soundvision/UnityProject/Assets/AzureKinectExamples/KinectScripts/Interfaces/DepthSensorInterface.cs
max 53c1b2d7b5 Azure Kinect Demos
Bought the asset to test with
2019-10-26 11:04:12 +02:00

78 lines
3.8 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace com.rfilkov.kinect
{
public interface DepthSensorInterface
{
// returns the depth sensor platform
KinectInterop.DepthSensorPlatform GetSensorPlatform();
// returns the list of available sensors, controlled by this sensor interface
List<KinectInterop.SensorDeviceInfo> GetAvailableSensors();
// opens the given sensor and inits needed resources. returns new sensor-data object
KinectInterop.SensorData OpenSensor(KinectInterop.FrameSource dwFlags, bool bSyncDepthAndColor, bool bSyncBodyAndDepth);
// initializes the secondary sensor data, after sensor initialization
void InitSensorData(KinectInterop.SensorData sensorData, KinectManager kinectManager);
// closes the sensor and frees used resources
void CloseSensor(KinectInterop.SensorData sensorData);
// polls data frames in the sensor-specific thread
void PollSensorFrames(KinectInterop.SensorData sensorData);
// polls coordinate transformation frames and data in the sensor-specific thread
void PollCoordTransformFrames(KinectInterop.SensorData sensorData);
// post-processes the sensor data after polling
void ProcessSensorDataInThread(KinectInterop.SensorData sensorData);
// updates sensor data, if needed
// returns true if update is successful, false otherwise
bool UpdateSensorData(KinectInterop.SensorData sensorData, KinectManager kinectManager, bool isPlayMode);
// updates transformed frame textures, if needed
// returns true if update is successful, false otherwise
bool UpdateTransformedFrameTextures(KinectInterop.SensorData sensorData, KinectManager kinectManager);
// updates the selected sensor textures, if needed
// returns true if update is successful, false otherwise
bool UpdateSensorTextures(KinectInterop.SensorData sensorData, KinectManager kinectManager, ulong prevDepthFrameTime);
// returns sensor-to-world matrix
Matrix4x4 GetSensorToWorldMatrix();
// returns sensor transform. Please note transform updates depend on the getPoseFrames-KM setting.
Transform GetSensorTransform();
// returns the depth camera space table
Vector3[] GetDepthCameraSpaceTable(KinectInterop.SensorData sensorData);
// returns the color camera space table
Vector3[] GetColorCameraSpaceTable(KinectInterop.SensorData sensorData);
// returns depth camera space coordinates for the given depth image point
Vector3 MapDepthPointToSpaceCoords(KinectInterop.SensorData sensorData, Vector2 depthPos, ushort depthVal);
// returns depth image coordinates for the given depth camera space point
Vector2 MapSpacePointToDepthCoords(KinectInterop.SensorData sensorData, Vector3 spacePos);
// returns color camera space coordinates for the given color image point
Vector3 MapColorPointToSpaceCoords(KinectInterop.SensorData sensorData, Vector2 colorPos, ushort depthVal);
// returns color image coordinates for the given color camera space point
Vector2 MapSpacePointToColorCoords(KinectInterop.SensorData sensorData, Vector3 spacePos);
// returns color image coordinates for the given depth image point
Vector2 MapDepthPointToColorCoords(KinectInterop.SensorData sensorData, Vector2 depthPos, ushort depthVal);
// returns depth image coordinates for the given color image point
Vector2 MapColorPointToDepthCoords(KinectInterop.SensorData sensorData, Vector2 colorPos);
// returns the resolution in pixels of the point-cloud textures
Vector2Int GetPointCloudTexResolution(KinectInterop.SensorData sensorData);
}
}