using UnityEngine; using Cinemachine; public class FilmOrbit : MonoBehaviour { public float speed = 10f; private CinemachineOrbitalTransposer m_orbital; void Start() { var vcam = GetComponent(); if (vcam != null) m_orbital = vcam.GetCinemachineComponent(); } void Update() { if (m_orbital != null) m_orbital.m_XAxis.Value += Time.deltaTime * speed; } }