100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using UnityEngine;
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using System.Collections;
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using Windows.Kinect;
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public class MultiSourceManager : MonoBehaviour {
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public int ColorWidth { get; private set; }
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public int ColorHeight { get; private set; }
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private KinectSensor _Sensor;
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private MultiSourceFrameReader _Reader;
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private Texture2D _ColorTexture;
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private ushort[] _DepthData;
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private byte[] _ColorData;
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public Texture2D GetColorTexture()
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{
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return _ColorTexture;
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}
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public ushort[] GetDepthData()
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{
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return _DepthData;
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}
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void Start ()
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{
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_Sensor = KinectSensor.GetDefault();
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if (_Sensor != null)
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{
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_Reader = _Sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth);
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var colorFrameDesc = _Sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba);
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ColorWidth = colorFrameDesc.Width;
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ColorHeight = colorFrameDesc.Height;
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_ColorTexture = new Texture2D(colorFrameDesc.Width, colorFrameDesc.Height, TextureFormat.RGBA32, false);
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_ColorData = new byte[colorFrameDesc.BytesPerPixel * colorFrameDesc.LengthInPixels];
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var depthFrameDesc = _Sensor.DepthFrameSource.FrameDescription;
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_DepthData = new ushort[depthFrameDesc.LengthInPixels];
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if (!_Sensor.IsOpen)
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{
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_Sensor.Open();
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}
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}
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}
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void Update ()
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{
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if (_Reader != null)
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{
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var frame = _Reader.AcquireLatestFrame();
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if (frame != null)
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{
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var colorFrame = frame.ColorFrameReference.AcquireFrame();
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if (colorFrame != null)
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{
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var depthFrame = frame.DepthFrameReference.AcquireFrame();
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if (depthFrame != null)
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{
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colorFrame.CopyConvertedFrameDataToArray(_ColorData, ColorImageFormat.Rgba);
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_ColorTexture.LoadRawTextureData(_ColorData);
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_ColorTexture.Apply();
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depthFrame.CopyFrameDataToArray(_DepthData);
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depthFrame.Dispose();
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depthFrame = null;
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}
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colorFrame.Dispose();
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colorFrame = null;
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}
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frame = null;
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}
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}
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}
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void OnApplicationQuit()
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{
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if (_Reader != null)
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{
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_Reader.Dispose();
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_Reader = null;
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}
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if (_Sensor != null)
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{
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if (_Sensor.IsOpen)
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{
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_Sensor.Close();
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}
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_Sensor = null;
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}
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}
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}
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