33 lines
909 B
C#
33 lines
909 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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[Serializable]
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class UnitySequenceEvent : UnityEvent<int>
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{ }
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public class MidiSequencer : MonoBehaviour
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{
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[SerializeField] private bool[] sequence = new bool[24]; // max 6 beat
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[SerializeField] private int time = 4;
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[SerializeField] private UnitySequenceEvent triggered;
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private void OnValidate()
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{
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if(sequence.Length != 24)
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Array.Resize(ref sequence, 24);
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}
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public void OnSyncReceived(MidiSync midiSync, int count)
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{
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if (count % 6 != 0) // 24 ppqn (pulse per quater note). %6 means every 16th note because 24/4
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return;
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var index = count /6 % (time * 4);
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if (sequence[index])
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triggered.Invoke(index);
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}
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}
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}
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