using UnityEngine; namespace cylvester { public class SpectrumGeneratorPlayMode : SpectrumGenerator, ISpectrumGenerator { private IPdArray pdArray_; public SpectrumGeneratorPlayMode(int textureWidth, int textureHeight, IPdArray pdArray) :base(textureWidth, textureHeight) { pdArray_ = pdArray; } public int Update( Rect selectionRect) { var numPixels = 0; var data = pdArray_.Data; OnAllPixels((x, y) => { var magnitude = data[x] * 20f; var validPixel = magnitude > y; var color = validPixel ? Color.green : Color.black; if (IsInSelection(x, y, ref selectionRect)) { color.a = 1f; if (validPixel) numPixels++; } else color.a = 0.2f; Spectrum.SetPixel(x, y, color); }); Spectrum.Apply(); return numPixels; } } }