soundvision/UnityProject/Assets/ThridParty/Assets/JapaneseHouse
Chikashi Miyama 377dd40a98 fix #56
2019-10-04 15:35:23 +02:00
..
Materials removed suspicious materials 2019-10-03 23:03:13 +02:00
meshes fix #56 2019-10-04 15:35:23 +02:00
scenes add some sample assets 2019-10-03 21:41:59 +02:00
textures add some sample assets 2019-10-03 21:41:59 +02:00
door.prefab add some sample assets 2019-10-03 21:41:59 +02:00
door.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
floor.prefab add some sample assets 2019-10-03 21:41:59 +02:00
floor.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
ladder.prefab removed suspicious materials 2019-10-03 23:03:13 +02:00
ladder.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
Lantern.prefab removed suspicious materials 2019-10-03 23:03:13 +02:00
Lantern.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
Materials.meta add some sample assets 2019-10-03 21:41:59 +02:00
meshes.meta add some sample assets 2019-10-03 21:41:59 +02:00
ReadMe.txt add some sample assets 2019-10-03 21:41:59 +02:00
ReadMe.txt.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof 2x2.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof 2x2.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof 4x4.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof 4x4.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof corner A 2x2.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof corner A 2x2.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof corner A 4x4.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof corner A 4x4.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof corner A.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof corner A.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof corner B 2x2.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof corner B 2x2.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof corner B 4x4.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof corner B 4x4.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof corner B.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof corner B.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof end B corner A.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof end B corner A.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof end B corner B.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof end B corner B.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof end B.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof end B.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof end L.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof end L.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof end R.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof end R.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof top end.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof top end.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof top.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof top.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
roof.prefab add some sample assets 2019-10-03 21:41:59 +02:00
roof.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
scenes.meta add some sample assets 2019-10-03 21:41:59 +02:00
textures.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall A.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall A.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall B.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall B.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall C.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall C.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
Wall D.prefab add some sample assets 2019-10-03 21:41:59 +02:00
Wall D.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall small A.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall small A.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall small A1.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall small A1.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall small B.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall small B.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
wall small B1.prefab add some sample assets 2019-10-03 21:41:59 +02:00
wall small B1.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00
Window.prefab add some sample assets 2019-10-03 21:41:59 +02:00
Window.prefab.meta add some sample assets 2019-10-03 21:41:59 +02:00

This is a modular japanese house for interior and exterior scenes

1024x1024 and 2048x2048 textures

 wall A -          280 triangles
 wall B -          312
 wall C -          36
 wall D -          98
 wall small A -    76
 wall small A1 -   56
 wall small B -    732
 wall small B1 -   712
 roof -            790
 roof end R -      833
 roof end L -      833
 roof corner A -   1216
 roof corner B -   1061
 floor -           32
 ladder -          728
 lantern -         1084
 door -            210
 window -          672

just drop the prefab on the scene ,use ctrl to rotate and move the models
If you are using or upgrading to Unity 5, you can use the standard material and assign the Metallic/Smoothness and occlusion maps in textures folder.

the textures are named:
MaterialName_MetallicSmoothness
MaterialName_Occlusion

and the emision map for the lantern
Lantern_Emission