31 lines
894 B
C#
31 lines
894 B
C#
using UnityEngine;
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namespace Visualizer
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{
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public class WaveformVisualizerBehaviour : MonoBehaviour
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{
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#pragma warning disable 649
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[SerializeField] private string pdArrayName;
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[SerializeField] private int pdArraySize;
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[SerializeField] private LineRenderer lineRenderer;
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[SerializeField, Range(0f, 10f)] private float scale = 1f;
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#pragma warning restore 649
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private PdConnection.PdArray pdArray_;
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void Start()
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{
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pdArray_ = new PdConnection.PdArray(pdArrayName, pdArraySize);
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}
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void Update()
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{
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pdArray_.Update();
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for(var i = 0; i < pdArray_.Data.Length; i++)
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{
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var posX = (i / 20f) - 0.5f;
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lineRenderer.SetPosition(i, new Vector3(posX, pdArray_.Data[i] * scale, 0));
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}
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}
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}
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}
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