeLayerMask: serializedVersion: 2 m_Bits: 4294967295 m_RenderingPathCustomFrameSettings: bitDatas: data1: 69284264935197 data2: 4539628424389459968 lodBias: 1 lodBiasMode: 0 maximumLODLevel: 0 maximumLODLevelMode: 0 renderingPathCustomFrameSettingsOverrideMask: mask: data1: 0 data2: 0 defaultFrameSettings: 0 m_Version: 5 m_ObsoleteRenderingPath: 0 m_ObsoleteFrameSettings: overrides: 0 enableShadow: 0 enableContactShadows: 0 enableShadowMask: 0 enableSSR: 0 enableSSAO: 0 enableSubsurfaceScattering: 0 enableTransmission: 0 enableAtmosphericScattering: 0 enableVolumetrics: 0 enableReprojectionForVolumetrics: 0 enableLightLayers: 0 enableExposureControl: 1 diffuseGlobalDimmer: 0 specularGlobalDimmer: 0 shaderLitMode: 0 enableDepthPrepassWithDeferredRendering: 0 enableTransparentPrepass: 0 enableMotionVectors: 0 enableObjectMotionVectors: 0 enableDecals: 0 enableRoughRefraction: 0 enableTransparentPostpass: 0 enableDistortion: 0 enablePostprocess: 0 enableOpaqueObjects: 0 enableTransparentObjects: 0 enableRealtimePlanarReflection: 0 enableMSAA: 0 enableAsyncCompute: 0 runLightListAsync: 0 runSSRAsync: 0 runSSAOAsync: 0 runContactShadowsAsync: 0 runVolumeVoxelizationAsync: 0 lightLoopSettings: overrides: 0 enableDeferredTileAndCluster: 0 enableComputeLightEvaluation: 0 enableComputeLightVariants: 0 enableComputeMaterialVariants: 0 enableFptlForForwardOpaque: 0 enableBigTilePrepass: 0 isFptlEnabled: 0