71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using UnityEngine;
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using System.Collections;
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using com.rfilkov.kinect;
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namespace com.rfilkov.components
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{
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/// <summary>
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/// ForegroundToRenderer sets the texture of the Renderer-component to be the BRM's foreground texture.
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/// </summary>
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public class ForegroundToRenderer : MonoBehaviour
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{
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private Renderer thisRenderer = null;
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private KinectManager kinectManager = null;
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private BackgroundRemovalManager backManager = null;
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void Start()
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{
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thisRenderer = GetComponent<Renderer>();
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kinectManager = KinectManager.Instance;
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backManager = FindObjectOfType<BackgroundRemovalManager>();
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if (kinectManager && kinectManager.IsInitialized() && backManager && backManager.enabled)
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{
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Vector3 localScale = transform.localScale;
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localScale.z = localScale.x * kinectManager.GetColorImageHeight(backManager.sensorIndex) / kinectManager.GetColorImageWidth(backManager.sensorIndex);
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//localScale.x = -localScale.x;
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//// apply color image scale
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//Vector3 colorImageScale = kinectManager.GetColorImageScale(backManager.sensorIndex);
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//if (colorImageScale.x < 0f)
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// localScale.x = -localScale.x;
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//if (colorImageScale.y < 0f)
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// localScale.z = -localScale.z;
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transform.localScale = localScale;
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}
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}
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void Update()
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{
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if (thisRenderer && thisRenderer.sharedMaterial.mainTexture == null)
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{
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if (kinectManager && backManager && backManager.enabled /**&& backManager.IsBackgroundRemovalInitialized()*/)
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{
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thisRenderer.sharedMaterial.mainTexture = backManager.GetForegroundTex();
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}
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}
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//else if (thisRenderer && thisRenderer.sharedMaterial.mainTexture != null)
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//{
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// if (KinectManager.Instance == null)
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// {
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// thisRenderer.sharedMaterial.mainTexture = null;
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// }
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//}
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}
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void OnApplicationPause(bool isPaused)
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{
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// fix for app pause & restore (UWP)
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if (isPaused && thisRenderer && thisRenderer.sharedMaterial.mainTexture != null)
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{
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thisRenderer.sharedMaterial.mainTexture = null;
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}
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}
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}
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}
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