3103 lines
110 KiB
Text
3103 lines
110 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &114023846229194376
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3}
|
|
m_Name: VFXBasicSpawner
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 114873264888500148}
|
|
m_UIPosition: {x: 707.8936, y: -190.26595}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 0}
|
|
m_InputFlowSlot:
|
|
- link: []
|
|
- link: []
|
|
m_OutputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114946465509916290}
|
|
slotIndex: 0
|
|
--- !u!114 &114131763552434164
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name: SetAttribute
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 114816735112706074}
|
|
- {fileID: 114955576790943342}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: lifetime
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 2
|
|
channels: 6
|
|
--- !u!114 &114206037049139666
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name: SetAttribute
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 114219382104720238}
|
|
- {fileID: 114455825400398564}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: velocity
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 1
|
|
channels: 6
|
|
--- !u!114 &114219382104720238
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name: VFXSlotFloat3
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 114223004880206134}
|
|
- {fileID: 114645711764648802}
|
|
- {fileID: 114319408674248454}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114219382104720238}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114206037049139666}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"x":-0.3330000042915344,"y":0.800000011920929,"z":-0.3330000042915344}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Min
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114223004880206134
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114219382104720238}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114219382104720238}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114307113894698210
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3}
|
|
m_Name: VFXSlot
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 114986932069951040}
|
|
- {fileID: 114963171269329408}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114946465509916290}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"center":{"x":0.0,"y":1.0,"z":0.0},"size":{"x":2.0,"y":3.0,"z":2.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: bounds
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114319408674248454
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114219382104720238}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114219382104720238}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114340500867371532
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3}
|
|
m_Name: VFXUI
|
|
m_EditorClassIdentifier:
|
|
groupInfos: []
|
|
stickyNoteInfos: []
|
|
systemInfos: []
|
|
categories: []
|
|
uiBounds:
|
|
serializedVersion: 2
|
|
x: 374
|
|
y: -190
|
|
width: 718
|
|
height: 1964
|
|
--- !u!114 &114350483966674976
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
|
|
m_Name: Smoke
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 114023846229194376}
|
|
- {fileID: 114946465509916290}
|
|
- {fileID: 114780028408030698}
|
|
- {fileID: 8926484042661614539}
|
|
- {fileID: 8926484042661614584}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_UIInfos: {fileID: 114340500867371532}
|
|
m_ParameterInfo:
|
|
- name: smokeAnimSpeed
|
|
path: smokeAnimSpeed
|
|
tooltip: Smoke Animation Speed
|
|
sheetType: m_Float
|
|
realType: Single
|
|
defaultValue:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 2
|
|
min: 2
|
|
max: 100
|
|
descendantCount: 0
|
|
m_GraphVersion: 1
|
|
m_saved: 1
|
|
--- !u!114 &114380859405582094
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114963171269329408}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114428730288789306
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3}
|
|
m_Name: VFXDataParticle
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
title:
|
|
m_Owners:
|
|
- {fileID: 114946465509916290}
|
|
- {fileID: 114780028408030698}
|
|
- {fileID: 8926484042661614539}
|
|
m_Capacity: 64
|
|
m_Space: 0
|
|
--- !u!114 &114455825400398564
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name: VFXSlotFloat3
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 114978814327906184}
|
|
- {fileID: 114963605721787118}
|
|
- {fileID: 114564002367899056}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114455825400398564}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114206037049139666}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"x":0.3330000042915344,"y":1.0,"z":0.3330000042915344}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Max
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114512514798047786
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114963171269329408}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114538391275492396
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114986932069951040}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114564002367899056
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114455825400398564}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114455825400398564}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114571176826476282
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114571176826476282}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114873264888500148}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 10
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Rate
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 1
|
|
m_Min: 0
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Spawn Rate (in number per seconds)
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114645711764648802
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114219382104720238}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114219382104720238}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114739294351936256
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114986932069951040}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114780028408030698
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3}
|
|
m_Name: VFXBasicUpdate
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 8926484042661614552}
|
|
- {fileID: 8926484042661614557}
|
|
- {fileID: 8926484042661614569}
|
|
m_UIPosition: {x: 706, y: 582}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114946465509916290}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 8926484042661614539}
|
|
slotIndex: 0
|
|
integration: 0
|
|
angularIntegration: 0
|
|
ageParticles: 1
|
|
reapParticles: 1
|
|
--- !u!114 &114816735112706074
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114816735112706074}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114131763552434164}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 6
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Min
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114873264888500148
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3}
|
|
m_Name: VFXSpawnerConstantRate
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114023846229194376}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 114571176826476282}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
--- !u!114 &114920711487922656
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114963171269329408}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114935892456706286
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114986932069951040}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114946465509916290
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3}
|
|
m_Name: VFXBasicInitialize
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 114206037049139666}
|
|
- {fileID: 114131763552434164}
|
|
- {fileID: 8926484042661614530}
|
|
m_UIPosition: {x: 704.766, y: 56.75532}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 114307113894698210}
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114023846229194376}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114780028408030698}
|
|
slotIndex: 0
|
|
--- !u!114 &114955576790943342
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114955576790943342}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 114131763552434164}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 12
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Max
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114963171269329408
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name: VFXSlotFloat3
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114307113894698210}
|
|
m_Children:
|
|
- {fileID: 114512514798047786}
|
|
- {fileID: 114920711487922656}
|
|
- {fileID: 114380859405582094}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: size
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The size of the box along each axis.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114963605721787118
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114455825400398564}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114455825400398564}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114978814327906184
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name: VFXSlotFloat
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114455825400398564}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114455825400398564}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &114986932069951040
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name: VFXSlotFloat3
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114307113894698210}
|
|
m_Children:
|
|
- {fileID: 114739294351936256}
|
|
- {fileID: 114935892456706286}
|
|
- {fileID: 114538391275492396}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 114307113894698210}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: center
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The centre of the box.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!2058629511 &8926484042661614527
|
|
VisualEffectResource:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Smoke
|
|
m_Graph: {fileID: 114350483966674976}
|
|
m_ShaderSources:
|
|
- compute: 1
|
|
name: '[System 1]Initialize'
|
|
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
|
|
64\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define
|
|
VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_ANGLEZ_CURRENT 1\n#define VFX_USE_TEXINDEX_CURRENT
|
|
1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define
|
|
VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
|
|
attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if
|
|
!VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle
|
|
spawned\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\n
|
|
\ uint dispatchWidth;\n#else\n uint offsetInAdditionalOutput;\n\tuint nbMax;\n#endif\n\tuint
|
|
systemSeed;\nCBUFFER_END\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint>
|
|
deadListIn;\nByteAddressBuffer deadListCount; // This is bad to use a SRV to
|
|
fetch deadList count but Unity API currently prevent from copying to CB\n#endif\n\n#if
|
|
VFX_USE_SPAWNER_FROM_GPU\nStructuredBuffer<uint> eventList;\nByteAddressBuffer
|
|
inputAdditional;\n#endif\n\nvoid SetAttribute_E6295C0(inout float3 velocity,
|
|
inout uint seed, float3 Min, float3 Max) /*attribute:velocity Composition:Overwrite
|
|
Source:Slot Random:PerComponent channels:XYZ */\n{\n velocity = lerp(Min,Max,RAND3);\n}\nvoid
|
|
SetAttribute_F01429A3(inout float lifetime, inout uint seed, float Min, float
|
|
Max) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Uniform channels:XYZ
|
|
*/\n{\n lifetime = lerp(Min,Max,RAND);\n}\nvoid SetAttribute_48A7BD6E(inout
|
|
float angleZ, inout uint seed, float Min, float Max) /*attribute:angle Composition:Overwrite
|
|
Source:Slot Random:PerComponent channels:Z */\n{\n angleZ = lerp(Min.x,Max.x,RAND);\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
|
|
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
|
|
\ : SV_GroupThreadID)\n{\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\n#if
|
|
!VFX_USE_SPAWNER_FROM_GPU\n id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n#endif\n\n#if
|
|
VFX_USE_SPAWNER_FROM_GPU\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput
|
|
* 2 + 0) << 2);\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput
|
|
* 2 + 1) << 2) - maxThreadId;\n#else\n uint maxThreadId = nbSpawned;\n uint
|
|
currentSpawnIndex = spawnIndex;\n#endif\n\n#if VFX_USE_ALIVE_CURRENT\n maxThreadId
|
|
= min(maxThreadId, deadListCount.Load(0x0));\n#elif VFX_USE_SPAWNER_FROM_GPU\n
|
|
\ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped
|
|
on CPU\n#endif\n\n if (id < maxThreadId)\n {\n#if VFX_USE_SPAWNER_FROM_GPU\n
|
|
\ int sourceIndex = eventList[id];\n#endif\n uint particleIndex
|
|
= id + currentSpawnIndex;\n\t\t\n#if !VFX_USE_SPAWNER_FROM_GPU\n int
|
|
sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly
|
|
(and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for
|
|
(sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount
|
|
+= uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n
|
|
\ if (id < currentSumSpawnCount)\n {\n break;\n
|
|
\ }\n }\n */\n \n\n#endif\n float3 velocity
|
|
= float3(0,0,0);\n uint seed = (uint)0;\n float lifetime = (float)0;\n
|
|
\ float angleZ = (float)0;\n float texIndex = (float)0;\n float3
|
|
position = float3(0,0,0);\n bool alive = (bool)true;\n float age
|
|
= (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n particleId
|
|
= particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex
|
|
^ systemSeed);\n#endif\n \n {\n SetAttribute_E6295C0(
|
|
/*inout */velocity, /*inout */seed, float3(-0.333,0.8,-0.333), float3(0.333,1,0.333));\n
|
|
\ }\n {\n SetAttribute_F01429A3( /*inout */lifetime,
|
|
\ /*inout */seed, (float)6, (float)12);\n }\n {\n SetAttribute_48A7BD6E(
|
|
/*inout */angleZ, /*inout */seed, (float)0, (float)360);\n }\n \n\n\n#if
|
|
VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex =
|
|
deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n
|
|
\ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(velocity));\n
|
|
\ attributeBuffer.Store((index * 0x1 + 0x100) << 2,asuint(lifetime));\n
|
|
\ attributeBuffer.Store((index * 0x1 + 0x140) << 2,asuint(angleZ));\n
|
|
\ attributeBuffer.Store((index * 0x3 + 0x180) << 2,asuint(texIndex));\n
|
|
\ attributeBuffer.Store3((index * 0x4 + 0x240) << 2,asuint(position));\n
|
|
\ attributeBuffer.Store((index * 0x3 + 0x181) << 2,uint(alive));\n
|
|
\ attributeBuffer.Store((index * 0x3 + 0x182) << 2,asuint(age));\n
|
|
\ \n\n }\n#else\n uint index = particleIndex;\n attributeBuffer.Store3((index
|
|
* 0x4 + 0x0) << 2,asuint(velocity));\n attributeBuffer.Store((index *
|
|
0x1 + 0x100) << 2,asuint(lifetime));\n attributeBuffer.Store((index *
|
|
0x1 + 0x140) << 2,asuint(angleZ));\n attributeBuffer.Store((index * 0x3
|
|
+ 0x180) << 2,asuint(texIndex));\n attributeBuffer.Store3((index * 0x4
|
|
+ 0x240) << 2,asuint(position));\n attributeBuffer.Store((index * 0x3
|
|
+ 0x181) << 2,uint(alive));\n attributeBuffer.Store((index * 0x3 + 0x182)
|
|
<< 2,asuint(age));\n \n\n#endif\n }\n}\n"
|
|
- compute: 1
|
|
name: '[System 1]Update'
|
|
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
|
|
64\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define
|
|
VFX_USE_TEXINDEX_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_USE_SIZE_CURRENT
|
|
1\n#define VFX_USE_SCALEX_CURRENT 1\n#define VFX_USE_SCALEY_CURRENT 1\n#define
|
|
VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT
|
|
1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n
|
|
\ float FrameRate_a;\n float deltaTime_a;\n uint2 PADDING_0;\nCBUFFER_END\n\n\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
|
|
attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint> deadListOut;\n#endif\n\n#if
|
|
VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer<uint> indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n
|
|
\ uint nbMax;\n\tuint dispatchWidth;\n\tuint systemSeed;\nCBUFFER_END\n\nvoid
|
|
FlipbookPlay_0(inout float texIndex, float FrameRate, float deltaTime) /*mode:Constant
|
|
*/\n{\n texIndex += FrameRate * deltaTime;\n}\nvoid Force_1(inout float3
|
|
velocity, float mass, float3 Velocity, float Drag, float deltaTime) /*Mode:Relative
|
|
*/\n{\n velocity += (Velocity - velocity) * min(1.0f,Drag * deltaTime / mass);\n}\nvoid
|
|
Drag_1(inout float3 velocity, float mass, float size, float scaleX, float scaleY,
|
|
float dragCoefficient, float deltaTime) /*UseParticleSize:True */\n{\n \n
|
|
\ float2 side = size * (scaleX, scaleY);\n dragCoefficient *= side.x *
|
|
side.y;\n velocity *= max(0.0,(1.0 - (dragCoefficient * deltaTime) / mass));\n}\nvoid
|
|
EulerIntegration(inout float3 position, float3 velocity, float deltaTime)\n{\n
|
|
\ position += velocity * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n
|
|
\ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n
|
|
\ if(age > lifetime) { alive = false; }\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
|
|
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
|
|
\ : SV_GroupThreadID)\n{\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
|
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif
|
|
(id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool alive = (attributeBuffer.Load((index
|
|
* 0x3 + 0x181) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat3 velocity
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat lifetime
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x100) << 2));\n\t\t\tfloat texIndex
|
|
= asfloat(attributeBuffer.Load((index * 0x3 + 0x180) << 2));\n\t\t\tfloat mass
|
|
= (float)1;\n\t\t\tfloat size = (float)0.1;\n\t\t\tfloat scaleX = (float)1;\n\t\t\tfloat
|
|
scaleY = (float)1;\n\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x240) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index
|
|
* 0x3 + 0x182) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition
|
|
= position;\n#endif\n\t\t\t\n\t\t\tFlipbookPlay_0( /*inout */texIndex, FrameRate_a,
|
|
deltaTime_a);\n\t\t\t{\n\t\t\t Force_1( /*inout */velocity, mass, float3(-0.2,0.8,0),
|
|
(float)1, deltaTime_a);\n\t\t\t}\n\t\t\t{\n\t\t\t Drag_1( /*inout */velocity,
|
|
mass, size, scaleX, scaleY, (float)0.1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
|
|
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
|
lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index
|
|
* 0x4 + 0x0) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index *
|
|
0x3 + 0x180) << 2,asuint(texIndex));\n\t\t\t\tattributeBuffer.Store3((index
|
|
* 0x4 + 0x240) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index
|
|
* 0x3 + 0x182) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint
|
|
indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex]
|
|
= index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index
|
|
* 0x3 + 0x181) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex]
|
|
= index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
|
|
* 0x1 + 0x100) << 2));\n\t\tfloat texIndex = asfloat(attributeBuffer.Load((index
|
|
* 0x3 + 0x180) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat size = (float)0.1;\n\t\tfloat
|
|
scaleX = (float)1;\n\t\tfloat scaleY = (float)1;\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x240) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x3
|
|
+ 0x181) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x3
|
|
+ 0x182) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition
|
|
= position;\n#endif\n\t\t\n\t\tFlipbookPlay_0( /*inout */texIndex, FrameRate_a,
|
|
deltaTime_a);\n\t\t{\n\t\t Force_1( /*inout */velocity, mass, float3(-0.2,0.8,0),
|
|
(float)1, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_1( /*inout */velocity, mass,
|
|
size, scaleX, scaleY, (float)0.1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration(
|
|
/*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age,
|
|
lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4
|
|
+ 0x0) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x3 + 0x180)
|
|
<< 2,asuint(texIndex));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x240) <<
|
|
2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x3 + 0x181) << 2,uint(alive));\n\t\tattributeBuffer.Store((index
|
|
* 0x3 + 0x182) << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint
|
|
indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex]
|
|
= index;\n#endif\n#endif\n\t}\n}\n"
|
|
- compute: 0
|
|
name: '[System 1]Lit Quad Output'
|
|
source: "Shader \"Hidden/VFX/System 1/Lit Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull
|
|
Off\n\t\t\n\t\tTags { \"Queue\"=\"Transparent\" \"IgnoreProjector\"=\"True\"
|
|
\"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
|
|
One OneMinusSrcAlpha\n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
|
|
!defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE
|
|
1\n\t\t#endif\n\t\t\n\t\t#include \"HLSLSupport.cginc\"\n\t\t#define NB_THREADS_PER_GROUP
|
|
64\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT
|
|
1\n\t\t#define VFX_USE_TEXINDEX_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT
|
|
1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT
|
|
1\n\t\t#define VFX_USE_POSITION_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT
|
|
1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define VFX_USE_ALIVE_CURRENT 1\n\t\t#define
|
|
VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT 1\n\t\t#define VFX_USE_AXISZ_CURRENT
|
|
1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define VFX_USE_ANGLEY_CURRENT
|
|
1\n\t\t#define VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT
|
|
1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT
|
|
1\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define USE_SOFT_PARTICLE 1\n\t\t#define
|
|
VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_FLIPBOOK
|
|
1\n\t\t#define USE_FLIPBOOK_INTERPOLATION 1\n\t\t#define USE_DEAD_LIST_COUNT
|
|
1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_TRANSLUCENT 1\n\t\t#define
|
|
HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define
|
|
USE_NORMAL_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t\n\t\t\n\t\t\n\t\t#define
|
|
VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Size_a;\n\t\t
|
|
\ float Color_d;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
|
|
baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\tTexture2D normalMap;\n\t\tSamplerState
|
|
samplernormalMap;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT
|
|
|| VFX_USE_ALPHA_CURRENT)\n\t\t#define IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer
|
|
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
|
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
|
|
deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
|
|
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\n\t\t\n\t\t\n\t\t//
|
|
Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma
|
|
target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define
|
|
_ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define
|
|
_SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST
|
|
USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM
|
|
SHADOW_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define
|
|
HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP || HDRP_USE_MASK_MAP || USE_NORMAL_MAP
|
|
|| HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP
|
|
|| HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct
|
|
ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
(VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation
|
|
float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation
|
|
float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR
|
|
|| HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\t\n\t\t\t\t\t\t\tnointerpolation float3
|
|
emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t//
|
|
x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal
|
|
scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4
|
|
materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4
|
|
uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if
|
|
USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t//
|
|
x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t//
|
|
z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants
|
|
: TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tnointerpolation float3 normal
|
|
: TEXCOORD3;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation
|
|
float3 tangent : TEXCOORD4;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2
|
|
bentFactors : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD6;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if
|
|
(VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define
|
|
VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define
|
|
VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define
|
|
VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define
|
|
VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define
|
|
VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
|
|
USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
|
|
HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
|
|
HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define
|
|
VFX_VARYING_EMISSIVE emissiveColor\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define
|
|
VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define
|
|
VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD
|
|
builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define
|
|
VFX_VARYING_UV uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP
|
|
|| USE_NORMAL_BENDING\n\t\t#define VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if
|
|
USE_NORMAL_BENDING\n\t\t#define VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define
|
|
VFX_VARYING_POSWS posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
|
|
&& defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
|
|
and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid
|
|
AttributeFromCurve_45ABB909(inout float size, float age, float lifetime, float4
|
|
Size) /*attribute:size Composition:Overwrite AlphaComposition:Overwrite SampleMode:OverLife
|
|
Mode:PerComponent ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t float
|
|
t = age / lifetime;\n\t\t\t float value = 0.0f;\n\t\t\t value = SampleCurve(Size,
|
|
t);\n\t\t\t size = value;\n\t\t\t}\n\t\t\tvoid SetAttribute_39EE3455(inout
|
|
float size, float Size) /*attribute:size Composition:Multiply Source:Slot Random:Off
|
|
channels:XYZ */\n\t\t\t{\n\t\t\t size *= Size;\n\t\t\t}\n\t\t\tvoid Orient_1(inout
|
|
float3 axisX, inout float3 axisY, inout float3 axisZ, float3 position) /*mode:FaceCameraPosition
|
|
*/\n\t\t\t{\n\t\t\t \n\t\t\t if (unity_OrthoParams.w == 1.0f) // Face
|
|
plane for ortho\n\t\t\t {\n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t
|
|
\ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t
|
|
\ #if VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t
|
|
\ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t
|
|
\ axisZ = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ
|
|
= -viewRot[2].xyz;\n\t\t\t #endif\n\t\t\t }\n\t\t\t else\n\t\t\t
|
|
\ {\n\t\t\t axisZ = normalize(position - GetViewVFXPosition());\n\t\t\t
|
|
\ axisX = normalize(cross(GetVFXToViewRotMatrix()[1].xyz,axisZ));\n\t\t\t
|
|
\ axisY = cross(axisZ,axisX);\n\t\t\t }\n\t\t\t \n\t\t\t}\n\t\t\tvoid
|
|
AttributeFromCurve_48A86161(inout float3 color, inout float alpha, float age,
|
|
float lifetime, float Color) /*attribute:color Composition:Overwrite AlphaComposition:Overwrite
|
|
SampleMode:OverLife Mode:PerComponent ColorMode:ColorAndAlpha channels:XYZ */\n\t\t\t{\n\t\t\t
|
|
\ float t = age / lifetime;\n\t\t\t float4 value = 0.0f;\n\t\t\t value
|
|
= SampleGradient(Color, t);\n\t\t\t color = value.rgb;\n\t\t\t alpha =
|
|
value.a;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS
|
|
vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint
|
|
index = (id >> 2) + instanceID * 2048;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
|
|
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount =
|
|
deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
|
|
- deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
|
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x100) << 2));\n\t\t\t\t\t\tfloat
|
|
angleZ = asfloat(attributeBuffer.Load((index * 0x1 + 0x140) << 2));\n\t\t\t\t\t\tfloat
|
|
texIndex = asfloat(attributeBuffer.Load((index * 0x3 + 0x180) << 2));\n\t\t\t\t\t\tfloat
|
|
size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x240) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat
|
|
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x3
|
|
+ 0x181) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3
|
|
axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat
|
|
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
|
pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat
|
|
pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
|
age = asfloat(attributeBuffer.Load((index * 0x3 + 0x182) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
|
alive = (attributeBuffer.Load((index * 0x3 + 0x181) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
|
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x100) << 2));\n\t\t\t\t\t\tfloat
|
|
angleZ = asfloat(attributeBuffer.Load((index * 0x1 + 0x140) << 2));\n\t\t\t\t\t\tfloat
|
|
texIndex = asfloat(attributeBuffer.Load((index * 0x3 + 0x180) << 2));\n\t\t\t\t\t\tfloat
|
|
size = (float)0.1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
|
* 0x4 + 0x240) << 2));\n\t\t\t\t\t\tfloat3 color = float3(1,1,1);\n\t\t\t\t\t\tfloat
|
|
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3
|
|
axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat
|
|
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
|
pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat
|
|
pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
|
age = asfloat(attributeBuffer.Load((index * 0x3 + 0x182) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tAttributeFromCurve_45ABB909(
|
|
/*inout */size, age, lifetime, Size_a);\n\t\t\t\t{\n\t\t\t\t SetAttribute_39EE3455(
|
|
/*inout */size, (float)2);\n\t\t\t\t}\n\t\t\t\tOrient_1( /*inout */axisX, /*inout
|
|
*/axisY, /*inout */axisZ, position);\n\t\t\t\tAttributeFromCurve_48A86161(
|
|
/*inout */color, /*inout */alpha, age, lifetime, Color_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id
|
|
& 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
|
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
|
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
|
*= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2
|
|
vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX
|
|
= GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst
|
|
float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS
|
|
= TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat
|
|
normalFlip = (size3.x * size3.y * size3.z) < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL
|
|
= normalFlip * normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
|
VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_BENTFACTORS = vOffsets
|
|
* bentNormalFactor;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if VFX_USE_COLOR_CURRENT
|
|
&& defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
|
VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA
|
|
= alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
|
|
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\tfloat invSoftParticlesFadeDistance
|
|
= (float)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t \n\t\t\t\t\t\t invSoftParticlesFadeDistance
|
|
= (float)1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
|
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
|
|
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
|
= o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
|
USE_FLIPBOOK\n\t\t\t\t\t\tfloat2 flipBookSize = (float2)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t
|
|
\ \n\t\t\t\t\t\t flipBookSize = float2(8,8);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat2
|
|
invFlipBookSize = (float2)0;\n\t\t\t\t\t\t{\n\t\t\t\t\t\t \n\t\t\t\t\t\t
|
|
\ invFlipBookSize = float2(0.125,0.125);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tVFXUVData
|
|
uvData = GetUVData(flipBookSize, invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
|
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw
|
|
= uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
|
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
|
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
|
= metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR
|
|
= specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\tfloat thickness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
|
\ \n\t\t\t\t\t\t\t\t\t thickness = (float)0.4706581;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS
|
|
= thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
|
|
USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\tfloat
|
|
normalScale = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t
|
|
\ normalScale = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE
|
|
= normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
|
|
HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE
|
|
= emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef
|
|
VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE
|
|
= color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE
|
|
= emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
|
|
HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR
|
|
= baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn
|
|
o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define
|
|
SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid
|
|
VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData,
|
|
out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS
|
|
i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if
|
|
HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\tuint diffusionProfile = (uint)0;\n\t\t\t\t{\n\t\t\t\t
|
|
\ \n\t\t\t\t diffusionProfile = (uint)1;\n\t\t\t\t}\n\t\t\t\t\n // Loads
|
|
diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst uint diffusionProfile = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3
|
|
posRWS = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs
|
|
posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS,
|
|
tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfile,alpha);\t\n\t\t\t\tbsdfData
|
|
= ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData
|
|
= GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD
|
|
= 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV
|
|
= 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF
|
|
= 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid
|
|
VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData,
|
|
VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData
|
|
bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD
|
|
= 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma
|
|
fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if
|
|
USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst
|
|
float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3
|
|
normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData
|
|
= GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT)
|
|
&& (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS =
|
|
i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3
|
|
bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - i.VFX_VARYING_BENTFACTORS.x
|
|
* i.VFX_VARYING_BENTFACTORS.x * i.VFX_VARYING_BENTFACTORS.y * i.VFX_VARYING_BENTFACTORS.y));\n\t\t\t\t\t\t\tnormalWS
|
|
= normalize(tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS
|
|
* bentFactors.z);\n\t\t\t\t\t\t\ttangentWS = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS
|
|
= cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
|
|
USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3
|
|
tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale
|
|
= 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale
|
|
= i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS =
|
|
normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor
|
|
= VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\n\t\t\n\t}\n}\n"
|
|
- compute: 1
|
|
name: '[System 1]CameraSort'
|
|
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
|
|
64\n#define VFX_USE_POSITION_CURRENT 1\n#define USE_DEAD_LIST_COUNT 1\n#define
|
|
VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float4x4 localToWorld;\nCBUFFER_END\n\n\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
|
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nCBUFFER_START(params)\n
|
|
\ uint nbMax;\n uint dispatchWidth;\nCBUFFER_END\n\nCBUFFER_START(cameraParams)\n
|
|
\ float3 cameraPosition;\nCBUFFER_END\n\nByteAddressBuffer attributeBuffer;\nStructuredBuffer<uint>
|
|
inputBuffer;\n\n#if USE_DEAD_LIST_COUNT\nByteAddressBuffer deadListCount;\n#endif\n\nstruct
|
|
Kvp\n{\n\tfloat sortKey;\n\tuint index;\n};\n\nRWStructuredBuffer<Kvp> outputBuffer;\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
|
|
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
|
|
\ : SV_GroupThreadID)\n{\n\tuint threshold = nbMax;\n#if USE_DEAD_LIST_COUNT\n\tthreshold
|
|
-= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x *
|
|
NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif
|
|
(id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position
|
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x240) << 2));\n\t\t\n\n\t\t\n#if
|
|
VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3
|
|
wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp
|
|
kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index
|
|
= index;\n\n\t\toutputBuffer[id] = kvp;\n\t}\n}\n"
|
|
m_Infos:
|
|
m_Expressions:
|
|
m_Expressions:
|
|
- op: 1
|
|
valueIndex: 0
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 14
|
|
- op: 1
|
|
valueIndex: 1
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 13
|
|
- op: 1
|
|
valueIndex: 2
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 3
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 7
|
|
- op: 1
|
|
valueIndex: 5
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 6
|
|
- op: 1
|
|
valueIndex: 6
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 7
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 2
|
|
- op: 1
|
|
valueIndex: 9
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 2
|
|
- op: 45
|
|
valueIndex: 11
|
|
data[0]: 0
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 0
|
|
- op: 1
|
|
valueIndex: 12
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 44
|
|
valueIndex: 13
|
|
data[0]: 1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 0
|
|
- op: 1
|
|
valueIndex: 17
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 18
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 19
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 6
|
|
valueIndex: 22
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: -1
|
|
- op: 1
|
|
valueIndex: 23
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 24
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 25
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 26
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 27
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 30
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 33
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 1
|
|
- op: 1
|
|
valueIndex: 34
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 37
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 3
|
|
- op: 1
|
|
valueIndex: 40
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: 7
|
|
- op: 9
|
|
valueIndex: 42
|
|
data[0]: -1
|
|
data[1]: -1
|
|
data[2]: -1
|
|
data[3]: -1
|
|
m_NeedsLocalToWorld: 1
|
|
m_NeedsWorldToLocal: 0
|
|
m_PropertySheet:
|
|
m_Float:
|
|
m_Array:
|
|
- m_ExpressionIndex: 2
|
|
m_Value: 10
|
|
- m_ExpressionIndex: 5
|
|
m_Value: 0.4706581
|
|
- m_ExpressionIndex: 9
|
|
m_Value: 2
|
|
- m_ExpressionIndex: 11
|
|
m_Value: 0.1
|
|
- m_ExpressionIndex: 12
|
|
m_Value: 1
|
|
- m_ExpressionIndex: 15
|
|
m_Value: 360
|
|
- m_ExpressionIndex: 16
|
|
m_Value: 0
|
|
- m_ExpressionIndex: 17
|
|
m_Value: 12
|
|
- m_ExpressionIndex: 18
|
|
m_Value: 6
|
|
- m_ExpressionIndex: 21
|
|
m_Value: 2
|
|
m_Vector2f:
|
|
m_Array:
|
|
- m_ExpressionIndex: 6
|
|
m_Value: {x: 0.125, y: 0.125}
|
|
- m_ExpressionIndex: 7
|
|
m_Value: {x: 8, y: 8}
|
|
m_Vector3f:
|
|
m_Array:
|
|
- m_ExpressionIndex: 13
|
|
m_Value: {x: -0.2, y: 0.8, z: 0}
|
|
- m_ExpressionIndex: 19
|
|
m_Value: {x: 0.333, y: 1, z: 0.333}
|
|
- m_ExpressionIndex: 20
|
|
m_Value: {x: -0.333, y: 0.8, z: -0.333}
|
|
- m_ExpressionIndex: 22
|
|
m_Value: {x: 2, y: 3, z: 2}
|
|
- m_ExpressionIndex: 23
|
|
m_Value: {x: 0, y: 1, z: 0}
|
|
m_Vector4f:
|
|
m_Array: []
|
|
m_Uint:
|
|
m_Array:
|
|
- m_ExpressionIndex: 4
|
|
m_Value: 1
|
|
m_Int:
|
|
m_Array: []
|
|
m_Matrix4x4f:
|
|
m_Array: []
|
|
m_AnimationCurve:
|
|
m_Array:
|
|
- m_ExpressionIndex: 1
|
|
m_Value:
|
|
serializedVersion: 2
|
|
m_Curve:
|
|
- serializedVersion: 3
|
|
time: 0.001701355
|
|
value: 0.4979248
|
|
inSlope: 0.5029309
|
|
outSlope: 0.5029309
|
|
tangentMode: 34
|
|
weightedMode: 0
|
|
inWeight: 0
|
|
outWeight: 0
|
|
- serializedVersion: 3
|
|
time: 1
|
|
value: 1
|
|
inSlope: 0.5029309
|
|
outSlope: 0.5029309
|
|
tangentMode: 34
|
|
weightedMode: 0
|
|
inWeight: 0
|
|
outWeight: 0
|
|
m_PreInfinity: 2
|
|
m_PostInfinity: 2
|
|
m_RotationOrder: 4
|
|
m_Gradient:
|
|
m_Array:
|
|
- m_ExpressionIndex: 0
|
|
m_Value:
|
|
serializedVersion: 2
|
|
key0: {r: 1, g: 1, b: 1, a: 0}
|
|
key1: {r: 1, g: 0, b: 0, a: 1}
|
|
key2: {r: 0.6509804, g: 0.60794926, b: 0.015686264, a: 1}
|
|
key3: {r: 0, g: 0.6602621, b: 1, a: 0}
|
|
key4: {r: 0.5, g: 0.5, b: 0.5, a: 0}
|
|
key5: {r: 0, g: 0, b: 0, a: 0}
|
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
|
ctime0: 0
|
|
ctime1: 15035
|
|
ctime2: 35659
|
|
ctime3: 54934
|
|
ctime4: 65535
|
|
ctime5: 0
|
|
ctime6: 0
|
|
ctime7: 0
|
|
atime0: 0
|
|
atime1: 6554
|
|
atime2: 55127
|
|
atime3: 65535
|
|
atime4: 0
|
|
atime5: 0
|
|
atime6: 0
|
|
atime7: 0
|
|
m_Mode: 0
|
|
m_NumColorKeys: 5
|
|
m_NumAlphaKeys: 4
|
|
m_NamedObject:
|
|
m_Array:
|
|
- m_ExpressionIndex: 3
|
|
m_Value: {fileID: 2800000, guid: 0bd50cf212584ed41991d99dbc392d8e, type: 3}
|
|
- m_ExpressionIndex: 24
|
|
m_Value: {fileID: 2800000, guid: c03f7fa22ef5bcb42b27e107740f509f, type: 3}
|
|
m_Bool:
|
|
m_Array: []
|
|
m_ExposedExpressions:
|
|
- nameId: smokeAnimSpeed
|
|
index: 21
|
|
m_Buffers:
|
|
- type: 1
|
|
size: 832
|
|
layout:
|
|
- name: velocity
|
|
type: 3
|
|
offset:
|
|
bucket: 0
|
|
structure: 4
|
|
element: 0
|
|
- name: lifetime
|
|
type: 1
|
|
offset:
|
|
bucket: 256
|
|
structure: 1
|
|
element: 0
|
|
- name: angleZ
|
|
type: 1
|
|
offset:
|
|
bucket: 320
|
|
structure: 1
|
|
element: 0
|
|
- name: texIndex
|
|
type: 1
|
|
offset:
|
|
bucket: 384
|
|
structure: 3
|
|
element: 0
|
|
- name: alive
|
|
type: 17
|
|
offset:
|
|
bucket: 384
|
|
structure: 3
|
|
element: 1
|
|
- name: age
|
|
type: 1
|
|
offset:
|
|
bucket: 384
|
|
structure: 3
|
|
element: 2
|
|
- name: position
|
|
type: 3
|
|
offset:
|
|
bucket: 576
|
|
structure: 4
|
|
element: 0
|
|
capacity: 64
|
|
stride: 4
|
|
- type: 1
|
|
size: 832
|
|
layout:
|
|
- name: velocity
|
|
type: 3
|
|
offset:
|
|
bucket: 0
|
|
structure: 4
|
|
element: 0
|
|
- name: lifetime
|
|
type: 1
|
|
offset:
|
|
bucket: 256
|
|
structure: 1
|
|
element: 0
|
|
- name: angleZ
|
|
type: 1
|
|
offset:
|
|
bucket: 320
|
|
structure: 1
|
|
element: 0
|
|
- name: texIndex
|
|
type: 1
|
|
offset:
|
|
bucket: 384
|
|
structure: 3
|
|
element: 0
|
|
- name: alive
|
|
type: 17
|
|
offset:
|
|
bucket: 384
|
|
structure: 3
|
|
element: 1
|
|
- name: age
|
|
type: 1
|
|
offset:
|
|
bucket: 384
|
|
structure: 3
|
|
element: 2
|
|
- name: position
|
|
type: 3
|
|
offset:
|
|
bucket: 576
|
|
structure: 4
|
|
element: 0
|
|
capacity: 64
|
|
stride: 4
|
|
- type: 1
|
|
size: 1
|
|
layout:
|
|
- name: spawnCount
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
capacity: 1
|
|
stride: 4
|
|
- type: 4
|
|
size: 64
|
|
layout: []
|
|
capacity: 0
|
|
stride: 4
|
|
- type: 1
|
|
size: 1
|
|
layout: []
|
|
capacity: 0
|
|
stride: 4
|
|
- type: 4
|
|
size: 64
|
|
layout: []
|
|
capacity: 0
|
|
stride: 4
|
|
- type: 0
|
|
size: 64
|
|
layout: []
|
|
capacity: 0
|
|
stride: 8
|
|
- type: 0
|
|
size: 64
|
|
layout: []
|
|
capacity: 0
|
|
stride: 8
|
|
m_CPUBuffers:
|
|
- capacity: 1
|
|
stride: 1
|
|
layout:
|
|
- name: spawnCount
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
initialData:
|
|
data: 00000000
|
|
- capacity: 1
|
|
stride: 1
|
|
layout:
|
|
- name: spawnCount
|
|
type: 1
|
|
offset:
|
|
bucket: 0
|
|
structure: 1
|
|
element: 0
|
|
initialData:
|
|
data: 00000000
|
|
m_Events:
|
|
- name: OnPlay
|
|
playSystems: 00000000
|
|
stopSystems:
|
|
- name: OnStop
|
|
playSystems:
|
|
stopSystems: 00000000
|
|
m_RuntimeVersion: 5
|
|
m_RendererSettings:
|
|
motionVectorGenerationMode: 0
|
|
shadowCastingMode: 0
|
|
receiveShadows: 0
|
|
reflectionProbeUsage: 0
|
|
lightProbeUsage: 0
|
|
m_CullingFlags: 3
|
|
m_UpdateMode: 0
|
|
m_Systems:
|
|
- type: 0
|
|
flags: 0
|
|
capacity: 0
|
|
layer: 4294967295
|
|
buffers:
|
|
- nameId: spawner_output
|
|
index: 1
|
|
values: []
|
|
tasks:
|
|
- type: 268435456
|
|
buffers: []
|
|
values:
|
|
- nameId: Rate
|
|
index: 2
|
|
params: []
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: -1
|
|
- type: 1
|
|
flags: 3
|
|
capacity: 64
|
|
layer: 4294967295
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: sourceAttributeBuffer
|
|
index: 2
|
|
- nameId: deadList
|
|
index: 3
|
|
- nameId: deadListCount
|
|
index: 4
|
|
- nameId: spawner_input
|
|
index: 1
|
|
- nameId: indirectBuffer
|
|
index: 5
|
|
- nameId: sortBufferA
|
|
index: 6
|
|
- nameId: sortBufferB
|
|
index: 7
|
|
values:
|
|
- nameId: bounds_center
|
|
index: 23
|
|
- nameId: bounds_size
|
|
index: 22
|
|
tasks:
|
|
- type: 536870912
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: deadListIn
|
|
index: 3
|
|
- nameId: deadListCount
|
|
index: 4
|
|
- nameId: sourceAttributeBuffer
|
|
index: 2
|
|
values: []
|
|
params:
|
|
- nameId: bounds_center
|
|
index: 23
|
|
- nameId: bounds_size
|
|
index: 22
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 0
|
|
- type: 805306368
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: deadListOut
|
|
index: 3
|
|
- nameId: indirectBuffer
|
|
index: 5
|
|
values:
|
|
- nameId: FrameRate_a
|
|
index: 21
|
|
- nameId: deltaTime_a
|
|
index: 14
|
|
params: []
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 1
|
|
- type: 805306369
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: inputBuffer
|
|
index: 5
|
|
- nameId: outputBuffer
|
|
index: 6
|
|
- nameId: deadListCount
|
|
index: 4
|
|
values:
|
|
- nameId: localToWorld
|
|
index: 25
|
|
params: []
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 3
|
|
- type: 1073741826
|
|
buffers:
|
|
- nameId: attributeBuffer
|
|
index: 0
|
|
- nameId: indirectBuffer
|
|
index: 5
|
|
- nameId: deadListCount
|
|
index: 4
|
|
values:
|
|
- nameId: Size_a
|
|
index: 10
|
|
- nameId: Color_d
|
|
index: 8
|
|
- nameId: baseColorMap
|
|
index: 3
|
|
- nameId: normalMap
|
|
index: 24
|
|
params:
|
|
- nameId: sortPriority
|
|
index: 0
|
|
- nameId: indirectDraw
|
|
index: 1
|
|
processor: {fileID: 0}
|
|
shaderSourceIndex: 2
|
|
--- !u!114 &8926484042661614530
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114946465509916290}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614536}
|
|
- {fileID: 8926484042661614537}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: angle
|
|
Composition: 0
|
|
Source: 0
|
|
Random: 1
|
|
channels: 2
|
|
--- !u!114 &8926484042661614536
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614536}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614530}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Min
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614537
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614537}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614530}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 360
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Max
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614539
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children:
|
|
- {fileID: 8926484042661614581}
|
|
- {fileID: 8926484042661614550}
|
|
- {fileID: 8926484042661614554}
|
|
- {fileID: 8926484042661614571}
|
|
m_UIPosition: {x: 698, y: 1057}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614545}
|
|
- {fileID: 8926484042661614574}
|
|
- {fileID: 8926484042661614540}
|
|
- {fileID: 8926484042661614583}
|
|
- {fileID: 8926484042661614542}
|
|
- {fileID: 8926484042661614548}
|
|
- {fileID: 8926484042661614549}
|
|
m_OutputSlots: []
|
|
m_Label:
|
|
m_Data: {fileID: 114428730288789306}
|
|
m_InputFlowSlot:
|
|
- link:
|
|
- context: {fileID: 114780028408030698}
|
|
slotIndex: 0
|
|
m_OutputFlowSlot:
|
|
- link: []
|
|
blendMode: 1
|
|
cullMode: 0
|
|
zWriteMode: 0
|
|
zTestMode: 0
|
|
uvMode: 2
|
|
useSoftParticle: 1
|
|
sortPriority: 0
|
|
sort: 0
|
|
indirectDraw: 0
|
|
castShadows: 0
|
|
preRefraction: 0
|
|
materialType: 2
|
|
onlyAmbientLighting: 0
|
|
diffusionProfile: 1
|
|
multiplyThicknessWithAlpha: 0
|
|
useBaseColorMap: 2
|
|
useMaskMap: 0
|
|
useNormalMap: 1
|
|
useEmissiveMap: 0
|
|
colorMode: 1
|
|
useEmissive: 0
|
|
doubleSided: 0
|
|
enableShadows: 1
|
|
enableSpecular: 1
|
|
enableCookie: 1
|
|
enableEnvLight: 1
|
|
normalBending: 0
|
|
--- !u!114 &8926484042661614540
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614540}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: smoothness
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 0
|
|
m_Min: 0
|
|
m_Max: 1
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614542
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614542}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"0bd50cf212584ed41991d99dbc392d8e","type":3}}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: baseColorMap
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Base Color (RGB) Opacity (A)
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614545
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614546}
|
|
- {fileID: 8926484042661614547}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614545}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"x":8.0,"y":8.0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: flipBookSize
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614546
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614545}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614545}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614547
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614545}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614545}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614548
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614548}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"c03f7fa22ef5bcb42b27e107740f509f","type":3}}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: normalMap
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Normal in tangent space
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614549
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614549}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: normalScale
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 0
|
|
m_Min: 0
|
|
m_Max: 2
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614550
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614539}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 109}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614551}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: size
|
|
Composition: 2
|
|
Source: 0
|
|
Random: 0
|
|
channels: 6
|
|
--- !u!114 &8926484042661614551
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614551}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614550}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 2
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Size
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614552
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e0048ae9203b6994ba8076d59457fd7a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114780028408030698}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614580}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
mode: 0
|
|
--- !u!114 &8926484042661614554
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614539}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
mode: 1
|
|
--- !u!114 &8926484042661614557
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c079bc84df7c7e94f88c8ae0d1b0691d, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114780028408030698}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614563}
|
|
- {fileID: 8926484042661614568}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
Mode: 1
|
|
--- !u!114 &8926484042661614563
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children:
|
|
- {fileID: 8926484042661614564}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614563}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614557}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"vector":{"x":-0.20000000298023225,"y":0.800000011920929,"z":0.0}}'
|
|
m_Space: 0
|
|
m_Property:
|
|
name: Velocity
|
|
m_serializedType:
|
|
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
|
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: 'Velocity vector of the medium (eg: wind)'
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614564
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614563}
|
|
m_Children:
|
|
- {fileID: 8926484042661614565}
|
|
- {fileID: 8926484042661614566}
|
|
- {fileID: 8926484042661614567}
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614563}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: vector
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: The vector.
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614565
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614564}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614563}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: x
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614566
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614564}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614563}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: y
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614567
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614564}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614563}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 0}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType:
|
|
m_SerializableObject:
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: z
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614568
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614568}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614557}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Drag
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 1
|
|
m_Min: 0
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Drag coefficient. The higher the drag, the more the force will have
|
|
influence over the particle velocity
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614569
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: b294673e879f9cf449cc9de536818ea9, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114780028408030698}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 109}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614570}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
UseParticleSize: 1
|
|
--- !u!114 &8926484042661614570
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614570}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614569}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0.1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: dragCoefficient
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Drag coefficient of the particle
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614571
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614539}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 353}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614572}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: color
|
|
Composition: 0
|
|
AlphaComposition: 0
|
|
SampleMode: 0
|
|
Mode: 1
|
|
ColorMode: 3
|
|
channels: 6
|
|
--- !u!114 &8926484042661614572
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614572}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614571}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"colorKeys":[{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":0.0},{"color":{"r":1.0,"g":0.0,"b":0.0,"a":1.0},"time":0.22941939532756806},{"color":{"r":0.6509804129600525,"g":0.6079492568969727,"b":0.015686264261603357,"a":1.0},"time":0.5441214442253113},{"color":{"r":0.0,"g":0.6602621078491211,"b":1.0,"a":1.0},"time":0.8382391333580017},{"color":{"r":0.5,"g":0.5,"b":0.5,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.10000763088464737},{"alpha":1.0,"time":0.8411840796470642},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Color
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614574
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614574}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 1
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: softParticlesFadeDistance
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 1
|
|
m_Min: 0.001
|
|
m_Max: Infinity
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614580
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614580}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614552}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 8
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: FrameRate
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 3
|
|
m_Min: -Infinity
|
|
m_Max: Infinity
|
|
m_Tooltip: Frame rate of the flipbook
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614585}
|
|
--- !u!114 &8926484042661614581
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 8926484042661614539}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots:
|
|
- {fileID: 8926484042661614582}
|
|
m_OutputSlots: []
|
|
m_Disabled: 0
|
|
attribute: size
|
|
Composition: 0
|
|
AlphaComposition: 0
|
|
SampleMode: 0
|
|
Mode: 1
|
|
ColorMode: 3
|
|
channels: 6
|
|
--- !u!114 &8926484042661614582
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c117b74c5c58db542bffe25c78fe92db, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614582}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614581}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
m_SerializableObject: '{"frames":[{"time":0.00170135498046875,"value":0.4979248046875,"inTangent":0.5029308795928955,"outTangent":0.5029308795928955,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false},{"time":1.0,"value":1.0,"inTangent":0.5029308795928955,"outTangent":0.5029308795928955,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false}],"preWrapMode":8,"postWrapMode":8,"version":1}'
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: Size
|
|
m_serializedType:
|
|
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
|
|
Culture=neutral, PublicKeyToken=null
|
|
attributes: []
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614583
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614583}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614539}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 0.4706581
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: thickness
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes:
|
|
- m_Type: 0
|
|
m_Min: 0
|
|
m_Max: 1
|
|
m_Tooltip:
|
|
m_Regex:
|
|
m_RegexMaxLength: 0
|
|
m_Direction: 0
|
|
m_LinkedSlots: []
|
|
--- !u!114 &8926484042661614584
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 114350483966674976}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 0
|
|
m_UISuperCollapsed: 0
|
|
m_InputSlots: []
|
|
m_OutputSlots:
|
|
- {fileID: 8926484042661614585}
|
|
m_exposedName: smokeAnimSpeed
|
|
m_exposed: 1
|
|
m_Order: 0
|
|
m_Category:
|
|
m_Min:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 2
|
|
m_Max:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 100
|
|
m_Tooltip: Smoke Animation Speed
|
|
m_Nodes:
|
|
- m_Id: 0
|
|
linkedSlots:
|
|
- outputSlot: {fileID: 8926484042661614585}
|
|
inputSlot: {fileID: 8926484042661614580}
|
|
position: {x: 374.4143, y: 908.77747}
|
|
expandedSlots: []
|
|
expanded: 0
|
|
--- !u!114 &8926484042661614585
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_Parent: {fileID: 0}
|
|
m_Children: []
|
|
m_UIPosition: {x: 0, y: 0}
|
|
m_UICollapsed: 1
|
|
m_UISuperCollapsed: 0
|
|
m_MasterSlot: {fileID: 8926484042661614585}
|
|
m_MasterData:
|
|
m_Owner: {fileID: 8926484042661614584}
|
|
m_Value:
|
|
m_Type:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
m_SerializableObject: 2
|
|
m_Space: 2147483647
|
|
m_Property:
|
|
name: o
|
|
m_serializedType:
|
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
|
PublicKeyToken=b77a5c561934e089
|
|
attributes: []
|
|
m_Direction: 1
|
|
m_LinkedSlots:
|
|
- {fileID: 8926484042661614580}
|