using UnityEditor; using UnityEngine; namespace cylvester { [CustomEditor(typeof(StateManager))] public class StateManagerEditor : UnityEditor.Editor { public override void OnInspectorGUI () { var csvFileName = serializedObject.FindProperty("csvFileName"); var onStateChanged = serializedObject.FindProperty("onStateChanged"); var sceneSelection = serializedObject.FindProperty("sceneSelection"); serializedObject.Update(); EditorGUILayout.PropertyField(csvFileName); EditorGUILayout.PropertyField(onStateChanged); if (Application.isPlaying) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Current State"); var newValue = EditorGUILayout.Popup(sceneSelection.intValue, ((IStateManager) target).StateTitles); if (newValue != sceneSelection.intValue) ((IStateManager) target).State = newValue; EditorGUILayout.EndHorizontal(); } serializedObject.ApplyModifiedProperties(); } } }