soundvision/UnityProject/Assets/ThridParty/Windows/Kinect/CameraSpacePoint.cs
2019-07-06 14:50:40 +02:00

47 lines
1.2 KiB
C#

using RootSystem = System;
using System.Linq;
using System.Collections.Generic;
namespace Windows.Kinect
{
//
// Windows.Kinect.CameraSpacePoint
//
[RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
public struct CameraSpacePoint
{
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is CameraSpacePoint))
{
return false;
}
return this.Equals((CameraSpacePoint)obj);
}
public bool Equals(CameraSpacePoint obj)
{
return X.Equals(obj.X) && Y.Equals(obj.Y) && Z.Equals(obj.Z);
}
public static bool operator ==(CameraSpacePoint a, CameraSpacePoint b)
{
return a.Equals(b);
}
public static bool operator !=(CameraSpacePoint a, CameraSpacePoint b)
{
return !(a.Equals(b));
}
}
}