17 lines
349 B
C#
17 lines
349 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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public class VFXAudioTrigger : MonoBehaviour
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{
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[SerializeField] private VisualEffect vfx;
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[SerializeField] private string eventName;
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public void OnThresholdExceeded()
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{
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vfx.SendEvent(eventName);
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}
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}
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