324816de02
Closes #121
95 lines
No EOL
3.5 KiB
C#
95 lines
No EOL
3.5 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Timeline;
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using UnityEngine.Playables;
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namespace cylvester
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{
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public class MidiTransitionController : MonoBehaviour
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{
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[SerializeField] private int oneBarLoopButton = 86;
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[SerializeField] private int fourBarLoopButton = 94;
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[SerializeField] private PlayableDirector playableDirector;
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private int oneBarLoop = 96;
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private int fourBarLoop = 384;
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private int instaTrig = 2;
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private int nextSelectedSceneOutput = 18;
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private int lastSelectedSceneOutput = 17;
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private bool instaChangeActive;
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private int currentTick;
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private float transitionLength = 16; //sets the duration in Seconds, how long a transition has to be in "TimeLine" to be played back correctly when CYLVESTER is hooked up correctly
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private float restTimeS = 1f; //init transTime is 1 Second
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[SerializeField] private int lastSelectedScene = 0;
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[SerializeField] private int currentSelectedScene = 0;
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[SerializeField] private int nextSelectedScene;
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[SerializeField, Range(1, 16)] private int channel = 1;
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[SerializeField] StateManager stateManager;
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public void OnSyncReceived(MidiSync midiSync, int counter)
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{
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currentTick = counter;
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}
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public void OnMidiMessageReceived(MidiMessage mes)
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{
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if (mes.Status - 176 == channel - 1) //Which Channel
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{
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if (mes.Data1 == nextSelectedSceneOutput)
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{
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nextSelectedScene = mes.Data2; //Get next Schene Update
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}
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if (mes.Data1 == lastSelectedSceneOutput)
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lastSelectedScene = mes.Data2; //Get current selected Scene
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if (mes.Data1 == oneBarLoopButton) //Button fourBarLoop
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{
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RestTime(fourBarLoop - currentTick % fourBarLoop);
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TimelinePlaybackSpeed();
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stateManager.SelectedState = nextSelectedScene;
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}
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if (mes.Data1 == fourBarLoopButton) //Button oneBarLoop
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{
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RestTime(oneBarLoop - currentTick % oneBarLoop);
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TimelinePlaybackSpeed();
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stateManager.SelectedState = nextSelectedScene;
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}
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if (mes.Data1 == instaTrig)
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{
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instaChangeActive = true;
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if (instaChangeActive && (currentSelectedScene != lastSelectedScene))
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{
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currentSelectedScene = lastSelectedScene;
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stateManager.SelectedState = lastSelectedScene;
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playableDirector.playableGraph.GetRootPlayable(0).SetSpeed(10);
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Debug.Log("Instatrig " + currentSelectedScene);
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Debug.Log("Last selected Scene new " + lastSelectedScene);
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instaChangeActive = false;
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}
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}
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}
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}
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public void RestTime(int restTick)
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{
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restTimeS = restTick / 24.0f / stateManager.CurrentState.Bpm * 60;
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}
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public void TimelinePlaybackSpeed()
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{
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float timelinePlaybackSpeed = transitionLength / Mathf.Clamp(restTimeS, 0.001f, transitionLength);
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playableDirector.playableGraph.GetRootPlayable(0).SetSpeed(timelinePlaybackSpeed); //set playbackspeed of Timeline
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}
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}
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} |