using UnityEngine; namespace cylvester { public interface IPdSpectrumBind { IPdArray GetPdArray(int index); int Channel { get; set; } ref Rect Selection { get; } int Energy { get; set; } } public class PdSpectrumBind : MonoBehaviour, IPdSpectrumBind { [SerializeField] private PdBackend pdBackend; private Rect selection_; public IPdArray GetPdArray(int index) { return pdBackend.FFTArrayContainer[index]; } public int Channel { get; set; } public ref Rect Selection => ref selection_; public int Energy { get; set; } } }