53c1b2d7b5
Bought the asset to test with
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using com.rfilkov.kinect;
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namespace com.rfilkov.components
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{
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public class BallSpawner : MonoBehaviour
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{
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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public int playerIndex = 0;
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[Tooltip("Prefab used to instantiate balls in the scene.")]
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public Transform ballPrefab;
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[Tooltip("Prefab used to instantiate cubes in the scene.")]
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public Transform cubePrefab;
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[Tooltip("How many objects do we want to spawn.")]
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public int numberOfObjects = 20;
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private float nextSpawnTime = 0.0f;
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private float spawnRate = 1.5f;
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private int ballsCount = 0;
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void Update()
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{
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if (nextSpawnTime < Time.time)
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{
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SpawnBalls();
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nextSpawnTime = Time.time + spawnRate;
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spawnRate = Random.Range(0f, 1f);
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//numberOfBalls = Mathf.RoundToInt(Random.Range(1f, 10f));
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}
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}
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void SpawnBalls()
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{
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KinectManager kinectManager = KinectManager.Instance;
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if (ballPrefab && cubePrefab && ballsCount < numberOfObjects &&
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kinectManager && kinectManager.IsInitialized() && kinectManager.IsUserDetected(playerIndex))
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{
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ulong userId = kinectManager.GetUserIdByIndex(playerIndex);
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Vector3 posUser = kinectManager.GetUserPosition(userId);
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float xOfs = Random.Range(-1.5f, 1.5f);
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float zOfs = Random.Range(-2.0f, 1.0f);
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float yOfs = Random.Range(1.0f, 4.0f);
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Vector3 spawnPos = new Vector3(posUser.x + xOfs, posUser.y + yOfs, posUser.z + zOfs);
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int ballOrCube = Mathf.RoundToInt(Random.Range(0f, 1f));
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Transform ballTransform = Instantiate(ballOrCube > 0 ? ballPrefab : cubePrefab, spawnPos, Quaternion.identity) as Transform;
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ballTransform.GetComponent<Renderer>().material.color = new Color(Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), 1f);
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ballTransform.GetComponent<Rigidbody>().drag = Random.Range(1f, 100f);
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ballTransform.parent = transform;
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ballsCount++;
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}
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}
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}
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}
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