soundvision/UnityProject/Assets/Scenes/Examples/Complex Demos/VFX Graph/Rotations.vfx
2020-03-03 16:25:53 +01:00

4223 lines
144 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &114307113894698210
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3}
m_Name: VFXSlot
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 114986932069951040}
- {fileID: 114963171269329408}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 114946465509916290}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":100.0,"y":100.0,"z":100.0}}'
m_Space: 0
m_Property:
name: bounds
m_serializedType:
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114340500867371532
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3}
m_Name: VFXUI
m_EditorClassIdentifier:
groupInfos: []
stickyNoteInfos: []
systemInfos: []
categories: []
uiBounds:
serializedVersion: 2
x: 183
y: -40
width: 904
height: 2046
--- !u!114 &114350483966674976
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
m_Name: Rotations
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 114946465509916290}
- {fileID: 114780028408030698}
- {fileID: 8926484042661614612}
- {fileID: 8926484042661614621}
- {fileID: 8926484042661614874}
- {fileID: 8926484042661614958}
- {fileID: 8926484042661614960}
- {fileID: 8926484042661614963}
- {fileID: 8926484042661615031}
- {fileID: 8926484042661615072}
- {fileID: 8926484042661615076}
- {fileID: 8926484042661615083}
- {fileID: 8926484042661615087}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_UIInfos: {fileID: 114340500867371532}
m_ParameterInfo: []
m_GraphVersion: 2
m_saved: 1
m_SubgraphDependencies: []
m_CategoryPath:
--- !u!114 &114380859405582094
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 114963171269329408}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114428730288789306
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3}
m_Name: VFXDataParticle
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
title:
m_Owners:
- {fileID: 114946465509916290}
- {fileID: 114780028408030698}
- {fileID: 8926484042661615087}
m_Capacity: 100000
m_Space: 0
--- !u!114 &114512514798047786
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 114963171269329408}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114538391275492396
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 114986932069951040}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114739294351936256
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 114986932069951040}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114780028408030698
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3}
m_Name: VFXBasicUpdate
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614953}
- {fileID: 8926484042661614889}
- {fileID: 8926484042661615026}
m_UIPosition: {x: 708, y: 1045}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots: []
m_Label:
m_Data: {fileID: 114428730288789306}
m_InputFlowSlot:
- link:
- context: {fileID: 114946465509916290}
slotIndex: 0
m_OutputFlowSlot:
- link:
- context: {fileID: 8926484042661615087}
slotIndex: 0
integration: 0
angularIntegration: 0
ageParticles: 1
reapParticles: 1
--- !u!114 &114920711487922656
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 114963171269329408}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114935892456706286
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name: VFXSlotFloat
m_EditorClassIdentifier:
m_Parent: {fileID: 114986932069951040}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114946465509916290
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3}
m_Name: VFXBasicInitialize
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614835}
- {fileID: 8926484042661614900}
- {fileID: 8926484042661615052}
m_UIPosition: {x: 709, y: 291}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 114307113894698210}
m_OutputSlots: []
m_Label:
m_Data: {fileID: 114428730288789306}
m_InputFlowSlot:
- link:
- context: {fileID: 8926484042661614874}
slotIndex: 0
m_OutputFlowSlot:
- link:
- context: {fileID: 114780028408030698}
slotIndex: 0
--- !u!114 &114963171269329408
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name: VFXSlotFloat3
m_EditorClassIdentifier:
m_Parent: {fileID: 114307113894698210}
m_Children:
- {fileID: 114512514798047786}
- {fileID: 114920711487922656}
- {fileID: 114380859405582094}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: size
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The size of the box along each axis.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &114986932069951040
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name: VFXSlotFloat3
m_EditorClassIdentifier:
m_Parent: {fileID: 114307113894698210}
m_Children:
- {fileID: 114739294351936256}
- {fileID: 114935892456706286}
- {fileID: 114538391275492396}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 114307113894698210}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: center
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The centre of the box.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!2058629511 &8926484042661614527
VisualEffectResource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Rotations
m_Graph: {fileID: 114350483966674976}
m_ShaderSources:
- compute: 1
name: '[System 1]Initialize'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_PARTICLEID_CURRENT
1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_ANGLEZ_CURRENT 1\n#define
VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_SPAWNCOUNT_CURRENT 1\n#define VFX_USE_SCALEX_CURRENT
1\n#define VFX_USE_SCALEY_CURRENT 1\n#define VFX_USE_SCALEZ_CURRENT 1\n#define
VFX_USE_ANGLEX_CURRENT 1\n#define VFX_USE_ANGLEY_CURRENT 1\n#define VFX_USE_COLOR_CURRENT
1\n#define VFX_USE_SPAWNCOUNT_SOURCE 1\n#define VFX_LOCAL_SPACE 1\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer
attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if
!VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle
spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n
\ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint
nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer<uint>
deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV
to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if
VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer<uint> eventList;\r\nByteAddressBuffer
inputAdditional;\r\n#endif\r\n\r\nvoid PositionSequential_913D42CB(uint particleId,
inout float3 position, float3 computedPosition) /*shape:ThreeDimensional index:ParticleID
writePosition:True writeTargetPosition:False mode:Wrap */\n{\n position +=
computedPosition;\n \n}\nvoid SetAttribute_48A7BEFB(inout float angleZ, float
Angle) /*attribute:angle Composition:Overwrite Source:Slot Random:Off channels:Z
*/\n{\n angleZ = Angle.x;\n}\nvoid SetAttribute_3278B22F(inout float size,
float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off channels:XYZ
*/\n{\n size = Size;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
\ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x *
NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y
* dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n
\ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 +
0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput
* 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n
\ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n
\ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n
\ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped
on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n
\ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex
= id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int
sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly
(and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for
(sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount
+= uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n
\ if (id < currentSumSpawnCount)\n {\n break;\n
\ }\n }\n */\n \n\r\n#endif\r\n uint particleId
= (uint)0;\n float3 position = float3(0, 0, 0);\n float angleZ
= (float)0;\n float size = (float)0.100000001;\n float scaleX
= (float)1;\n float scaleY = (float)1;\n float scaleZ = (float)1;\n
\ float angleX = (float)0;\n float angleY = (float)0;\n float3
color = float3(1, 1, 1);\n float spawnCount_source = asfloat(sourceAttributeBuffer.Load((sourceIndex
* 0x1 + 0x0) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
^ systemSeed);\r\n#endif\r\n \r\n {\n float tmp_t =
spawnCount_source;\n uint tmp_u = (uint)tmp_t;\n float
tmp_v = (float)tmp_u;\n float tmp_x = pow(tmp_v, (float)0.5);\n uint
tmp_y = (uint)tmp_x;\n uint tmp_z = tmp_y * tmp_y;\n uint
tmp_ba = particleId / tmp_z;\n uint tmp_bb = tmp_ba * tmp_z;\n uint
tmp_bc = particleId - tmp_bb;\n uint tmp_bd = tmp_bc / tmp_y;\n float
tmp_be = (float)tmp_bd;\n uint tmp_bf = tmp_bd * tmp_y;\n uint
tmp_bg = tmp_bc - tmp_bf;\n float tmp_bh = (float)tmp_bg;\n uint
tmp_bi = tmp_bc - tmp_bc;\n float tmp_bj = (float)tmp_bi;\n float3
tmp_bk = float3(tmp_be, tmp_bh, tmp_bj);\n float tmp_bl = (float)tmp_y;\n
\ float3 tmp_bn = float3(tmp_bl, tmp_bl, (float)1);\n float3
tmp_bp = tmp_bn - float3(1, 1, 1);\n float3 tmp_bq = max(tmp_bp,
float3(1, 1, 1));\n float3 tmp_br = tmp_bk / tmp_bq;\n float3
tmp_bt = tmp_br * float3(2, 2, 2);\n float3 tmp_bu = tmp_bt - float3(1,
1, 1);\n float tmp_bv = tmp_bu[0];\n float3 tmp_bw = float3(tmp_bv,
tmp_bv, tmp_bv);\n float3 tmp_bx = saturate(tmp_bp);\n float
tmp_by = tmp_bx[0];\n float3 tmp_bz = float3(tmp_by, tmp_by, tmp_by);\n
\ float3 tmp_ca = tmp_bw * tmp_bz;\n float3 tmp_cc = tmp_ca
* float3(10, 0, 0);\n float tmp_cd = tmp_bu[1];\n float3
tmp_ce = float3(tmp_cd, tmp_cd, tmp_cd);\n float tmp_cf = tmp_bx[1];\n
\ float3 tmp_cg = float3(tmp_cf, tmp_cf, tmp_cf);\n float3
tmp_ch = tmp_ce * tmp_cg;\n float3 tmp_cj = tmp_ch * float3(0, 10,
0);\n float3 tmp_ck = tmp_cc + tmp_cj;\n PositionSequential_913D42CB(particleId,
\ /*inout */position, tmp_ck);\n }\n {\n float tmp_t
= (float)particleId;\n float tmp_v = max(tmp_t, (float)0);\n float
tmp_w = spawnCount_source;\n uint tmp_x = (uint)tmp_w;\n float
tmp_y = (float)tmp_x;\n float tmp_ba = pow(tmp_y, (float)0.5);\n
\ float tmp_bb = tmp_ba * tmp_ba;\n float tmp_bc = min(tmp_v,
tmp_bb);\n float tmp_bd = tmp_bc / tmp_bb;\n float tmp_bf
= tmp_bd * (float)360;\n SetAttribute_48A7BEFB( /*inout */angleZ,
tmp_bf);\n }\n {\n SetAttribute_3278B22F( /*inout */size,
(float)0.00999999978);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n
\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index
* 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index
* 0x3 + 0x61B00) << 2,asuint(angleZ));\n attributeBuffer.Store((index
* 0x1 + 0xAAF40) << 2,asuint(size));\n attributeBuffer.Store((index
* 0x8 + 0xC3603) << 2,asuint(scaleX));\n attributeBuffer.Store((index
* 0x8 + 0xC3604) << 2,asuint(scaleY));\n attributeBuffer.Store((index
* 0x8 + 0xC3605) << 2,asuint(scaleZ));\n attributeBuffer.Store((index
* 0x3 + 0x61B01) << 2,asuint(angleX));\n attributeBuffer.Store((index
* 0x3 + 0x61B02) << 2,asuint(angleY));\n attributeBuffer.Store3((index
* 0x8 + 0xC3600) << 2,asuint(color));\n \n\r\n }\r\n#else\r\n
\ uint index = particleIndex;\r\n attributeBuffer.Store3((index
* 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index *
0x3 + 0x61B00) << 2,asuint(angleZ));\n attributeBuffer.Store((index *
0x1 + 0xAAF40) << 2,asuint(size));\n attributeBuffer.Store((index * 0x8
+ 0xC3603) << 2,asuint(scaleX));\n attributeBuffer.Store((index * 0x8
+ 0xC3604) << 2,asuint(scaleY));\n attributeBuffer.Store((index * 0x8
+ 0xC3605) << 2,asuint(scaleZ));\n attributeBuffer.Store((index * 0x3
+ 0x61B01) << 2,asuint(angleX));\n attributeBuffer.Store((index * 0x3
+ 0x61B02) << 2,asuint(angleY));\n attributeBuffer.Store3((index * 0x8
+ 0xC3600) << 2,asuint(color));\n \n\r\n#endif\r\n }\r\n}\r\n"
- compute: 1
name: '[System 1]Update'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT
1\n#define VFX_USE_ANGLEZ_CURRENT 1\n#define VFX_USE_SCALEX_CURRENT 1\n#define
VFX_USE_SCALEY_CURRENT 1\n#define VFX_USE_SCALEZ_CURRENT 1\n#define VFX_USE_ANGLEX_CURRENT
1\n#define VFX_USE_ANGLEY_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define
VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer
attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer<uint>
deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer<uint>
indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint
dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid SetAttribute_D5151642(inout
float scaleX, inout float scaleY, inout float scaleZ, float3 Scale) /*attribute:scale
Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n{\n scaleX
= Scale.x;\n scaleY = Scale.y;\n scaleZ = Scale.z;\n}\nvoid SetAttribute_44ECFDE2(inout
float angleX, inout float angleY, inout float angleZ, float3 Angle) /*attribute:angle
Composition:Add Source:Slot Random:Off channels:XYZ */\n{\n angleX += Angle.x;\n
\ angleY += Angle.y;\n angleZ += Angle.z;\n}\nvoid SetAttribute_FDD06EC7(inout
float3 color, float3 Color) /*attribute:color Composition:Overwrite Source:Slot
Random:Off channels:XYZ */\n{\n color = Color;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\t\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3
position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat
angleZ = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B00) << 2));\n\t\t\tfloat
scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3603) << 2));\n\t\t\tfloat
scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3604) << 2));\n\t\t\tfloat
scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3605) << 2));\n\t\t\tfloat
angleX = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B01) << 2));\n\t\t\tfloat
angleY = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B02) << 2));\n\t\t\tfloat3
color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xC3600) << 2));\n\t\t\tfloat
spawnCount_source = (float)0;\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t SetAttribute_D5151642(
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(15, 15, 1));\n\t\t\t}\n\t\t\t{\n\t\t\t
\ SetAttribute_44ECFDE2( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
float3(0, 0, 1));\n\t\t\t}\n\t\t\t{\n\t\t\t float tmp_t = position[0];\n\t\t\t
\ float tmp_v = tmp_t * (float)2;\n\t\t\t float tmp_x = position[1];\n\t\t\t
\ float tmp_y = tmp_x * (float)2;\n\t\t\t float3 tmp_z = float3(tmp_v,
(float)1, tmp_y);\n\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_z);\n\t\t\t}\n\t\t\t\n\r\n\t\t\tif
(alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x61B00)
<< 2,asuint(angleZ));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0xC3603)
<< 2,asuint(scaleX));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0xC3604)
<< 2,asuint(scaleY));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0xC3605)
<< 2,asuint(scaleZ));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x61B01)
<< 2,asuint(angleX));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + 0x61B02)
<< 2,asuint(angleY));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0xC3600)
<< 2,asuint(color));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint
indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\t\r\n\t\t\t\tuint
deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
= index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\tfloat angleZ = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B00) << 2));\n\t\tfloat scaleX = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3603) << 2));\n\t\tfloat scaleY = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3604) << 2));\n\t\tfloat scaleZ = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3605) << 2));\n\t\tfloat angleX = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B01) << 2));\n\t\tfloat angleY = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B02) << 2));\n\t\tfloat3 color = asfloat(attributeBuffer.Load3((index
* 0x8 + 0xC3600) << 2));\n\t\tfloat spawnCount_source = (float)0;\n\t\t\n\r\n\t\t\r\n#if
VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t
\ SetAttribute_D5151642( /*inout */scaleX, /*inout */scaleY, /*inout */scaleZ,
float3(15, 15, 1));\n\t\t}\n\t\t{\n\t\t SetAttribute_44ECFDE2( /*inout */angleX,
\ /*inout */angleY, /*inout */angleZ, float3(0, 0, 1));\n\t\t}\n\t\t{\n\t\t
\ float tmp_t = position[0];\n\t\t float tmp_v = tmp_t * (float)2;\n\t\t
\ float tmp_x = position[1];\n\t\t float tmp_y = tmp_x * (float)2;\n\t\t
\ float3 tmp_z = float3(tmp_v, (float)1, tmp_y);\n\t\t SetAttribute_FDD06EC7(
/*inout */color, tmp_z);\n\t\t}\n\t\t\n\r\n\t\tattributeBuffer.Store((index
* 0x3 + 0x61B00) << 2,asuint(angleZ));\n\t\tattributeBuffer.Store((index * 0x8
+ 0xC3603) << 2,asuint(scaleX));\n\t\tattributeBuffer.Store((index * 0x8 + 0xC3604)
<< 2,asuint(scaleY));\n\t\tattributeBuffer.Store((index * 0x8 + 0xC3605) <<
2,asuint(scaleZ));\n\t\tattributeBuffer.Store((index * 0x3 + 0x61B01) << 2,asuint(angleX));\n\t\tattributeBuffer.Store((index
* 0x3 + 0x61B02) << 2,asuint(angleY));\n\t\tattributeBuffer.Store3((index *
0x8 + 0xC3600) << 2,asuint(color));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
- compute: 0
name: '[System 1]Quad Output'
source: "Shader \"Hidden/VFX/System 1/Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull
Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Geometry+0\" \"IgnoreProjector\"=\"False\"
\"RenderType\"=\"Opaque\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tZTest
LEqual\n\t\tZWrite On\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
!defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE
1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT
1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define
VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define
VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define
VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT
1\n\t\t#define VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define
VFX_USE_AXISY_CURRENT 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_PIVOTX_CURRENT
1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT
1\n\t\t#define VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_OPAQUE_PARTICLE 1\n\t\t#define
VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D
mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t//
Depth pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"DepthForwardOnly\"
}\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma
target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if
USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2
uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION
|| VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame
blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3 builtInInterpolants
: TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t//
x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tnointerpolation
float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define
VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define
VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD
builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define
VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV
uv\n\t\t\t\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\t\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID
: SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index
= id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) +
instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index =
(id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS
o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount
= 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
(index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3
position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat
angleZ = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat
size = asfloat(attributeBuffer.Load((index * 0x1 + 0xAAF40) << 2));\n\t\t\t\t\t\tfloat
scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3603) << 2));\n\t\t\t\t\t\tfloat
scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3604) << 2));\n\t\t\t\t\t\tfloat
scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3605) << 2));\n\t\t\t\t\t\tfloat
angleX = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B01) << 2));\n\t\t\t\t\t\tfloat
angleY = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B02) << 2));\n\t\t\t\t\t\tfloat3
color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xC3600) << 2));\n\t\t\t\t\t\tfloat
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (bool)true;\n\t\t\t\t\t\tfloat3
axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3
axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
spawnCount_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
alive = (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn
o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat angleZ = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat size = asfloat(attributeBuffer.Load((index
* 0x1 + 0xAAF40) << 2));\n\t\t\t\t\t\tfloat scaleX = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3603) << 2));\n\t\t\t\t\t\tfloat scaleY = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3604) << 2));\n\t\t\t\t\t\tfloat scaleZ = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3605) << 2));\n\t\t\t\t\t\tfloat angleX = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B01) << 2));\n\t\t\t\t\t\tfloat angleY = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B02) << 2));\n\t\t\t\t\t\tfloat3 color = asfloat(attributeBuffer.Load3((index
* 0x8 + 0xC3600) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3
axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3
axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
spawnCount_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
= float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst
float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst
float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f,
\t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst
float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2
vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale)
+ 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst
float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor
= id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id
& 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
*= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4
elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3
vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS
= TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef
VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z)
< 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER
2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS
= vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA)
\n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
= o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize,
invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw
= uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat
alpha = VFXGetFragmentColor(i).a;\n\t\t\t\talpha *= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i).a;\t\t\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\treturn
(float4)0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t// Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags
{ \"LightMode\"=\"ForwardOnly\" }\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma
target 4.5\n\t\t\t\n\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos
: SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv :
TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if
VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tnointerpolation float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if
USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || USE_EXPOSURE_WEIGHT\n\t\t\t\t//
x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t//
z: frame blending factor\n\t\t\t\t// w: exposure weight\n\t\t\t\tnointerpolation
float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t//
x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tnointerpolation
float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3
posWS : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\t\n\t\t\tstruct ps_output\n\t\t\t{\n\t\t\t\tfloat4
color : SV_Target0;\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS ps_input\n\t\t#define
VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR color.rgb\n\t\t#define
VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define
VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_MOTIONVECTORSCALE
builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV uv\n\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define
VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t#if USE_EXPOSURE_WEIGHT\n\t\t#define
VFX_VARYING_EXPOSUREWEIGHT builtInInterpolants.w\n\t\t#endif\n\t\t\t\t\n\t\t\t#if
!(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\t\n\t\t\t\n\t\t\t#pragma
vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID
: SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index
= id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) +
instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index =
(id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS
o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount
= 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
(index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3
position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat
angleZ = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat
size = asfloat(attributeBuffer.Load((index * 0x1 + 0xAAF40) << 2));\n\t\t\t\t\t\tfloat
scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3603) << 2));\n\t\t\t\t\t\tfloat
scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3604) << 2));\n\t\t\t\t\t\tfloat
scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0xC3605) << 2));\n\t\t\t\t\t\tfloat
angleX = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B01) << 2));\n\t\t\t\t\t\tfloat
angleY = asfloat(attributeBuffer.Load((index * 0x3 + 0x61B02) << 2));\n\t\t\t\t\t\tfloat3
color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xC3600) << 2));\n\t\t\t\t\t\tfloat
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (bool)true;\n\t\t\t\t\t\tfloat3
axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3
axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
spawnCount_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
alive = (bool)true;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn
o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
* 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat angleZ = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat size = asfloat(attributeBuffer.Load((index
* 0x1 + 0xAAF40) << 2));\n\t\t\t\t\t\tfloat scaleX = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3603) << 2));\n\t\t\t\t\t\tfloat scaleY = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3604) << 2));\n\t\t\t\t\t\tfloat scaleZ = asfloat(attributeBuffer.Load((index
* 0x8 + 0xC3605) << 2));\n\t\t\t\t\t\tfloat angleX = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B01) << 2));\n\t\t\t\t\t\tfloat angleY = asfloat(attributeBuffer.Load((index
* 0x3 + 0x61B02) << 2));\n\t\t\t\t\t\tfloat3 color = asfloat(attributeBuffer.Load3((index
* 0x8 + 0xC3600) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3
axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3
axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
spawnCount_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
= float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst
float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst
float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f,
\t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst
float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2
vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale)
+ 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst
float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor
= id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id
& 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
*= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4
elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3
vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS
= TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef
VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z)
< 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER
2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS
= vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA)
\n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
= exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
= o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize,
invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw
= uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
fragment frag\n\t\t\tps_output frag(ps_input i)\n\t\t\t{\n\t\t\t\tps_output
o = (ps_output)0;\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\n\t\t\t\t#define
VFX_TEXTURE_COLOR VFXGetTextureColor(VFX_SAMPLER(mainTexture),i)\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tfloat4
color = VFXGetFragmentColor(i);\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifndef VFX_TEXTURE_COLOR\n\t\t\t\t\t\t\t#define
VFX_TEXTURE_COLOR float4(1.0,1.0,1.0,1.0)\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
VFX_COLORMAPPING_DEFAULT\n\t\t\t\t\t\t\to.color = color * VFX_TEXTURE_COLOR;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient,
VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\n\t\t\t\to.color
= VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a
= saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n"
m_Infos:
m_Expressions:
m_Expressions:
- op: 1
valueIndex: 0
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 1
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 2
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 5
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 8
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 9
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 12
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 13
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 16
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 17
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 20
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 23
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 24
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 27
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 1
valueIndex: 29
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
valueIndex: 32
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 2
- op: 1
valueIndex: 34
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 7
m_NeedsLocalToWorld: 0
m_NeedsWorldToLocal: 0
m_NeededMainCameraBuffers: 0
m_PropertySheet:
m_Float:
m_Array:
- m_ExpressionIndex: 0
m_Value: 0.5
- m_ExpressionIndex: 1
m_Value: 1
- m_ExpressionIndex: 4
m_Value: 0
- m_ExpressionIndex: 6
m_Value: 2
- m_ExpressionIndex: 8
m_Value: 360
- m_ExpressionIndex: 11
m_Value: 0.01
m_Vector2f:
m_Array:
- m_ExpressionIndex: 13
m_Value: {x: 10000, y: 10000}
- m_ExpressionIndex: 15
m_Value: {x: 0, y: 0}
m_Vector3f:
m_Array:
- m_ExpressionIndex: 2
m_Value: {x: 1, y: 1, z: 1}
- m_ExpressionIndex: 3
m_Value: {x: 2, y: 2, z: 2}
- m_ExpressionIndex: 5
m_Value: {x: 10, y: 0, z: 0}
- m_ExpressionIndex: 7
m_Value: {x: 0, y: 10, z: 0}
- m_ExpressionIndex: 9
m_Value: {x: 0, y: 0, z: 1}
- m_ExpressionIndex: 10
m_Value: {x: 15, y: 15, z: 1}
- m_ExpressionIndex: 12
m_Value: {x: 0, y: 0, z: 0}
- m_ExpressionIndex: 14
m_Value: {x: 100, y: 100, z: 100}
m_Vector4f:
m_Array: []
m_Uint:
m_Array: []
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array: []
m_Gradient:
m_Array: []
m_NamedObject:
m_Array:
- m_ExpressionIndex: 16
m_Value: {fileID: 0}
m_Bool:
m_Array: []
m_ExposedExpressions: []
m_Buffers:
- type: 1
size: 1600256
layout:
- name: position
type: 3
offset:
bucket: 0
structure: 4
element: 0
- name: angleZ
type: 1
offset:
bucket: 400128
structure: 3
element: 0
- name: angleX
type: 1
offset:
bucket: 400128
structure: 3
element: 1
- name: angleY
type: 1
offset:
bucket: 400128
structure: 3
element: 2
- name: size
type: 1
offset:
bucket: 700224
structure: 1
element: 0
- name: color
type: 3
offset:
bucket: 800256
structure: 8
element: 0
- name: scaleX
type: 1
offset:
bucket: 800256
structure: 8
element: 3
- name: scaleY
type: 1
offset:
bucket: 800256
structure: 8
element: 4
- name: scaleZ
type: 1
offset:
bucket: 800256
structure: 8
element: 5
capacity: 100000
stride: 4
- type: 1
size: 1600512
layout:
- name: position
type: 3
offset:
bucket: 0
structure: 4
element: 0
- name: angleZ
type: 1
offset:
bucket: 400128
structure: 3
element: 0
- name: angleX
type: 1
offset:
bucket: 400128
structure: 3
element: 1
- name: angleY
type: 1
offset:
bucket: 400128
structure: 3
element: 2
- name: size
type: 1
offset:
bucket: 700224
structure: 1
element: 0
- name: color
type: 3
offset:
bucket: 800256
structure: 8
element: 0
- name: scaleX
type: 1
offset:
bucket: 800256
structure: 8
element: 3
- name: scaleY
type: 1
offset:
bucket: 800256
structure: 8
element: 4
- name: scaleZ
type: 1
offset:
bucket: 800256
structure: 8
element: 5
capacity: 100032
stride: 4
- type: 1
size: 1
layout:
- name: spawnCount
type: 1
offset:
bucket: 0
structure: 1
element: 0
capacity: 1
stride: 4
m_TemporaryBuffers: []
m_CPUBuffers:
- capacity: 1
stride: 1
layout:
- name: spawnCount
type: 1
offset:
bucket: 0
structure: 1
element: 0
initialData:
data: 00000000
- capacity: 1
stride: 1
layout:
- name: spawnCount
type: 1
offset:
bucket: 0
structure: 1
element: 0
initialData:
data: 00000000
m_Events:
- name: OnPlay
playSystems: 00000000
stopSystems:
- name: OnStop
playSystems:
stopSystems: 00000000
m_RuntimeVersion: 10
m_RendererSettings:
motionVectorGenerationMode: 0
shadowCastingMode: 0
receiveShadows: 0
reflectionProbeUsage: 0
lightProbeUsage: 0
m_CullingFlags: 3
m_UpdateMode: 0
m_PreWarmDeltaTime: 0.05
m_PreWarmStepCount: 0
m_Systems:
- type: 0
flags: 0
capacity: 0
layer: 4294967295
buffers:
- nameId: spawner_output
index: 1
values: []
tasks:
- type: 268435457
buffers: []
temporaryBuffers: []
values:
- nameId: Count
index: 13
- nameId: Delay
index: 15
params: []
processor: {fileID: 0}
shaderSourceIndex: -1
- type: 1
flags: 0
capacity: 100000
layer: 4294967295
buffers:
- nameId: attributeBuffer
index: 0
- nameId: sourceAttributeBuffer
index: 2
- nameId: spawner_input
index: 1
values:
- nameId: bounds_center
index: 12
- nameId: bounds_size
index: 14
tasks:
- type: 536870912
buffers:
- nameId: attributeBuffer
index: 0
- nameId: sourceAttributeBuffer
index: 2
temporaryBuffers: []
values: []
params:
- nameId: bounds_center
index: 12
- nameId: bounds_size
index: 14
processor: {fileID: 0}
shaderSourceIndex: 0
- type: 805306368
buffers:
- nameId: attributeBuffer
index: 0
temporaryBuffers: []
values: []
params: []
processor: {fileID: 0}
shaderSourceIndex: 1
- type: 1073741826
buffers:
- nameId: attributeBuffer
index: 0
temporaryBuffers: []
values:
- nameId: mainTexture
index: 16
params:
- nameId: sortPriority
index: 0
processor: {fileID: 0}
shaderSourceIndex: 2
--- !u!114 &8926484042661614612
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 183, y: 553}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661614613}
attribute: particleId
location: 0
mask: xyz
--- !u!114 &8926484042661614613
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614613}
m_MasterData:
m_Owner: {fileID: 8926484042661614612}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: particleId
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614622}
--- !u!114 &8926484042661614621
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a02ebe9815b1084495277ae39c6c270, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 423, y: 625}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614622}
- {fileID: 8926484042661614623}
- {fileID: 8926484042661614624}
- {fileID: 8926484042661614625}
- {fileID: 8926484042661614626}
m_OutputSlots:
- {fileID: 8926484042661614627}
m_Type:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_Clamp: 1
--- !u!114 &8926484042661614622
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614622}
m_MasterData:
m_Owner: {fileID: 8926484042661614621}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.5
m_Space: 2147483647
m_Property:
name: input
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The value to be remapped into the new range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614613}
--- !u!114 &8926484042661614623
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614623}
m_MasterData:
m_Owner: {fileID: 8926484042661614621}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: oldRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The start of the old range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614624
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614624}
m_MasterData:
m_Owner: {fileID: 8926484042661614621}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1000
m_Space: 2147483647
m_Property:
name: oldRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The end of the old range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614966}
--- !u!114 &8926484042661614625
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614625}
m_MasterData:
m_Owner: {fileID: 8926484042661614621}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: newRangeMin
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The start of the new range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614626
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614626}
m_MasterData:
m_Owner: {fileID: 8926484042661614621}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 360
m_Space: 2147483647
m_Property:
name: newRangeMax
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The end of the new range.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614627
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614627}
m_MasterData:
m_Owner: {fileID: 8926484042661614621}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614901}
--- !u!114 &8926484042661614835
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3ab9b05052599f344a6b1ae204834e10, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114946465509916290}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614873}
- {fileID: 8926484042661614837}
- {fileID: 8926484042661614838}
- {fileID: 8926484042661614839}
- {fileID: 8926484042661614840}
- {fileID: 8926484042661614845}
- {fileID: 8926484042661614850}
- {fileID: 8926484042661614855}
m_OutputSlots: []
m_Disabled: 0
shape: 2
index: 0
writePosition: 1
writeTargetPosition: 0
mode: 0
--- !u!114 &8926484042661614837
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614837}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 20
m_Space: 2147483647
m_Property:
name: CountX
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Element X count used to loop over the sequence
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614962}
--- !u!114 &8926484042661614838
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614838}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 20
m_Space: 2147483647
m_Property:
name: CountY
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Element Y count used to loop over the sequence
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614962}
--- !u!114 &8926484042661614839
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614839}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: CountZ
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Element Z count used to loop over the sequence
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614840
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614841}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614840}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}'
m_Space: 0
m_Property:
name: Origin
m_serializedType:
m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614841
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614840}
m_Children:
- {fileID: 8926484042661614842}
- {fileID: 8926484042661614843}
- {fileID: 8926484042661614844}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614840}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: position
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The position.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614842
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614841}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614840}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614843
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614841}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614840}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614844
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614841}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614840}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614845
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614846}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614845}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":10.0,"y":0.0,"z":0.0}}'
m_Space: 0
m_Property:
name: AxisX
m_serializedType:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614846
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614845}
m_Children:
- {fileID: 8926484042661614847}
- {fileID: 8926484042661614848}
- {fileID: 8926484042661614849}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614845}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: vector
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The vector.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614847
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614846}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614845}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614848
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614846}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614845}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614849
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614846}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614845}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614850
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614851}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614850}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":0.0,"y":10.0,"z":0.0}}'
m_Space: 0
m_Property:
name: AxisY
m_serializedType:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614851
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614850}
m_Children:
- {fileID: 8926484042661614852}
- {fileID: 8926484042661614853}
- {fileID: 8926484042661614854}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614850}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: vector
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The vector.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614852
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614851}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614850}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614853
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614851}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614850}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614854
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614851}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614850}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614855
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614856}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614855}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":0.0}}'
m_Space: 0
m_Property:
name: AxisZ
m_serializedType:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614856
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614855}
m_Children:
- {fileID: 8926484042661614857}
- {fileID: 8926484042661614858}
- {fileID: 8926484042661614859}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614855}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: vector
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: The vector.
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614857
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614856}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614855}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614858
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614856}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614855}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614859
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614856}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614855}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614873
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4d246e354feb93041a837a9ef59437cb, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614873}
m_MasterData:
m_Owner: {fileID: 8926484042661614835}
m_Value:
m_Type:
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: OffsetIndex
m_serializedType:
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Offset applied to the initial index used to compute the position
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614874
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children:
- {fileID: 8926484042661614875}
m_UIPosition: {x: 701, y: -40}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots: []
m_Label:
m_Data: {fileID: 0}
m_InputFlowSlot:
- link: []
- link: []
m_OutputFlowSlot:
- link:
- context: {fileID: 114946465509916290}
slotIndex: 0
--- !u!114 &8926484042661614875
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5e382412bb691334bb79457a6c127924, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614874}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614876}
- {fileID: 8926484042661614877}
m_OutputSlots: []
m_Disabled: 0
repeat: 0
spawnMode: 0
delayMode: 0
--- !u!114 &8926484042661614876
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614876}
m_MasterData:
m_Owner: {fileID: 8926484042661614875}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 10000
m_Space: 2147483647
m_Property:
name: Count
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Count for each burst
m_Regex:
m_RegexMaxLength: 0
- m_Type: 1
m_Min: 0
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614877
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614877}
m_MasterData:
m_Owner: {fileID: 8926484042661614875}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Delay
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes:
- m_Type: 3
m_Min: -Infinity
m_Max: Infinity
m_Tooltip: Delay between each burst
m_Regex:
m_RegexMaxLength: 0
- m_Type: 1
m_Min: 0
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614889
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114780028408030698}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615068}
m_OutputSlots: []
m_Disabled: 0
attribute: angle
Composition: 1
Source: 0
Random: 0
channels: 6
--- !u!114 &8926484042661614900
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114946465509916290}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614901}
m_OutputSlots: []
m_Disabled: 0
attribute: angle
Composition: 0
Source: 0
Random: 0
channels: 2
--- !u!114 &8926484042661614901
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614901}
m_MasterData:
m_Owner: {fileID: 8926484042661614900}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: Angle
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614627}
--- !u!114 &8926484042661614953
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114780028408030698}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614954}
m_OutputSlots: []
m_Disabled: 0
attribute: scale
Composition: 0
Source: 0
Random: 0
channels: 6
--- !u!114 &8926484042661614954
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661614955}
- {fileID: 8926484042661614956}
- {fileID: 8926484042661614957}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614954}
m_MasterData:
m_Owner: {fileID: 8926484042661614953}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":15.0,"y":15.0,"z":1.0}'
m_Space: 2147483647
m_Property:
name: Scale
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614955
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614954}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614954}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614956
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614954}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614954}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614957
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661614954}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614954}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614958
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f0d725da0583a0e4fa477585f4b1194f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 252, y: 472}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661614959}
--- !u!114 &8926484042661614959
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614959}
m_MasterData:
m_Owner: {fileID: 8926484042661614958}
m_Value:
m_Type:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: SpawnCount
m_serializedType:
m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614961}
--- !u!114 &8926484042661614960
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cd176b934c3ce1b41af8188d085eb2d5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 476, y: 536}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614961}
m_OutputSlots:
- {fileID: 8926484042661614962}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661614961
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614961}
m_MasterData:
m_Owner: {fileID: 8926484042661614960}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614959}
--- !u!114 &8926484042661614962
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614962}
m_MasterData:
m_Owner: {fileID: 8926484042661614960}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614837}
- {fileID: 8926484042661614838}
- {fileID: 8926484042661614964}
- {fileID: 8926484042661614965}
--- !u!114 &8926484042661614963
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 187, y: 784}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614964}
- {fileID: 8926484042661614965}
m_OutputSlots:
- {fileID: 8926484042661614966}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661614964
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614964}
m_MasterData:
m_Owner: {fileID: 8926484042661614963}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614962}
--- !u!114 &8926484042661614965
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614965}
m_MasterData:
m_Owner: {fileID: 8926484042661614963}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661614962}
--- !u!114 &8926484042661614966
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614966}
m_MasterData:
m_Owner: {fileID: 8926484042661614963}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614624}
--- !u!114 &8926484042661615026
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114780028408030698}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615027}
m_OutputSlots: []
m_Disabled: 0
attribute: color
Composition: 0
Source: 0
Random: 0
channels: 6
--- !u!114 &8926484042661615027
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615028}
- {fileID: 8926484042661615029}
- {fileID: 8926484042661615030}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615027}
m_MasterData:
m_Owner: {fileID: 8926484042661615026}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":1.0,"y":1.0,"z":1.0}'
m_Space: 2147483647
m_Property:
name: Color
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes:
- m_Type: 5
m_Min: -Infinity
m_Max: Infinity
m_Tooltip:
m_Regex:
m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615028
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615027}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615027}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615075}
--- !u!114 &8926484042661615029
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615027}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615027}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615030
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615027}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615027}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615079}
--- !u!114 &8926484042661615031
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 246, y: 1228}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots: []
m_OutputSlots:
- {fileID: 8926484042661615032}
attribute: position
location: 0
mask: xyz
--- !u!114 &8926484042661615032
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615033}
- {fileID: 8926484042661615034}
- {fileID: 8926484042661615035}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615032}
m_MasterData:
m_Owner: {fileID: 8926484042661615031}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: position
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661615033
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615032}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615032}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615073}
--- !u!114 &8926484042661615034
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615032}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615032}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615077}
--- !u!114 &8926484042661615035
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615032}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615032}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots: []
--- !u!114 &8926484042661615052
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114946465509916290}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615053}
m_OutputSlots: []
m_Disabled: 0
attribute: size
Composition: 0
Source: 0
Random: 0
channels: 6
--- !u!114 &8926484042661615053
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615053}
m_MasterData:
m_Owner: {fileID: 8926484042661615052}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.01
m_Space: 2147483647
m_Property:
name: Size
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615068
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children:
- {fileID: 8926484042661615069}
- {fileID: 8926484042661615070}
- {fileID: 8926484042661615071}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615068}
m_MasterData:
m_Owner: {fileID: 8926484042661614889}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.0,"y":0.0,"z":1.0}'
m_Space: 2147483647
m_Property:
name: Angle
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615069
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615068}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615068}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: x
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615070
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615068}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615068}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: y
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615071
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 8926484042661615068}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615068}
m_MasterData:
m_Owner: {fileID: 0}
m_Value:
m_Type:
m_SerializableType:
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: z
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615072
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 530.6156, y: 1361.7162}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615073}
- {fileID: 8926484042661615074}
m_OutputSlots:
- {fileID: 8926484042661615075}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615073
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615073}
m_MasterData:
m_Owner: {fileID: 8926484042661615072}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615033}
--- !u!114 &8926484042661615074
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615074}
m_MasterData:
m_Owner: {fileID: 8926484042661615072}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615085}
--- !u!114 &8926484042661615075
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615075}
m_MasterData:
m_Owner: {fileID: 8926484042661615072}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615028}
--- !u!114 &8926484042661615076
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b8ee8a7543fa09e42a7c8616f60d2ad7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 527, y: 1479}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615077}
- {fileID: 8926484042661615078}
m_OutputSlots:
- {fileID: 8926484042661615079}
m_Operands:
- name: a
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- name: b
type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615077
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615077}
m_MasterData:
m_Owner: {fileID: 8926484042661615076}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: a
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615034}
--- !u!114 &8926484042661615078
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615078}
m_MasterData:
m_Owner: {fileID: 8926484042661615076}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1
m_Space: 2147483647
m_Property:
name: b
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots:
- {fileID: 8926484042661615085}
--- !u!114 &8926484042661615079
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615079}
m_MasterData:
m_Owner: {fileID: 8926484042661615076}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615030}
--- !u!114 &8926484042661615083
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 297, y: 1486}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615084}
m_OutputSlots:
- {fileID: 8926484042661615085}
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
--- !u!114 &8926484042661615084
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615084}
m_MasterData:
m_Owner: {fileID: 8926484042661615083}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject: 2
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615085
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615085}
m_MasterData:
m_Owner: {fileID: 8926484042661615083}
m_Value:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
m_SerializableObject:
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661615074}
- {fileID: 8926484042661615078}
--- !u!114 &8926484042661615087
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 711.0766, y: 1763.9602}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615088}
m_OutputSlots: []
m_Label:
m_Data: {fileID: 114428730288789306}
m_InputFlowSlot:
- link:
- context: {fileID: 114780028408030698}
slotIndex: 0
m_OutputFlowSlot:
- link: []
blendMode: 4
m_SubOutputs:
- {fileID: 8926484042661615090}
cullMode: 0
zWriteMode: 0
zTestMode: 0
colorMappingMode: 0
uvMode: 0
useSoftParticle: 0
sortPriority: 0
sort: 0
indirectDraw: 0
castShadows: 0
useExposureWeight: 0
primitiveType: 1
useGeometryShader: 0
--- !u!114 &8926484042661615088
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615088}
m_MasterData:
m_Owner: {fileID: 8926484042661615087}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject:
m_Space: 2147483647
m_Property:
name: mainTexture
m_serializedType:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661615090
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
opaqueRenderQueue: 0
transparentRenderQueue: 1