%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &114340500867371532 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3} m_Name: VFXUI m_EditorClassIdentifier: groupInfos: [] stickyNoteInfos: [] systemInfos: [] categories: [] uiBounds: serializedVersion: 2 x: 671 y: -480 width: 731 height: 1762 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3} m_Name: Flare m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: - {fileID: 8926484042661614598} - {fileID: 8926484042661614608} - {fileID: 8926484042661614611} - {fileID: 8926484042661614634} - {fileID: 8926484042661614653} - {fileID: 8926484042661614694} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_UIInfos: {fileID: 114340500867371532} m_ParameterInfo: - name: spread path: spread tooltip: particle spread sheetType: m_Float realType: Single defaultValue: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 45.1 min: 0 max: 0 descendantCount: 0 m_GraphVersion: 4 m_saved: 1 m_SubgraphDependencies: [] m_CategoryPath: --- !u!2058629511 &8926484042661614527 VisualEffectResource: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Flare m_Graph: {fileID: 114350483966674976} m_ShaderSources: - compute: 1 name: '[System 1]Initialize Particle' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES 1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_a;\n uint PADDING_0;\nCBUFFER_END\n\nstruct Attributes\n{\n float3 position;\n uint seed;\n float3 direction;\n float lifetime;\n float3 velocity;\n bool alive;\n float age;\n};\n\nstruct SourceAttributes\n{\n};\n\n\n\r\n\r\n#define USE_DEAD_LIST (VFX_USE_ALIVE_CURRENT && !HAS_STRIPS)\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if USE_DEAD_LIST\r\nRWStructuredBuffer deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer inputAdditional;\r\n#endif\r\n\r\n#if HAS_STRIPS\r\nRWBuffer stripDataBuffer;\r\n#endif\r\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.hlsl\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\r\nvoid PositionSphere_0(inout float3 position, inout uint seed, inout float3 direction, float3 ArcSphere_sphere_center, float ArcSphere_sphere_radius, float ArcSphere_arc, float volumeFactor) /*positionMode:Surface spawnMode:Random */\n{\n float cosPhi = 2.0f * RAND - 1.0f;float theta = ArcSphere_arc * RAND;\n float rNorm = pow(volumeFactor + (1 - volumeFactor) * RAND, 1.0f / 3.0f);\n \n float2 sincosTheta;\n sincos(theta, sincosTheta.x, sincosTheta.y);\n sincosTheta *= sqrt(1.0f - cosPhi * cosPhi);\n \n direction = float3(sincosTheta, cosPhi);\n position += direction * (rNorm * ArcSphere_sphere_radius) + ArcSphere_sphere_center;\n \n}\nvoid SetAttribute_F01429A3(inout float lifetime, inout uint seed, float A, float B) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Uniform channels:XYZ */\n{\n lifetime = lerp(A,B,RAND);\n}\n\n\r\n\r\n#if HAS_STRIPS\r\nbool GetParticleIndex(inout uint particleIndex, uint stripIndex)\r\n{\r\n\tuint relativeIndex;\r\n\tInterlockedAdd(STRIP_DATA(STRIP_NEXT_INDEX, stripIndex), 1, relativeIndex);\r\n\tif (relativeIndex >= PARTICLE_PER_STRIP_COUNT) // strip is full\r\n\t{\r\n\t\tInterlockedAdd(STRIP_DATA(STRIP_NEXT_INDEX, stripIndex), -1); // Remove previous increment\r\n\t\treturn false;\r\n\t}\r\n\r\n\tparticleIndex = stripIndex * PARTICLE_PER_STRIP_COUNT + ((STRIP_DATA(STRIP_FIRST_INDEX, stripIndex) + relativeIndex) % PARTICLE_PER_STRIP_COUNT);\r\n return true;\r\n}\r\n#endif\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if USE_DEAD_LIST\r\n maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n int sourceIndex = eventList[id];\r\n#endif\r\n\t\tuint particleIndex = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly (and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount += uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n if (id < currentSumSpawnCount)\n {\n break;\n }\n }\n */\n \n\r\n#endif\r\n\r\n\t\tAttributes attributes = (Attributes)0;\r\n\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\r\n\t\t\r\n attributes.position = float3(0, 0, 0);\n attributes.seed = (uint)0;\n attributes.direction = float3(0, 0, 1);\n attributes.lifetime = (float)1;\n attributes.velocity = float3(0, 0, 0);\n attributes.alive = (bool)true;\n attributes.age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n attributes.particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n attributes.seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n#if VFX_USE_SPAWNINDEX_CURRENT\r\n attributes.spawnIndex = id;\r\n#endif\r\n#if HAS_STRIPS\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n\t\t\r\n#else\r\n uint stripIndex = sourceIndex;\r\n#endif\r\n\t\tstripIndex = min(stripIndex, STRIP_COUNT);\r\n\r\n if (!GetParticleIndex(particleIndex, stripIndex))\r\n return;\r\n\r\n const StripData stripData = GetStripDataFromStripIndex(stripIndex, PARTICLE_PER_STRIP_COUNT);\r\n\t\tInitStripAttributes(particleIndex, attributes, stripData);\r\n\t\t// TODO Change seed to be sure we're deterministic on random with strip\r\n#endif\r\n \r\n {\n PositionSphere_0( /*inout */attributes.position, /*inout */attributes.seed, /*inout */attributes.direction, ArcSphere_sphere_center_a, (float)0.720000029, (float)6.28318548, (float)1);\n }\n {\n SetAttribute_F01429A3( /*inout */attributes.lifetime, /*inout */attributes.seed, (float)1, (float)3);\n }\n \n\r\n\t\t\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (attributes.alive)\r\n#endif \r\n {\r\n#if USE_DEAD_LIST\r\n\t uint deadIndex = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n#else\r\n uint index = particleIndex;\r\n#endif\r\n attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(attributes.position));\n attributeBuffer.Store((index * 0x1 + 0x80000) << 2,asuint(attributes.lifetime));\n attributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(attributes.velocity));\n attributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(attributes.alive));\n attributeBuffer.Store((index * 0x8 + 0x7) << 2,asuint(attributes.age));\n \n\r\n }\r\n }\r\n}\r\n" - compute: 1 name: '[System 1]Update Particle' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define HAS_ATTRIBUTES 1\n#define VFX_PASSDEPTH_ACTUAL (0)\n#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n#define VFX_PASSDEPTH_SELECTION (2)\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n float Intensity_a;\n float deltaTime_a;\n uint2 PADDING_0;\nCBUFFER_END\n\nstruct Attributes\n{\n float3 position;\n float lifetime;\n float3 velocity;\n float mass;\n bool alive;\n float age;\n};\n\nstruct SourceAttributes\n{\n};\n\nTexture3D VectorField_a;\nSamplerState samplerVectorField_a;\nfloat4 VectorField_a_TexelSize;\n\n\r\n\r\n#define USE_DEAD_LIST (VFX_USE_ALIVE_CURRENT && !HAS_STRIPS)\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if USE_DEAD_LIST\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer indirectBuffer;\r\n#endif\r\n\r\n#if HAS_STRIPS\r\nRWBuffer stripDataBuffer;\r\n#endif\r\n\r\n#if VFX_USE_STRIPALIVE_CURRENT\r\nBuffer attachedStripDataBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.hlsl\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\n\r\n\r\nvoid VectorFieldForce_0(inout float3 velocity, float mass, float3 position, VFXSampler3D VectorField, float4x4 InvFieldTransform, float4x4 FieldTransform, float Intensity, float deltaTime) /*DataEncoding:UnsignedNormalized Mode:Absolute ClosedField:False ConserveMagnitude:False */\n{\n float3 vectorFieldCoord = mul(InvFieldTransform, float4(position,1.0f)).xyz;\n \n float3 value = SampleTexture(VectorField, vectorFieldCoord + 0.5f).xyz * 2.0f - 1.0f;\n value = mul(FieldTransform,float4(value,0.0f)).xyz;\n \n velocity += ((value * Intensity) / mass) * deltaTime;\n}\nvoid EulerIntegration(inout float3 position, float3 velocity, float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n Attributes attributes = (Attributes)0;\r\n\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tattributes.alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\t\n\r\n\t\tif (attributes.alive)\r\n\t\t{\r\n\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\tattributes.velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\tattributes.mass = (float)1;\n\t\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\n\r\n\r\n// Initialize built-in needed attributes\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\tattributes.oldPosition = attributes.position;\r\n#endif\r\n#if HAS_STRIPS\r\n const StripData stripData = GetStripDataFromParticleIndex(index, PARTICLE_PER_STRIP_COUNT);\r\n InitStripAttributes(index, attributes, stripData);\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t VectorFieldForce_0( /*inout */attributes.velocity, attributes.mass, attributes.position, GetVFXSampler(VectorField_a, samplerVectorField_a), float4x4(0.5,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1), float4x4(2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,1), Intensity_a, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */attributes.position, attributes.velocity, deltaTime_a);\n\t\t\tAge( /*inout */attributes.age, deltaTime_a);\n\t\t\tReap(attributes.age, attributes.lifetime, /*inout */attributes.alive);\n\t\t\t\n\r\n\r\n\t\t\tif (attributes.alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(attributes.position));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(attributes.velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x7) << 2,asuint(attributes.age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n\r\n#if HAS_STRIPS\t\t\t\r\n\t\t\t\tuint relativeIndexInStrip = GetRelativeIndex(index, stripData);\r\n\t\t\t\tInterlockedMin(STRIP_DATA(STRIP_MIN_ALIVE, stripData.stripIndex), relativeIndexInStrip);\r\n\t\t\t\tInterlockedMax(STRIP_DATA(STRIP_MAX_ALIVE, stripData.stripIndex), relativeIndexInStrip);\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(attributes.alive));\n\t\t\t\t\n\r\n#if USE_DEAD_LIST && !VFX_USE_STRIPALIVE_CURRENT\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n#endif\r\n\t\t\t}\r\n\t\t}\r\n#if USE_DEAD_LIST && VFX_USE_STRIPALIVE_CURRENT\r\n else if (attributes.stripAlive)\r\n {\r\n if (STRIP_DATA_X(attachedStripDataBuffer, STRIP_MIN_ALIVE, index) == ~1) // Attached strip is no longer alive, recycle the particle \r\n {\r\n uint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n attributes.stripAlive = false;\r\n \r\n } \r\n }\r\n#endif\r\n#else\r\n\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\tattributes.velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\tattributes.mass = (float)1;\n\t\tattributes.alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\tattributes.oldPosition = attributes.position;\r\n#endif\r\n#if HAS_STRIPS\r\n const StripData stripData = GetStripDataFromParticleIndex(index, PARTICLE_PER_STRIP_COUNT);\r\n InitStripAttributes(index, attributes, stripData);\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t VectorFieldForce_0( /*inout */attributes.velocity, attributes.mass, attributes.position, GetVFXSampler(VectorField_a, samplerVectorField_a), float4x4(0.5,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1), float4x4(2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,1), Intensity_a, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */attributes.position, attributes.velocity, deltaTime_a);\n\t\tAge( /*inout */attributes.age, deltaTime_a);\n\t\tReap(attributes.age, attributes.lifetime, /*inout */attributes.alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(attributes.position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(attributes.velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(attributes.alive));\n\t\tattributeBuffer.Store((index * 0x8 + 0x7) << 2,asuint(attributes.age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" - compute: 0 name: '[System 1]Output Particle Quad' source: "Shader \"Hidden/VFX/Flare/System 1/Output Particle Quad\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend SrcAlpha One \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define HAS_ATTRIBUTES 1\n\t\t#define VFX_PASSDEPTH_ACTUAL (0)\n\t\t#define VFX_PASSDEPTH_MOTION_VECTOR (1)\n\t\t#define VFX_PASSDEPTH_SELECTION (2)\n\t\t#define VFX_USE_POSITION_CURRENT 1\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_VELOCITY_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t#define VFX_BYPASS_EXPOSURE 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Scale_d;\n\t\t float Scale_c;\n\t\t float gradient_e;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\t\n\t\tstruct Attributes\n\t\t{\n\t\t float3 position;\n\t\t float lifetime;\n\t\t float3 velocity;\n\t\t float3 color;\n\t\t float alpha;\n\t\t bool alive;\n\t\t float3 axisX;\n\t\t float3 axisY;\n\t\t float3 axisZ;\n\t\t float angleX;\n\t\t float angleY;\n\t\t float angleZ;\n\t\t float pivotX;\n\t\t float pivotY;\n\t\t float pivotZ;\n\t\t float size;\n\t\t float scaleX;\n\t\t float scaleY;\n\t\t float scaleZ;\n\t\t float age;\n\t\t};\n\t\t\n\t\tstruct SourceAttributes\n\t\t{\n\t\t};\n\t\t\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\tfloat4 mainTexture_TexelSize;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#if HAS_STRIPS\n\t\t#define VFX_OPTIONAL_INTERPOLATION \n\t\t#else\n\t\t#define VFX_OPTIONAL_INTERPOLATION nointerpolation\n\t\t#endif\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer deadListCount;\n\t\t#endif\n\t\t\n\t\t#if HAS_STRIPS\n\t\tBuffer stripDataBuffer;\n\t\t#endif\n\t\t\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD || USE_MOTION_VECTORS_PASS\n\t\tByteAddressBuffer elementToVFXBufferPrevious;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\t// Helper macros to always use a valid instanceID\n\t\t#if defined(UNITY_STEREO_INSTANCING_ENABLED)\n\t\t\t#define VFX_DECLARE_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID\n\t\t\t#define VFX_GET_INSTANCE_ID(i) unity_InstanceID\n\t\t#else\n\t\t\t#define VFX_DECLARE_INSTANCE_ID uint instanceID : SV_InstanceID;\n\t\t\t#define VFX_GET_INSTANCE_ID(i) i.instanceID\n\t\t#endif\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"SceneSelectionPass\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION float3 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\tfloat4 cPosPrevious : TEXCOORD3;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD4;\n\t\t\t\t#endif\n\t\t\t \n\t\t\t #if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t float3 posWS : TEXCOORD5;\n\t\t\t #endif\n\t\t\t \n\t\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\t#define VFX_VARYING_PS_INPUTS ps_input\n\t\t\t#define VFX_VARYING_POSCS pos\n\t\t\t#define VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.x\n\t\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t\t#define VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t\t#define VFX_VARYING_UV uv\n\t\t\t\n\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t#define VFX_VARYING_POSWS posWS\n\t\t\t#endif\n\t\t\t\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS cPosPrevious\n\t\t\t#endif\n\t\t\t\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t#define SHADERPASS SHADERPASS_MOTION_VECTORS\n\t\t\t#else\n\t\t\t#define SHADERPASS SHADERPASS_DEPTH_ONLY\n\t\t\t#endif\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid Orient_94A(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3 position, float3 velocity) /*mode:AlongVelocity axes:ZY */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t}\n\t\t\tvoid SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151644(inout float scaleX, float Scale) /*attribute:scale Composition:Overwrite Source:Slot Random:Off channels:X */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_53691388(inout float scaleX, inout float scaleY, float age, float lifetime, float4 Scale) /*attribute:scale Composition:Overwrite AlphaComposition:Overwrite SampleMode:OverLife Mode:Uniform ColorMode:ColorAndAlpha channels:XY */\n\t\t\t{\n\t\t\t float t = age / lifetime;\n\t\t\t float2 value = 0.0f;\n\t\t\t value = SampleCurve(Scale, t);\n\t\t\t scaleX = value.x;\n\t\t\t scaleY = value.y;\n\t\t\t}\n\t\t\tvoid ColorOverLife_733E3(float age, float lifetime, inout float3 color, inout float alpha, float gradient) /*mode:ColorAndAlpha ColorComposition:Multiply AlphaComposition:Multiply */\n\t\t\t{\n\t\t\t \n\t\t\t float4 sampledColor = SampleGradient(gradient, age/lifetime);\n\t\t\t color *= sampledColor.rgb;\n\t\t\t alpha *= sampledColor.a;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#if defined(HAS_STRIPS) && !defined(VFX_PRIMITIVE_QUAD)\n\t\t\t#error VFX_PRIMITIVE_QUAD must be defined when HAS_STRIPS is.\n\t\t\t#endif\n\t\t\t\n\t\t\tstruct vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t#define PARTICLE_IN_EDGE (id & 1)\n\t\t\t\n\t\t\tfloat3 GetParticlePosition(uint index)\n\t\t\t{\n\t\t\t\tstruct Attributes attributes = (Attributes)0;\n\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\t\t\n\n\t\t\t\treturn attributes.position;\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 GetStripTangent(float3 currentPos, uint relativeIndex, const StripData stripData)\n\t\t\t{\n\t\t\t\tfloat3 prevTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex > 0)\n\t\t\t\t{\n\t\t\t\t\tuint prevIndex = GetParticleIndex(relativeIndex - 1,stripData);\n\t\t\t\t\tprevTangent = normalize(currentPos - GetParticlePosition(prevIndex));\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tfloat3 nextTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex < stripData.nextIndex - 1)\n\t\t\t\t{\n\t\t\t\t\tuint nextIndex = GetParticleIndex(relativeIndex + 1,stripData);\n\t\t\t\t\tnextTangent = normalize(GetParticlePosition(nextIndex) - currentPos);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\treturn normalize(prevTangent + nextTangent);\n\t\t\t}\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t#if HAS_STRIPS\n\t\t\t\tid += VFX_GET_INSTANCE_ID(i) * 8192;\n\t\t\t\tconst uint vertexPerStripCount = (PARTICLE_PER_STRIP_COUNT - 1) << 2;\n\t\t\t\tconst StripData stripData = GetStripDataFromStripIndex(id / vertexPerStripCount, PARTICLE_PER_STRIP_COUNT);\n\t\t\t\tuint currentIndex = ((id % vertexPerStripCount) >> 2) + (id & 1); // relative index of particle\n\t\t\t\t\n\t\t\t\tuint maxEdgeIndex = currentIndex - PARTICLE_IN_EDGE + 1;\n\t\t\t\tif (maxEdgeIndex >= stripData.nextIndex)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tuint index = GetParticleIndex(currentIndex, stripData);\n\t\t\t#else\n\t\t\t\tuint index = (id >> 2) + VFX_GET_INSTANCE_ID(i) * 2048;\n\t\t\t#endif\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\t\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\t\t\t\tattributes.velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.size = (float)0.100000001;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif (!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\t\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\t\t\t\tattributes.velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.size = (float)0.100000001;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t// Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index, attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\tOrient_94A( /*inout */attributes.axisX, /*inout */attributes.axisY, /*inout */attributes.axisZ, attributes.position, attributes.velocity);\n\t\t\t\t{\n\t\t\t\t SetAttribute_3278B22F( /*inout */attributes.size, (float)0.349999994);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151644( /*inout */attributes.scaleX, Scale_c);\n\t\t\t\tAttributeFromCurve_53691388( /*inout */attributes.scaleX, /*inout */attributes.scaleY, attributes.age, attributes.lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(attributes.age, attributes.lifetime, /*inout */attributes.color, /*inout */attributes.alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t#if !HAS_STRIPS\n\t\t\t\tif (!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t#if VFX_STRIPS_UV_STRECHED\n\t\t\t\to.VFX_VARYING_UV.x = (float)(currentIndex) / (stripData.nextIndex - 1);\n\t\t\t#elif VFX_STRIPS_UV_PER_SEGMENT\n\t\t\t\to.VFX_VARYING_UV.x = PARTICLE_IN_EDGE;\n\t\t\t#else\n\t\t\t\t\n\t\t\t o.VFX_VARYING_UV.x = texCoord;\n\t\t\t#endif\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst float2 vOffsets = float2(0.0f,o.VFX_VARYING_UV.y - 0.5f);\n\t\t\t\t\n\t\t\t#if VFX_STRIPS_SWAP_UV\n\t\t\t\to.VFX_VARYING_UV.xy = float2(1.0f - o.VFX_VARYING_UV.y, o.VFX_VARYING_UV.x);\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t// Orient strips along their tangents\n\t\t\t\tattributes.axisX = GetStripTangent(attributes.position, currentIndex, stripData);\n\t\t\t#if !VFX_STRIPS_ORIENT_CUSTOM\n\t\t\t\tattributes.axisZ = attributes.position - GetViewVFXPosition();\n\t\t\t#endif\n\t\t\t\tattributes.axisY = normalize(cross(attributes.axisZ, attributes.axisX));\n\t\t\t\tattributes.axisZ = normalize(cross(attributes.axisX, attributes.axisY));\n\t\t\t\t\n\t\t\t#else\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t\tsize3 += size3 < 0.0f ? -VFX_EPSILON : VFX_EPSILON; // Add an epsilon so that size is never 0 for strips\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\t\t\n\t\t\t\tfloat3 inputVertexPosition = float3(vOffsets, 0.0f);\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t \n\t\t\t float3 vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t #ifdef VFX_VARYING_POSWS\n\t\t\t o.VFX_VARYING_POSWS = vPosWS;\n\t\t\t #endif\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS = vOffsets * normalBendingFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4 previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] = float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor (int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol] = asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS = o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif (asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3 oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS = TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR = attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if (USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH || !HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if USE_FLIPBOOK && defined(VFX_VARYING_UV)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, attributes.texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION && defined(VFX_VARYING_UV) && defined (VFX_VARYING_FRAMEBLEND)\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t \n\t\t\t \n\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\tint _ObjectId;\n\t\t\tint _PassValue;\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#pragma fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t #ifdef VFX_SHADERGRAPH\n\t\t\t \n\t\t\t \n\t\t\t \n\t\t\t \n\t\t\t float alpha = OUTSG.;\n\t\t\t #else\n\t\t\t float alpha = VFXGetFragmentColor(i).a;\n\t\t\t alpha *= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i).a;\n\t\t\t #endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\t\n\t\t\t\t#if VFX_PASSDEPTH == VFX_PASSDEPTH_MOTION_VECTOR\n\t\t\t\t\t\n\t\t\t\t\t\t\tfloat2 velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) - (i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t\t#if UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tfloat4 encodedMotionVector = 0.0f;\n\t\t\t\t\t\t\tVFXEncodeMotionVector(velocity * 0.5f, encodedMotionVector);\n\t\t\t\t\t\t\t\n\t\t\t\t\treturn encodedMotionVector;\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_SELECTION\n\t\t\t\t\treturn float4(_ObjectId, _PassValue, 1.0, 1.0);\n\t\t\t\t#elif VFX_PASSDEPTH == VFX_PASSDEPTH_ACTUAL\n\t\t\t\t\treturn (float4)0;\n\t\t\t\t#else\n\t\t\t\t\t#error VFX_PASSDEPTH undefined \n\t\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\" }\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || USE_EXPOSURE_WEIGHT || WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\t// x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// z: frame blending factor\n\t\t\t\t// w: exposure weight\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tVFX_OPTIONAL_INTERPOLATION float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3 posWS : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\tfloat4 cPosPrevious : TEXCOORD4;\n\t\t\t\tfloat4 cPosNonJiterred : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t#if SHADERGRAPH_NEEDS_NORMAL_FORWARD\n\t\t\t\tfloat3 normal : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\t#if SHADERGRAPH_NEEDS_TANGENT_FORWARD\n\t\t\t\tfloat3 tangent : TEXCOORD7;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t \n\t\t\t\t\n\t\t\t\tUNITY_VERTEX_OUTPUT_STEREO\n\t\t\t};\n\t\t\t\n\t\t\tstruct ps_output\n\t\t\t{\n\t\t\t\tfloat4 color : SV_Target0;\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\tfloat4 outMotionVector : SV_Target1;\n\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR color.rgb\n\t\t#define VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV uv\n\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t#if USE_EXPOSURE_WEIGHT\n\t\t#define VFX_VARYING_EXPOSUREWEIGHT builtInInterpolants.w\n\t\t#endif\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t#define VFX_VARYING_VELOCITY_CPOS cPosNonJiterred\n\t\t#define VFX_VARYING_VELOCITY_CPOS_PREVIOUS cPosPrevious\n\t\t#endif\n\t\t\n\t\t#define SHADERPASS SHADERPASS_FORWARD_UNLIT\n\t\t\t\n\t\t#if SHADERGRAPH_NEEDS_NORMAL_FORWARD\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#endif\n\t\t#if SHADERGRAPH_NEEDS_TANGENT_FORWARD\n\t\t#define VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXCommon.hlsl\"\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.hlsl\"\n\t\t\t\n\n\t\t\tvoid Orient_94A(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3 position, float3 velocity) /*mode:AlongVelocity axes:ZY */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t}\n\t\t\tvoid SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid SetAttribute_D5151644(inout float scaleX, float Scale) /*attribute:scale Composition:Overwrite Source:Slot Random:Off channels:X */\n\t\t\t{\n\t\t\t scaleX = Scale.x;\n\t\t\t}\n\t\t\tvoid AttributeFromCurve_53691388(inout float scaleX, inout float scaleY, float age, float lifetime, float4 Scale) /*attribute:scale Composition:Overwrite AlphaComposition:Overwrite SampleMode:OverLife Mode:Uniform ColorMode:ColorAndAlpha channels:XY */\n\t\t\t{\n\t\t\t float t = age / lifetime;\n\t\t\t float2 value = 0.0f;\n\t\t\t value = SampleCurve(Scale, t);\n\t\t\t scaleX = value.x;\n\t\t\t scaleY = value.y;\n\t\t\t}\n\t\t\tvoid ColorOverLife_733E3(float age, float lifetime, inout float3 color, inout float alpha, float gradient) /*mode:ColorAndAlpha ColorComposition:Multiply AlphaComposition:Multiply */\n\t\t\t{\n\t\t\t \n\t\t\t float4 sampledColor = SampleGradient(gradient, age/lifetime);\n\t\t\t color *= sampledColor.rgb;\n\t\t\t alpha *= sampledColor.a;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#if defined(HAS_STRIPS) && !defined(VFX_PRIMITIVE_QUAD)\n\t\t\t#error VFX_PRIMITIVE_QUAD must be defined when HAS_STRIPS is.\n\t\t\t#endif\n\t\t\t\n\t\t\tstruct vs_input\n\t\t\t{\n\t\t\t\tVFX_DECLARE_INSTANCE_ID\n\t\t\t};\n\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t#define PARTICLE_IN_EDGE (id & 1)\n\t\t\t\n\t\t\tfloat3 GetParticlePosition(uint index)\n\t\t\t{\n\t\t\t\tstruct Attributes attributes = (Attributes)0;\n\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\t\t\n\n\t\t\t\treturn attributes.position;\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 GetStripTangent(float3 currentPos, uint relativeIndex, const StripData stripData)\n\t\t\t{\n\t\t\t\tfloat3 prevTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex > 0)\n\t\t\t\t{\n\t\t\t\t\tuint prevIndex = GetParticleIndex(relativeIndex - 1,stripData);\n\t\t\t\t\tprevTangent = normalize(currentPos - GetParticlePosition(prevIndex));\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tfloat3 nextTangent = (float3)0.0f;\n\t\t\t\tif (relativeIndex < stripData.nextIndex - 1)\n\t\t\t\t{\n\t\t\t\t\tuint nextIndex = GetParticleIndex(relativeIndex + 1,stripData);\n\t\t\t\t\tnextTangent = normalize(GetParticlePosition(nextIndex) - currentPos);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\treturn normalize(prevTangent + nextTangent);\n\t\t\t}\n\t\t\t#endif\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input i)\n\t\t\t{\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\tUNITY_SETUP_INSTANCE_ID(i);\n\t\t\t\tUNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);\n\t\t\t\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t#if HAS_STRIPS\n\t\t\t\tid += VFX_GET_INSTANCE_ID(i) * 8192;\n\t\t\t\tconst uint vertexPerStripCount = (PARTICLE_PER_STRIP_COUNT - 1) << 2;\n\t\t\t\tconst StripData stripData = GetStripDataFromStripIndex(id / vertexPerStripCount, PARTICLE_PER_STRIP_COUNT);\n\t\t\t\tuint currentIndex = ((id % vertexPerStripCount) >> 2) + (id & 1); // relative index of particle\n\t\t\t\t\n\t\t\t\tuint maxEdgeIndex = currentIndex - PARTICLE_IN_EDGE + 1;\n\t\t\t\tif (maxEdgeIndex >= stripData.nextIndex)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tuint index = GetParticleIndex(currentIndex, stripData);\n\t\t\t#else\n\t\t\t\tuint index = (id >> 2) + VFX_GET_INSTANCE_ID(i) * 2048;\n\t\t\t#endif\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = (id >> 3) + VFX_GET_INSTANCE_ID(i) * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\tAttributes attributes = (Attributes)0;\n\t\t\t\t\t\tSourceAttributes sourceAttributes = (SourceAttributes)0;\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\t\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\t\t\t\tattributes.velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.size = (float)0.100000001;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tattributes.alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if !HAS_STRIPS\n\t\t\t\t\t\tif (!attributes.alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tattributes.position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\t\t\t\tattributes.lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\t\t\t\tattributes.velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\t\t\t\tattributes.color = float3(1, 1, 1);\n\t\t\t\t\t\tattributes.alpha = (float)1;\n\t\t\t\t\t\tattributes.axisX = float3(1, 0, 0);\n\t\t\t\t\t\tattributes.axisY = float3(0, 1, 0);\n\t\t\t\t\t\tattributes.axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tattributes.angleX = (float)0;\n\t\t\t\t\t\tattributes.angleY = (float)0;\n\t\t\t\t\t\tattributes.angleZ = (float)0;\n\t\t\t\t\t\tattributes.pivotX = (float)0;\n\t\t\t\t\t\tattributes.pivotY = (float)0;\n\t\t\t\t\t\tattributes.pivotZ = (float)0;\n\t\t\t\t\t\tattributes.size = (float)0.100000001;\n\t\t\t\t\t\tattributes.scaleX = (float)1;\n\t\t\t\t\t\tattributes.scaleY = (float)1;\n\t\t\t\t\t\tattributes.scaleZ = (float)1;\n\t\t\t\t\t\tattributes.age = asfloat(attributeBuffer.Load((index * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t// Initialize built-in needed attributes\n\t\t\t\t\t\t#if HAS_STRIPS\n\t\t\t\t\t\tInitStripAttributes(index, attributes, stripData);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\tOrient_94A( /*inout */attributes.axisX, /*inout */attributes.axisY, /*inout */attributes.axisZ, attributes.position, attributes.velocity);\n\t\t\t\t{\n\t\t\t\t SetAttribute_3278B22F( /*inout */attributes.size, (float)0.349999994);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151644( /*inout */attributes.scaleX, Scale_c);\n\t\t\t\tAttributeFromCurve_53691388( /*inout */attributes.scaleX, /*inout */attributes.scaleY, attributes.age, attributes.lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(attributes.age, attributes.lifetime, /*inout */attributes.color, /*inout */attributes.alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t#if !HAS_STRIPS\n\t\t\t\tif (!attributes.alive)\n\t\t\t\t\treturn o;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t#if VFX_STRIPS_UV_STRECHED\n\t\t\t\to.VFX_VARYING_UV.x = (float)(currentIndex) / (stripData.nextIndex - 1);\n\t\t\t#elif VFX_STRIPS_UV_PER_SEGMENT\n\t\t\t\to.VFX_VARYING_UV.x = PARTICLE_IN_EDGE;\n\t\t\t#else\n\t\t\t\t\n\t\t\t o.VFX_VARYING_UV.x = texCoord;\n\t\t\t#endif\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst float2 vOffsets = float2(0.0f,o.VFX_VARYING_UV.y - 0.5f);\n\t\t\t\t\n\t\t\t#if VFX_STRIPS_SWAP_UV\n\t\t\t\to.VFX_VARYING_UV.xy = float2(1.0f - o.VFX_VARYING_UV.y, o.VFX_VARYING_UV.x);\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t// Orient strips along their tangents\n\t\t\t\tattributes.axisX = GetStripTangent(attributes.position, currentIndex, stripData);\n\t\t\t#if !VFX_STRIPS_ORIENT_CUSTOM\n\t\t\t\tattributes.axisZ = attributes.position - GetViewVFXPosition();\n\t\t\t#endif\n\t\t\t\tattributes.axisY = normalize(cross(attributes.axisZ, attributes.axisX));\n\t\t\t\tattributes.axisZ = normalize(cross(attributes.axisX, attributes.axisY));\n\t\t\t\t\n\t\t\t#else\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t#endif\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 size3 = float3(attributes.size,attributes.size,attributes.size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x *= attributes.scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y *= attributes.scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z *= attributes.scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t#if HAS_STRIPS\n\t\t\t\tsize3 += size3 < 0.0f ? -VFX_EPSILON : VFX_EPSILON; // Add an epsilon so that size is never 0 for strips\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\tconst float4x4 elementToVFX = GetElementToVFXMatrix(\n\t\t\t\t\tattributes.axisX,\n\t\t\t\t\tattributes.axisY,\n\t\t\t\t\tattributes.axisZ,\n\t\t\t\t\tfloat3(attributes.angleX,attributes.angleY,attributes.angleZ),\n\t\t\t\t\tfloat3(attributes.pivotX,attributes.pivotY,attributes.pivotZ),\n\t\t\t\t\tsize3,\n\t\t\t\t\tattributes.position);\n\t\t\t\t\t\n\t\t\t\tfloat3 inputVertexPosition = float3(vOffsets, 0.0f);\n\t\t\t\tfloat3 vPos = mul(elementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);\n\t\t\t \n\t\t\t float3 vPosWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t #ifdef VFX_VARYING_POSWS\n\t\t\t o.VFX_VARYING_POSWS = vPosWS;\n\t\t\t #endif\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS = vOffsets * normalBendingFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if defined(VFX_VARYING_VELOCITY_CPOS) && defined(VFX_VARYING_VELOCITY_CPOS_PREVIOUS)\n\t\t\t\t\t\tfloat4x4 previousElementToVFX = (float4x4)0;\n\t\t\t\t\t\tpreviousElementToVFX[3] = float4(0,0,0,1);\n\t\t\t\t\t\t\n\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\tfor (int itIndexMatrixRow = 0; itIndexMatrixRow < 3; ++itIndexMatrixRow)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tUNITY_UNROLL\n\t\t\t\t\t\t\tfor (int itIndexMatrixCol = 0; itIndexMatrixCol < 4; ++itIndexMatrixCol)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tuint itIndexMatrix = itIndexMatrixCol * 4 + itIndexMatrixRow;\n\t\t\t\t\t\t\t\tuint read = elementToVFXBufferPrevious.Load((index * 16 + itIndexMatrix) << 2);\n\t\t\t\t\t\t\t\tpreviousElementToVFX[itIndexMatrixRow][itIndexMatrixCol] = asfloat(read);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\t\tuint previousFrameIndex = elementToVFXBufferPrevious.Load((index * 16 + 15) << 2);\n\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS = o.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = float4(0.0f, 0.0f, 0.0f, 1.0f);\n\t\t\t\t\t\tif (asuint(currentFrameIndex) - previousFrameIndex == 1u)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat3 oldvPos = mul(previousElementToVFX,float4(inputVertexPosition, 1.0f)).xyz;\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS_PREVIOUS = TransformPositionVFXToPreviousClip(oldvPos);\n\t\t\t\t\t\t\to.VFX_VARYING_VELOCITY_CPOS = TransformPositionVFXToNonJitteredClip(vPos);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR = attributes.color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = attributes.alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if (USE_ALPHA_TEST || WRITE_MOTION_VECTOR_IN_FORWARD) && (!VFX_SHADERGRAPH || !HAS_SHADERGRAPH_PARAM_ALPHATHRESHOLD) && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if defined (VFX_VARYING_UV)\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if USE_FLIPBOOK && defined(VFX_VARYING_UV)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, attributes.texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION && defined(VFX_VARYING_UV) && defined (VFX_VARYING_FRAMEBLEND)\n\t\t\t\t\t\to.VFX_VARYING_UV.zw = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS && defined(VFX_VARYING_MOTIONVECTORSCALE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t \n\t\t\t \n\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.hlsl\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t#if VFX_SHADERGRAPH\n\t\t\t\n\t\t#endif\n\t\t\t\t\n\t\t\t#pragma fragment frag\n\t\t\tps_output frag(ps_input i)\n\t\t\t{\n\t\t\t\tUNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);\n\t\t\t\tps_output o = (ps_output)0;\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\t\t\t\t#if USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_TANGENT\n\t\t\t\t\t\t\tfloat3 tangentWS = i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3x3 tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat normalScale = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t#if VFX_SHADERGRAPH\n\t\t \n\t\t \n\t\t \n\t\t \n\t\t #if HAS_SHADERGRAPH_PARAM_COLOR\n\t\t o.color.rgb = OUTSG..rgb;\n\t\t #endif\n\t\t \n\t\t #if HAS_SHADERGRAPH_PARAM_ALPHA \n\t\t o.color.a = OUTSG.;\n\t\t #endif\n\t\t#else\n\t\t\t\n\t\t\t\t#define VFX_TEXTURE_COLOR VFXGetTextureColor(VFX_SAMPLER(mainTexture),i)\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tfloat4 color = VFXGetFragmentColor(i);\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifndef VFX_TEXTURE_COLOR\n\t\t\t\t\t\t\t#define VFX_TEXTURE_COLOR float4(1.0,1.0,1.0,1.0)\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_COLORMAPPING_DEFAULT\n\t\t\t\t\t\t\to.color = color * VFX_TEXTURE_COLOR;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient, VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\to.color = VFXApplyPreExposure(o.color, i);\n\t\t#endif\n\t\t\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a = saturate(o.color.a);\n\t\t\t\to.color = VFXTransformFinalColor(o.color);\n\t\t\t\t\n\t\t#if WRITE_MOTION_VECTOR_IN_FORWARD\n\t\t\t\t\n\t\t\t\t\t\tfloat2 velocity = (i.VFX_VARYING_VELOCITY_CPOS.xy/i.VFX_VARYING_VELOCITY_CPOS.w) - (i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.xy/i.VFX_VARYING_VELOCITY_CPOS_PREVIOUS.w);\n\t\t\t\t\t\t#if UNITY_UV_STARTS_AT_TOP\n\t\t\t\t\t\t\tvelocity.y = -velocity.y;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tfloat4 encodedMotionVector = 0.0f;\n\t\t\t\t\t\tVFXEncodeMotionVector(velocity * 0.5f, encodedMotionVector);\n\t\t\t\t\t\t\n\t\t\t\to.outMotionVector = encodedMotionVector;\n\t\t o.outMotionVector.a = o.color.a < i.VFX_VARYING_ALPHATHRESHOLD ? 0.0f : 1.0f; //Independant clipping for motion vector pass\n\t\t#endif\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n" m_Infos: m_Expressions: m_Expressions: - op: 1 valueIndex: 0 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - op: 1 valueIndex: 3 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 valueIndex: 4 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 13 - op: 10 valueIndex: 5 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: -1 - op: 1 valueIndex: 21 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 valueIndex: 22 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 14 - op: 1 valueIndex: 23 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 57 valueIndex: 24 data[0]: 5 data[1]: -1 data[2]: -1 data[3]: 0 - op: 56 valueIndex: 25 data[0]: 2 data[1]: -1 data[2]: -1 data[3]: 0 - op: 26 valueIndex: 29 data[0]: 1 data[1]: 4 data[2]: -1 data[3]: 1 - op: 1 valueIndex: 30 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 6 valueIndex: 31 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: -1 - op: 1 valueIndex: 32 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 9 - op: 1 valueIndex: 33 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 12 - op: 1 valueIndex: 49 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 valueIndex: 50 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 valueIndex: 51 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 1 valueIndex: 52 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 42 valueIndex: 53 data[0]: 3 data[1]: 0 data[2]: -1 data[3]: -1 - op: 1 valueIndex: 56 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - op: 1 valueIndex: 59 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 12 - op: 1 valueIndex: 75 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 7 m_NeedsLocalToWorld: 1 m_NeedsWorldToLocal: 1 m_NeededMainCameraBuffers: 0 m_PropertySheet: m_Float: m_Array: - m_ExpressionIndex: 1 m_Value: 45.1 - m_ExpressionIndex: 4 m_Value: 9.42 - m_ExpressionIndex: 6 m_Value: 25000 - m_ExpressionIndex: 10 m_Value: 0.35 - m_ExpressionIndex: 14 m_Value: 3 - m_ExpressionIndex: 15 m_Value: 1 - m_ExpressionIndex: 16 m_Value: 6.2831855 - m_ExpressionIndex: 17 m_Value: 0.72 m_Vector2f: m_Array: [] m_Vector3f: m_Array: - m_ExpressionIndex: 0 m_Value: {x: 0, y: 0, z: 0} - m_ExpressionIndex: 19 m_Value: {x: 5, y: 5, z: 5} m_Vector4f: m_Array: [] m_Uint: m_Array: [] m_Int: m_Array: [] m_Matrix4x4f: m_Array: - m_ExpressionIndex: 13 m_Value: e00: 0.5 e01: -0 e02: 0 e03: -0 e10: -0 e11: 0.5 e12: -0 e13: -0 e20: 0 e21: -0 e22: 0.5 e23: -0 e30: 0 e31: 0 e32: 0 e33: 1 - m_ExpressionIndex: 20 m_Value: e00: 2 e01: 0 e02: 0 e03: 0 e10: 0 e11: 2 e12: 0 e13: 0 e20: 0 e21: 0 e22: 2 e23: 0 e30: 0 e31: 0 e32: 0 e33: 1 m_AnimationCurve: m_Array: - m_ExpressionIndex: 2 m_Value: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0.35294494 outSlope: 0.35294494 tangentMode: 34 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.56666714 value: 0.2000023 inSlope: 0.35294494 outSlope: -0.62677145 tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 0.7999939 value: 0.05375977 inSlope: -0.62677145 outSlope: -0.25531393 tangentMode: 69 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 1 value: 0.0026954175 inSlope: -0.25531393 outSlope: -0.25531393 tangentMode: 34 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 m_Gradient: m_Array: - m_ExpressionIndex: 5 m_Value: serializedVersion: 2 key0: {r: 2, g: 1.9294118, b: 1.3490196, a: 0} key1: {r: 1, g: 0.88965523, b: 0, a: 1} key2: {r: 0.2163248, g: 0, b: 1, a: 1} key3: {r: 1, g: 0, b: 0.3119383, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 4433 ctime1: 19082 ctime2: 39707 ctime3: 65535 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 atime1: 4433 atime2: 49151 atime3: 64764 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 m_NumColorKeys: 4 m_NumAlphaKeys: 4 m_NamedObject: m_Array: - m_ExpressionIndex: 12 m_Value: {fileID: 11700000, guid: 08937e3134903c5488be506a2dac71e9, type: 2} - m_ExpressionIndex: 21 m_Value: {fileID: 2800000, guid: 49cb5aa34272b034d8b754c65d9cdbfa, type: 3} m_Bool: m_Array: [] m_ExposedExpressions: - nameId: spread index: 1 m_Buffers: - type: 1 size: 589824 layout: - name: position type: 3 offset: bucket: 0 structure: 8 element: 0 - name: alive type: 17 offset: bucket: 0 structure: 8 element: 3 - name: velocity type: 3 offset: bucket: 0 structure: 8 element: 4 - name: age type: 1 offset: bucket: 0 structure: 8 element: 7 - name: lifetime type: 1 offset: bucket: 524288 structure: 1 element: 0 capacity: 65536 stride: 4 - type: 1 size: 1 layout: - name: spawnCount type: 1 offset: bucket: 0 structure: 1 element: 0 capacity: 1 stride: 4 - type: 4 size: 65536 layout: [] capacity: 0 stride: 4 - type: 1 size: 1 layout: [] capacity: 0 stride: 4 m_TemporaryBuffers: [] m_CPUBuffers: - capacity: 1 stride: 1 layout: - name: spawnCount type: 1 offset: bucket: 0 structure: 1 element: 0 initialData: data: 00000000 - capacity: 1 stride: 1 layout: - name: spawnCount type: 1 offset: bucket: 0 structure: 1 element: 0 initialData: data: 00000000 m_Events: - name: OnPlay playSystems: 00000000 stopSystems: - name: OnStop playSystems: stopSystems: 00000000 m_RuntimeVersion: 10 m_RendererSettings: motionVectorGenerationMode: 0 shadowCastingMode: 0 receiveShadows: 0 reflectionProbeUsage: 0 lightProbeUsage: 0 m_CullingFlags: 3 m_UpdateMode: 0 m_PreWarmDeltaTime: 0.05 m_PreWarmStepCount: 0 m_InitialEventName: OnPlay m_Systems: - type: 0 flags: 0 capacity: 0 layer: 4294967295 buffers: - nameId: spawner_output index: 1 values: [] tasks: - type: 268435456 buffers: [] temporaryBuffers: [] values: - nameId: Rate index: 6 params: [] processor: {fileID: 0} shaderSourceIndex: -1 - type: 1 flags: 1 capacity: 65536 layer: 4294967295 buffers: - nameId: attributeBuffer index: 0 - nameId: sourceAttributeBuffer index: 1 - nameId: deadList index: 2 - nameId: deadListCount index: 3 - nameId: spawner_input index: 1 values: - nameId: bounds_center index: 0 - nameId: bounds_size index: 19 tasks: - type: 536870912 buffers: - nameId: attributeBuffer index: 0 - nameId: deadListIn index: 2 - nameId: deadListCount index: 3 - nameId: sourceAttributeBuffer index: 1 temporaryBuffers: [] values: - nameId: ArcSphere_sphere_center_a index: 18 params: - nameId: bounds_center index: 0 - nameId: bounds_size index: 19 processor: {fileID: 0} shaderSourceIndex: 0 - type: 805306368 buffers: - nameId: attributeBuffer index: 0 - nameId: deadListOut index: 2 temporaryBuffers: [] values: - nameId: Intensity_a index: 1 - nameId: deltaTime_a index: 11 - nameId: VectorField_a index: 12 params: [] processor: {fileID: 0} shaderSourceIndex: 1 - type: 1073741826 buffers: - nameId: attributeBuffer index: 0 temporaryBuffers: [] values: - nameId: Scale_c index: 9 - nameId: Scale_d index: 8 - nameId: gradient_e index: 7 - nameId: mainTexture index: 21 params: - nameId: sortPriority index: 0 processor: {fileID: 0} shaderSourceIndex: 2 --- !u!114 &8926484042661614598 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] m_OutputSlots: - {fileID: 8926484042661614599} m_ExposedName: spread m_Exposed: 1 m_Order: 0 m_Category: m_Min: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: m_Max: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: m_IsOutput: 0 m_Tooltip: particle spread m_Nodes: - m_Id: 1 linkedSlots: - outputSlot: {fileID: 8926484042661614599} inputSlot: {fileID: 8926484042661614651} - outputSlot: {fileID: 8926484042661614599} inputSlot: {fileID: 8926484042661614695} position: {x: 670.86957, y: 308.69568} expandedSlots: [] expanded: 0 --- !u!114 &8926484042661614599 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614599} m_MasterData: m_Owner: {fileID: 8926484042661614598} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 45.1 m_Space: 2147483647 m_Property: name: o m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 1 m_LinkedSlots: - {fileID: 8926484042661614651} - {fileID: 8926484042661614695} --- !u!114 &8926484042661614608 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: - {fileID: 8926484042661614609} m_UIPosition: {x: 1025.6106, y: -479.91586} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] m_OutputSlots: [] m_Label: m_Data: {fileID: 0} m_InputFlowSlot: - link: [] - link: [] m_OutputFlowSlot: - link: - context: {fileID: 8926484042661614611} slotIndex: 0 loopDuration: 0 loopCount: 0 delayBeforeLoop: 0 delayAfterLoop: 0 --- !u!114 &8926484042661614609 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614608} m_Children: [] m_UIPosition: {x: 319.79144, y: -313.63925} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614610} m_OutputSlots: [] m_Disabled: 0 --- !u!114 &8926484042661614610 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614610} m_MasterData: m_Owner: {fileID: 8926484042661614609} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 25000 m_Space: 2147483647 m_Property: name: Rate m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 1 m_Min: 0 m_Max: Infinity m_Tooltip: m_Regex: m_RegexMaxLength: 0 - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the number of particles to be spawned per second. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614611 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: - {fileID: 8926484042661614622} - {fileID: 8926484042661614631} m_UIPosition: {x: 1025.6106, y: -254.91586} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614612} m_OutputSlots: [] m_Label: m_Data: {fileID: 8926484042661614621} m_InputFlowSlot: - link: - context: {fileID: 8926484042661614608} slotIndex: 0 m_OutputFlowSlot: - link: - context: {fileID: 8926484042661614634} slotIndex: 0 --- !u!114 &8926484042661614612 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: - {fileID: 8926484042661614613} - {fileID: 8926484042661614617} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 8926484042661614611} m_Value: m_Type: m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":5.0,"y":5.0,"z":5.0}}' m_Space: 0 m_Property: name: bounds m_serializedType: m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: The culling bounds of this system. The Visual Effect is only visible if the bounding box specified here is visible to the camera. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614613 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614612} m_Children: - {fileID: 8926484042661614614} - {fileID: 8926484042661614615} - {fileID: 8926484042661614616} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: center m_serializedType: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the center of the box. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614614 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614613} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: x m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614615 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614613} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: y m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614616 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614613} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: z m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614617 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614612} m_Children: - {fileID: 8926484042661614618} - {fileID: 8926484042661614619} - {fileID: 8926484042661614620} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: size m_serializedType: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the size of the box along each axis. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614618 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614617} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: x m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614619 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614617} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: y m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614620 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614617} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614612} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: z m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614621 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 title: m_Owners: - {fileID: 8926484042661614611} - {fileID: 8926484042661614634} - {fileID: 8926484042661614653} dataType: 0 capacity: 65536 stripCapacity: 16 particlePerStripCount: 16 m_Space: 0 --- !u!114 &8926484042661614622 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 47b4ca114d6538548942a32238cf630d, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614611} m_Children: [] m_UIPosition: {x: 420.6106, y: 214.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614623} m_OutputSlots: [] m_Disabled: 0 positionMode: 0 spawnMode: 0 --- !u!114 &8926484042661614623 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: - {fileID: 8926484042661614624} - {fileID: 8926484042661614630} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 8926484042661614622} m_Value: m_Type: m_SerializableType: UnityEditor.VFX.ArcSphere, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"sphere":{"center":{"x":0.0,"y":0.0,"z":0.0},"radius":0.7200000286102295},"arc":6.2831854820251469}' m_Space: 1 m_Property: name: ArcSphere m_serializedType: m_SerializableType: UnityEditor.VFX.ArcSphere, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the sphere used for positioning the particles. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614624 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614623} m_Children: - {fileID: 8926484042661614625} - {fileID: 8926484042661614629} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: sphere m_serializedType: m_SerializableType: UnityEditor.VFX.Sphere, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614625 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614624} m_Children: - {fileID: 8926484042661614626} - {fileID: 8926484042661614627} - {fileID: 8926484042661614628} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: center m_serializedType: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the center of the sphere. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614626 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614625} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: x m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614627 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614625} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: y m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614628 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614625} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: z m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614629 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614624} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: radius m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the radius of the sphere. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614630 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614623} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614623} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: arc m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 4 m_Min: -Infinity m_Max: Infinity m_Tooltip: m_Regex: m_RegexMaxLength: 0 - m_Type: 0 m_Min: 0 m_Max: 6.2831855 m_Tooltip: m_Regex: m_RegexMaxLength: 0 - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Controls how much of the sphere is used. The value is in radians. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614631 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614611} m_Children: [] m_UIPosition: {x: 420.6106, y: 214.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614632} - {fileID: 8926484042661614633} m_OutputSlots: [] m_Disabled: 0 attribute: lifetime Composition: 0 Source: 0 Random: 2 channels: 6 --- !u!114 &8926484042661614632 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614632} m_MasterData: m_Owner: {fileID: 8926484042661614631} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 1 m_Space: 2147483647 m_Property: name: A m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: "Indicates how long the particle can stay alive. If the particle\u2019s age exceeds its lifetime, the particle is destroyed." m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614633 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614633} m_MasterData: m_Owner: {fileID: 8926484042661614631} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 3 m_Space: 2147483647 m_Property: name: B m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: "Indicates how long the particle can stay alive. If the particle\u2019s age exceeds its lifetime, the particle is destroyed." m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614634 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: - {fileID: 8926484042661614636} m_UIPosition: {x: 1025.6106, y: 212.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] m_OutputSlots: [] m_Label: m_Data: {fileID: 8926484042661614621} m_InputFlowSlot: - link: - context: {fileID: 8926484042661614611} slotIndex: 0 m_OutputFlowSlot: - link: - context: {fileID: 8926484042661614653} slotIndex: 0 integration: 0 angularIntegration: 0 ageParticles: 1 reapParticles: 1 --- !u!114 &8926484042661614636 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b5ef41639278ae84eac41b1850137685, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614634} m_Children: [] m_UIPosition: {x: 420.6106, y: 214.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614637} - {fileID: 8926484042661614638} - {fileID: 8926484042661614651} m_OutputSlots: [] m_Disabled: 0 DataEncoding: 0 Mode: 0 ClosedField: 0 ConserveMagnitude: 0 --- !u!114 &8926484042661614637 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ef9ecf819143d0a439c558ab8e84fce7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614637} m_MasterData: m_Owner: {fileID: 8926484042661614636} m_Value: m_Type: m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"obj":{"fileID":11700000,"guid":"08937e3134903c5488be506a2dac71e9","type":2}}' m_Space: 2147483647 m_Property: name: VectorField m_serializedType: m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the vector field used to apply force to the particles. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614638 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a4dabe497818b98468b0ebebf7de6583, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: - {fileID: 8926484042661614639} - {fileID: 8926484042661614643} - {fileID: 8926484042661614647} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 8926484042661614636} m_Value: m_Type: m_SerializableType: UnityEditor.VFX.OrientedBox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"angles":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":2.0,"y":2.0,"z":2.0}}' m_Space: 0 m_Property: name: FieldTransform m_serializedType: m_SerializableType: UnityEditor.VFX.OrientedBox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the transform with which to position, scale, or rotate the field. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614639 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614638} m_Children: - {fileID: 8926484042661614640} - {fileID: 8926484042661614641} - {fileID: 8926484042661614642} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: center m_serializedType: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the center of the box. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614640 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614639} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: x m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614641 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614639} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: y m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614642 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614639} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: z m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614643 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614638} m_Children: - {fileID: 8926484042661614644} - {fileID: 8926484042661614645} - {fileID: 8926484042661614646} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: angles m_serializedType: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 4 m_Min: -Infinity m_Max: Infinity m_Tooltip: m_Regex: m_RegexMaxLength: 0 - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the orientation of the box. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614644 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614643} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: x m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614645 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614643} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: y m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614646 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614643} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: z m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614647 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614638} m_Children: - {fileID: 8926484042661614648} - {fileID: 8926484042661614649} - {fileID: 8926484042661614650} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: size m_serializedType: m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the size of the box along each axis. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614648 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614647} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: x m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614649 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614647} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: y m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614650 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614647} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614638} m_MasterData: m_Owner: {fileID: 0} m_Value: m_Type: m_SerializableType: m_SerializableObject: m_Space: 2147483647 m_Property: name: z m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614651 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614651} m_MasterData: m_Owner: {fileID: 8926484042661614636} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 1.03 m_Space: 2147483647 m_Property: name: Intensity m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Sets the intensity of the field. Higher values increase the particle velocity. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: - {fileID: 8926484042661614599} --- !u!114 &8926484042661614653 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: - {fileID: 8926484042661614657} - {fileID: 8926484042661614659} - {fileID: 8926484042661614661} - {fileID: 8926484042661614663} - {fileID: 8926484042661614665} m_UIPosition: {x: 1025.6106, y: 536.0841} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614654} m_OutputSlots: [] m_Label: m_Data: {fileID: 8926484042661614621} m_InputFlowSlot: - link: - context: {fileID: 8926484042661614634} slotIndex: 0 m_OutputFlowSlot: - link: [] blendMode: 0 useAlphaClipping: 0 generateMotionVector: 0 m_SubOutputs: - {fileID: 8926484042661614658} cullMode: 0 zWriteMode: 0 zTestMode: 0 colorMapping: 0 uvMode: 0 useSoftParticle: 0 sortPriority: 0 sort: 0 indirectDraw: 0 castShadows: 0 useExposureWeight: 0 shaderGraph: {fileID: 0} shadergraphGUID: primitiveType: 1 useGeometryShader: 0 --- !u!114 &8926484042661614654 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614654} m_MasterData: m_Owner: {fileID: 8926484042661614653} m_Value: m_Type: m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"49cb5aa34272b034d8b754c65d9cdbfa","type":3}}' m_Space: 2147483647 m_Property: name: mainTexture m_serializedType: m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: Specifies the base color (RGB) and opacity (A) of the particle. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614657 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614653} m_Children: [] m_UIPosition: {x: 319.79144, y: -313.63925} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] m_OutputSlots: [] m_Disabled: 0 mode: 6 axes: 4 --- !u!114 &8926484042661614658 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 opaqueRenderQueue: 0 transparentRenderQueue: 1 --- !u!114 &8926484042661614659 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614653} m_Children: [] m_UIPosition: {x: 420.6106, y: 214.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614660} m_OutputSlots: [] m_Disabled: 0 attribute: size Composition: 0 Source: 0 Random: 0 channels: 6 --- !u!114 &8926484042661614660 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614660} m_MasterData: m_Owner: {fileID: 8926484042661614659} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 0.35 m_Space: 2147483647 m_Property: name: Size m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: The uniform size of the particle. m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614661 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614653} m_Children: [] m_UIPosition: {x: 420.6106, y: 361.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614662} m_OutputSlots: [] m_Disabled: 0 attribute: scale Composition: 0 Source: 0 Random: 0 channels: 0 --- !u!114 &8926484042661614662 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614662} m_MasterData: m_Owner: {fileID: 8926484042661614661} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 0.42 m_Space: 2147483647 m_Property: name: Scale m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: - {fileID: 8926484042661614697} --- !u!114 &8926484042661614663 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614653} m_Children: [] m_UIPosition: {x: 420.6106, y: 214.08414} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614664} m_OutputSlots: [] m_Disabled: 0 attribute: scale Composition: 0 AlphaComposition: 0 SampleMode: 0 Mode: 0 ColorMode: 3 channels: 3 --- !u!114 &8926484042661614664 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c117b74c5c58db542bffe25c78fe92db, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614664} m_MasterData: m_Owner: {fileID: 8926484042661614663} m_Value: m_Type: m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"frames":[{"time":0.0,"value":0.0,"inTangent":0.352944940328598,"outTangent":0.352944940328598,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false},{"time":0.5666671395301819,"value":0.2000022977590561,"inTangent":0.352944940328598,"outTangent":-0.6267714500427246,"tangentMode":0,"leftTangentMode":2,"rightTangentMode":2,"broken":true},{"time":0.7999938726425171,"value":0.05375976860523224,"inTangent":-0.6267714500427246,"outTangent":-0.2553139328956604,"tangentMode":0,"leftTangentMode":2,"rightTangentMode":2,"broken":true},{"time":1.0,"value":0.002695417497307062,"inTangent":-0.2553139328956604,"outTangent":-0.2553139328956604,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false}],"preWrapMode":8,"postWrapMode":8,"version":1}' m_Space: 2147483647 m_Property: name: Scale m_serializedType: m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614665 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 956b68870e880b144bab17e5aa6e7e94, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 8926484042661614653} m_Children: [] m_UIPosition: {x: 319.79144, y: -313.63925} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614666} m_OutputSlots: [] m_Disabled: 0 mode: 3 ColorComposition: 2 AlphaComposition: 2 --- !u!114 &8926484042661614666 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614666} m_MasterData: m_Owner: {fileID: 8926484042661614665} m_Value: m_Type: m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_SerializableObject: '{"colorKeys":[{"color":{"r":2.0,"g":1.929411768913269,"b":1.3490196466445923,"a":1.0},"time":0.06764324754476547},{"color":{"r":1.0,"g":0.8896552324295044,"b":0.0,"a":1.0},"time":0.29117265343666079},{"color":{"r":0.2163248062133789,"g":0.0,"b":1.0,"a":1.0},"time":0.6058899760246277},{"color":{"r":1.0,"g":0.0,"b":0.3119382858276367,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.06764324754476547},{"alpha":1.0,"time":0.7499961853027344},{"alpha":0.0,"time":0.9882352948188782}],"gradientMode":0}' m_Space: 2147483647 m_Property: name: gradient m_serializedType: m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null attributes: - m_Type: 3 m_Min: -Infinity m_Max: Infinity m_Tooltip: The over-life Gradient m_Regex: m_RegexMaxLength: 0 m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614694 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: [] m_UIPosition: {x: 855, y: 764} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: - {fileID: 8926484042661614695} - {fileID: 8926484042661614696} m_OutputSlots: - {fileID: 8926484042661614697} m_Operands: - name: a type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - name: b type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 --- !u!114 &8926484042661614695 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614695} m_MasterData: m_Owner: {fileID: 8926484042661614694} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 1 m_Space: 2147483647 m_Property: name: a m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: - {fileID: 8926484042661614599} --- !u!114 &8926484042661614696 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614696} m_MasterData: m_Owner: {fileID: 8926484042661614694} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: 9.42 m_Space: 2147483647 m_Property: name: b m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 0 m_LinkedSlots: [] --- !u!114 &8926484042661614697 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} m_Name: m_EditorClassIdentifier: m_Parent: {fileID: 0} m_Children: [] m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 m_MasterSlot: {fileID: 8926484042661614697} m_MasterData: m_Owner: {fileID: 8926484042661614694} m_Value: m_Type: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 m_SerializableObject: m_Space: 2147483647 m_Property: name: m_serializedType: m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 attributes: [] m_Direction: 1 m_LinkedSlots: - {fileID: 8926484042661614662}