71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using RootSystem = System;
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using System.Linq;
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using System.Collections.Generic;
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namespace Windows.Kinect
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{
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//
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// Windows.Kinect.AudioBeamFrameList
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//
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public sealed partial class AudioBeamFrameList : RootSystem.IDisposable, Helper.INativeWrapper
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{
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internal RootSystem.IntPtr _pNative;
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RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
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// Constructors and Finalizers
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internal AudioBeamFrameList(RootSystem.IntPtr pNative)
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{
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_pNative = pNative;
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Windows_Kinect_AudioBeamFrameList_AddRefObject(ref _pNative);
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}
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~AudioBeamFrameList()
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{
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Dispose(false);
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}
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[RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
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private static extern void Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref RootSystem.IntPtr pNative);
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[RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
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private static extern void Windows_Kinect_AudioBeamFrameList_AddRefObject(ref RootSystem.IntPtr pNative);
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private void Dispose(bool disposing)
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{
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if (_pNative == RootSystem.IntPtr.Zero)
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{
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return;
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}
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__EventCleanup();
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Helper.NativeObjectCache.RemoveObject<AudioBeamFrameList>(_pNative);
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if (disposing)
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{
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Windows_Kinect_AudioBeamFrameList_Dispose(_pNative);
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}
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Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref _pNative);
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_pNative = RootSystem.IntPtr.Zero;
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}
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// Public Methods
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[RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
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private static extern void Windows_Kinect_AudioBeamFrameList_Dispose(RootSystem.IntPtr pNative);
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public void Dispose()
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{
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if (_pNative == RootSystem.IntPtr.Zero)
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{
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return;
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}
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Dispose(true);
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RootSystem.GC.SuppressFinalize(this);
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}
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private void __EventCleanup()
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{
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}
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}
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}
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