soundvision/CylVision/Assets/ThridParty/Windows/Kinect/AudioBeamFrameList.cs
2019-06-30 14:46:11 +02:00

71 lines
2.4 KiB
C#

using RootSystem = System;
using System.Linq;
using System.Collections.Generic;
namespace Windows.Kinect
{
//
// Windows.Kinect.AudioBeamFrameList
//
public sealed partial class AudioBeamFrameList : RootSystem.IDisposable, Helper.INativeWrapper
{
internal RootSystem.IntPtr _pNative;
RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
// Constructors and Finalizers
internal AudioBeamFrameList(RootSystem.IntPtr pNative)
{
_pNative = pNative;
Windows_Kinect_AudioBeamFrameList_AddRefObject(ref _pNative);
}
~AudioBeamFrameList()
{
Dispose(false);
}
[RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
private static extern void Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref RootSystem.IntPtr pNative);
[RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
private static extern void Windows_Kinect_AudioBeamFrameList_AddRefObject(ref RootSystem.IntPtr pNative);
private void Dispose(bool disposing)
{
if (_pNative == RootSystem.IntPtr.Zero)
{
return;
}
__EventCleanup();
Helper.NativeObjectCache.RemoveObject<AudioBeamFrameList>(_pNative);
if (disposing)
{
Windows_Kinect_AudioBeamFrameList_Dispose(_pNative);
}
Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref _pNative);
_pNative = RootSystem.IntPtr.Zero;
}
// Public Methods
[RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
private static extern void Windows_Kinect_AudioBeamFrameList_Dispose(RootSystem.IntPtr pNative);
public void Dispose()
{
if (_pNative == RootSystem.IntPtr.Zero)
{
return;
}
Dispose(true);
RootSystem.GC.SuppressFinalize(this);
}
private void __EventCleanup()
{
}
}
}