using cylvester; using UnityEngine; using UnityEngine.UI; using TMPro; public class MidiSyncCounterTMP : MonoBehaviour { [SerializeField] private TextMeshPro counter; public void OnSyncReceived(MidiSync midiSync, int count) { if (midiSync == MidiSync.Clock) { var tick = count % 24; var beat = count / 24; var measure = beat / 4; counter.text = (measure + 1) + ":" + (beat % 4 + 1) + ":" + tick; } else if (midiSync == MidiSync.Start) { Debug.Log("playback started"); } else if (midiSync == MidiSync.Stop) { Debug.Log("playback ended"); } } }