![]() in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal. |
||
---|---|---|
.. | ||
RotateGameObject.cs | ||
RotateGameObject.cs.meta |
![]() in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal. |
||
---|---|---|
.. | ||
RotateGameObject.cs | ||
RotateGameObject.cs.meta |