15 lines
395 B
C#
15 lines
395 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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public class PitchVFXBind : MonoBehaviour
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{
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[SerializeField] private VisualEffect targetVfx = null;
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private static readonly string pitchValue = "Pitch Value";
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public void OnEnergyChanged(float energy)
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{
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targetVfx.SetFloat(pitchValue, energy);
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}
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}
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