37 lines
No EOL
1.3 KiB
C#
37 lines
No EOL
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace cylvester
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{
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public class TextureMapper : MonoBehaviour
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{
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[SerializeField] private Waveform waveform;
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[SerializeField] private Spectrogram spectrogram;
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[SerializeField] private GameObject waveformPanel;
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[SerializeField] private GameObject spectrogramPanel;
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[SerializeField] private GameObject chikashiPanel;
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private Renderer waveFormRenderer_;
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private Renderer spectroGramRenderer_;
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private Renderer chikashiRenderer_;
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private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
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private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
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void Start()
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{
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waveFormRenderer_ = waveformPanel.GetComponent<Renderer>();
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spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
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chikashiRenderer_ = chikashiPanel.GetComponent<Renderer>();
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}
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void Update()
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{
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waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
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spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
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chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
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}
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}
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} |