using UnityEngine; namespace cylvester { public interface IPdSpectrumBind { float TrimmedEnergy { get; } } public class PdSpectrumBind : MonoBehaviour, IPdSpectrumBind { public int channel; public int startBin; public int endBin; [SerializeField] private float topClip; [SerializeField] private float bottomClip; [SerializeField] private float trimmedEnergy = 0f; public float TrimmedEnergy => trimmedEnergy; private void Start() { } private void Update() { } } }