53c1b2d7b5
Bought the asset to test with
193 lines
7.4 KiB
C#
193 lines
7.4 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using com.rfilkov.kinect;
|
|
|
|
|
|
namespace com.rfilkov.components
|
|
{
|
|
public class DepthImageViewer : MonoBehaviour
|
|
{
|
|
[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
|
|
public int playerIndex = 0;
|
|
|
|
[Tooltip("Camera used to estimate the overlay positions of 3D-objects over the background. By default it is the main camera.")]
|
|
public Camera foregroundCamera;
|
|
|
|
// radius of the created capsule colliders
|
|
private const float colliderRadius = 0.3f;
|
|
|
|
// the KinectManager instance
|
|
private KinectManager kinectManager;
|
|
|
|
// sensor index used for body tracking
|
|
private int sensorIndex;
|
|
private KinectInterop.SensorData sensorData = null;
|
|
|
|
// the foreground texture
|
|
private Texture foregroundTex;
|
|
|
|
// rectangle taken by the foreground texture (in pixels)
|
|
private Rect foregroundGuiRect;
|
|
private Rect foregroundImgRect;
|
|
|
|
// game objects to contain the joint colliders
|
|
private GameObject[] jointColliders = null;
|
|
private int numColliders = 0;
|
|
|
|
private int depthImageWidth;
|
|
private int depthImageHeight;
|
|
|
|
|
|
void Start()
|
|
{
|
|
if (foregroundCamera == null)
|
|
{
|
|
// by default use the main camera
|
|
foregroundCamera = Camera.main;
|
|
}
|
|
|
|
kinectManager = KinectManager.Instance;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
// setup joint colliders, if needed
|
|
if(jointColliders == null)
|
|
{
|
|
SetupJointColliders();
|
|
}
|
|
|
|
// get the users texture
|
|
if (kinectManager && kinectManager.IsInitialized())
|
|
{
|
|
foregroundTex = kinectManager.GetUsersImageTex();
|
|
}
|
|
|
|
// update joint colliders
|
|
if (kinectManager && kinectManager.IsUserDetected(playerIndex) && foregroundCamera)
|
|
{
|
|
ulong userId = kinectManager.GetUserIdByIndex(playerIndex); // manager.GetPrimaryUserID();
|
|
|
|
for (int i = 0; i < numColliders; i++)
|
|
{
|
|
bool bActive = false;
|
|
|
|
if (kinectManager.IsJointTracked(userId, i))
|
|
{
|
|
Vector3 posJoint = kinectManager.GetJointPosDepthOverlay(userId, i, sensorIndex, foregroundCamera, foregroundImgRect);
|
|
|
|
if (i == 0)
|
|
{
|
|
// sphere collider for body center
|
|
jointColliders[i].transform.position = posJoint;
|
|
|
|
Quaternion rotCollider = kinectManager.GetJointOrientation(userId, i, true);
|
|
jointColliders[i].transform.rotation = rotCollider;
|
|
|
|
bActive = true;
|
|
}
|
|
else
|
|
{
|
|
int p = (int)kinectManager.GetParentJoint((KinectInterop.JointType)i);
|
|
|
|
if (kinectManager.IsJointTracked(userId, p))
|
|
{
|
|
// capsule collider for bones
|
|
Vector3 posParent = kinectManager.GetJointPosDepthOverlay(userId, p, sensorIndex, foregroundCamera, foregroundImgRect);
|
|
|
|
Vector3 posCollider = (posJoint + posParent) / 2f;
|
|
jointColliders[i].transform.position = posCollider;
|
|
|
|
Quaternion rotCollider = Quaternion.FromToRotation(Vector3.up, (posJoint - posParent).normalized);
|
|
jointColliders[i].transform.rotation = rotCollider;
|
|
|
|
CapsuleCollider collider = jointColliders[i].GetComponent<CapsuleCollider>();
|
|
collider.height = (posJoint - posParent).magnitude;
|
|
|
|
bActive = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (jointColliders[i].activeSelf != bActive)
|
|
{
|
|
// change collider activity
|
|
jointColliders[i].SetActive(bActive);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void OnGUI()
|
|
{
|
|
if (foregroundTex)
|
|
{
|
|
GUI.DrawTexture(foregroundGuiRect, foregroundTex);
|
|
}
|
|
}
|
|
|
|
// sets up the image rectangle and body colliders
|
|
private void SetupJointColliders()
|
|
{
|
|
if (kinectManager && kinectManager.IsInitialized())
|
|
{
|
|
sensorIndex = kinectManager.GetPrimaryBodySensorIndex();
|
|
sensorData = kinectManager.GetSensorData(sensorIndex);
|
|
|
|
if (sensorData != null && foregroundCamera != null)
|
|
{
|
|
// get depth image size
|
|
depthImageWidth = sensorData.depthImageWidth;
|
|
depthImageHeight = sensorData.depthImageHeight;
|
|
|
|
// calculate the foreground rectangles
|
|
Rect cameraRect = foregroundCamera.pixelRect;
|
|
float rectHeight = cameraRect.height;
|
|
float rectWidth = cameraRect.width;
|
|
|
|
if (rectWidth > rectHeight)
|
|
rectWidth = rectHeight * depthImageWidth / depthImageHeight;
|
|
else
|
|
rectHeight = rectWidth * depthImageHeight / depthImageWidth;
|
|
|
|
float foregroundOfsX = (cameraRect.width - rectWidth) / 2;
|
|
float foregroundOfsY = (cameraRect.height - rectHeight) / 2;
|
|
|
|
foregroundImgRect = new Rect(foregroundOfsX, foregroundOfsY, rectWidth, rectHeight);
|
|
|
|
foregroundGuiRect = new Rect(
|
|
sensorData.depthImageScale.x > 0 ? foregroundOfsX : cameraRect.width - foregroundOfsX,
|
|
sensorData.depthImageScale.y > 0 ? foregroundOfsY : cameraRect.height - foregroundOfsY,
|
|
rectWidth * sensorData.depthImageScale.x,
|
|
rectHeight * sensorData.depthImageScale.y);
|
|
|
|
// create joint colliders
|
|
numColliders = kinectManager.GetJointCount();
|
|
jointColliders = new GameObject[numColliders];
|
|
|
|
for (int i = 0; i < numColliders; i++)
|
|
{
|
|
string sColObjectName = ((KinectInterop.JointType)i).ToString() + "Collider";
|
|
jointColliders[i] = new GameObject(sColObjectName);
|
|
jointColliders[i].transform.parent = transform;
|
|
|
|
if (i == 0)
|
|
{
|
|
// sphere collider for body center
|
|
SphereCollider collider = jointColliders[i].AddComponent<SphereCollider>();
|
|
collider.radius = colliderRadius;
|
|
}
|
|
else
|
|
{
|
|
// capsule collider for bones
|
|
CapsuleCollider collider = jointColliders[i].AddComponent<CapsuleCollider>();
|
|
collider.radius = colliderRadius;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|