using UnityEngine; namespace cylvester { public interface IPdSpectrumBind { IPdArray GetPdArray(int index); int Channel { get; set; } int Energy { get; set; } } public class PdSpectrumBind : MonoBehaviour, IPdSpectrumBind { [SerializeField] private PdBackend pdBackend; [SerializeField] private Rect selection; public IPdArray GetPdArray(int index) { return pdBackend.fftArrayContainer[index]; } public int Channel { get; set; } public int Energy { get; set; } } }