using UnityEngine; namespace Scenes.Examples.Example1.script { public class BallMapping : MonoBehaviour { [SerializeField] private GameObject ball; [SerializeField] private float mapToSize = 10f; [SerializeField] private float mapToColor = 0f; [SerializeField] private RmsAnalyzer analyzer; private Renderer renderer_; void Start() { renderer_ = GetComponent(); } void Update() { var currentRms = analyzer.RMS; var scale = currentRms * mapToSize; var red = Mathf.Clamp(currentRms * mapToColor, 0f, 1f); ball.transform.localScale = new Vector3(scale, scale, scale); renderer_.material.color = new Color(red, 1f - red, 0f); } } }