using UnityEngine; using UnityEditor; using Random = UnityEngine.Random; namespace cylvester { [CustomEditor(typeof(PdBind))] class PdBindEditor : UnityEditor.Editor { private int selectedSpectrum_; private Texture2D texture_; private readonly string[] channels = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16" }; private Rect paintSpace_; private Rect selectedArea_; private Rect scaledRect_; public void OnEnable() { texture_ = new Texture2D(256, 256); } public override void OnInspectorGUI() { var backend = (PdBackend)target; if (Event.current.isMouse && Event.current.button == 0) { switch (Event.current.type) { case EventType.MouseDown: { var mousePos = Event.current.mousePosition; selectedArea_.x = mousePos.x; selectedArea_.y = mousePos.y; break; } case EventType.MouseDrag: { var mousePos = Event.current.mousePosition; selectedArea_.width = mousePos.x - selectedArea_.x; selectedArea_.height = mousePos.y - selectedArea_.y; UpdateScaledRect(); break; } } } GUILayout.Label("PureData Inputs", EditorStyles.boldLabel); selectedSpectrum_ = EditorGUILayout.Popup("Input Channel", selectedSpectrum_, channels); GUILayout.Space(30); GUILayout.Label("Spectrum Extractor", EditorStyles.boldLabel); var paintSpace = GUILayoutUtility.GetRect(256, 512, 256, 256); if (Event.current.type == EventType.Repaint) { paintSpace_ = paintSpace; RenderTexture(); GUI.DrawTexture(paintSpace_, texture_); } Repaint(); } private void RenderTexture() { for (var y = 0; y < texture_.height; y++) { for (var x = 0; x < texture_.width; x++) { var alpha = 0.4f; if ((scaledRect_.x < x && x < (scaledRect_.x + scaledRect_.width)) && (scaledRect_.y < y && y < (scaledRect_.y + scaledRect_.height))) { alpha = 1f; } var color = new Color(Random.value, Random.value, Random.value, alpha); texture_.SetPixel(x, 256-y, color); } } texture_.Apply(); } private void UpdateScaledRect() { var xPos = (selectedArea_.x - paintSpace_.x) / paintSpace_.width; var yPos = (selectedArea_.y - paintSpace_.y) / paintSpace_.height; var width = selectedArea_.width / paintSpace_.width; var height = selectedArea_.height / paintSpace_.height; scaledRect_.x = xPos * texture_.width; scaledRect_.y = yPos * texture_.height; scaledRect_.width = width * texture_.width; scaledRect_.height = height * texture_.height; Debug.Log(scaledRect_); } } }