80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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[Serializable]
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public class UnityStateEvent : UnityEvent<string>
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{}
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public interface IStateManager
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{
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int State { set; }
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string[] StateTitles { get; }
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void OnMidiReceived(MidiMessage message);
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}
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public class StateManager : MonoBehaviour, IStateManager
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{
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private enum Operation
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{
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Rewind = 0,
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Previous = 1,
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Next = 2
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}
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[SerializeField] private string csvFileName = "qlist";
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[SerializeField] private UnityStateEvent onStateChanged;
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[SerializeField] private int sceneSelection;
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void Start()
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{
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var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv");
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var lines = content.Split("\n"[0]);
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StateTitles = new string[lines.Length - 1];
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for (var i = 1; i < lines.Length; ++i)
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{
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var columns = (lines[i].Trim()).Split(","[0]);
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StateTitles[i-1] = columns[0];
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}
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}
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public string[] StateTitles { get; private set; }
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public int State
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{
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set
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{
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sceneSelection = value;
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onStateChanged.Invoke(StateTitles[sceneSelection]);
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}
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}
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public void OnMidiReceived(MidiMessage message)
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{
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if (message.Status != 176 || message.Data1 != 127) return;
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switch ((Operation)message.Data2)
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{
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case Operation.Rewind:
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if (sceneSelection == 0) return;
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sceneSelection = 0;
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break;
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case Operation.Previous:
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if (sceneSelection == 0) return;
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sceneSelection--;
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break;
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case Operation.Next:
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if (sceneSelection >= StateTitles.Length - 1) return;
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sceneSelection++;
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break;
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default:
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return;
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}
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onStateChanged.Invoke(StateTitles[sceneSelection]);
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}
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}
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}
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